Poison effect from Mobs and weapons only deals 1 damage per tick
It seems like all poison effects from mobs with natural poison (EI cave spiders) only does 1 damage per tick regardless of difficulty. I think this has been an ongoing issue for a few versions now (at least) but I didn't notice it until the DLC with all of the poison enemies.
Going on any difficulty and fighting cave spiders or the poisoned zombies or skeletons should show that happening. If not I usually play two-player local co-op, so it might be something with that.
Created Issue:
1 damage poison
It seems like all poison effects from mobs with natural poison (EI cave spiders) only does 1 damage per tick regardless of difficulty. I think this has been an ongoing issue for a few versions now (at least) but I didn't notice it until the DLC with all of the poison enemies.
Going on any difficulty and fighting cave spiders or the poisoned zombies or skeletons should show that happening. If not I usually play two-player local co-op, so it might be something with that.
- Unresolved
- Open
- Unconfirmed
- Nintendo Switch
- 10.0.4 (switch)
- Version #19553
1 damage poisonPoison effect from Mobs and weapons only deals 1 damage per tick
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Thank you for your report!
We're tracking this issue in MCD-3936, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Yeah I can’t believe this still hasn’t been fixed. Been like this for ages.
This is a duplicate bug report for this one:
MCD-3936
Thank you for your report!
We're tracking this issue in MCD-3936, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCD-3936, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket, it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
version 1.3.2.0?
If you go into your settings in-game you can see what game version you are running. 1.3.2.0 is the most recent version as of my post earlier today (has some additional version info after ".0" but 1.3.2.0 is the primary version)
Please up vote this bug guys. This bug make the Vine Whip weak
I really hope this gets fixed soon its pretty embarrassing to be honest
This also occurs with mob poisoning, it only does 2 damage per tick
I can’t believe this is still a bug in the game. It makes the vine whip a bit useless with it only doing 1 damage. This should have been fixed by now.
Yea, it's really disappointing! it makes the poison mobs pointless, and the vine whip utterly useless!
Not sure why this hasn't been fixed, it seems like a big problem!
This issue should be fixed as of version 1.9.1.0. Please let us know if this is indeed the case.
This ticket will automatically reopen when you reply.