Ranged Dynamo stacks do not reset with a Firework Arrow, Torment Arrow or Exploding Crossbow
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug affects at least the Windows and Nintendo Switch versions. Please fix ASAP, preferably in a hotfix.
Exploding Crossbows and Exploding Arrows - MCD 5939-1
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family.
Regular Arrows on Nintendo Switch - MCD 5939-NS
One Nintendo Switch user reported that the bug works with regular arrows too. Not really sure why that is. Sometimes things just go wrong and there's no explanation.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow, or Harpoon. Arrow.
MCD 5939-1 Replication
Required Materials: Exploding Crossbow (or any unique variant) with Dynamo, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip an Exploding Crossbow (or any unique variant) with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a Burning Arrow, Thundering Arrow, or Harpoon.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Exploding Arrows are likely affected because these arrows, for all intents and purposes, behave like Firework Arrows.
Linked Issues
is cloned by1
is duplicated by5
Created Issue:
CRITICAL BUG - Ranged Dynamo stacks do not reset unless a normal arrow is shot
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks only reset when shooting a regular arrow, meaning you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks
onlyresetwhen shooting a regular arrow, meaningyou don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Update: After some more testing, I found that the bug does not work with Thundering Arrows. Burning Arrows and the new Harpoon Arrows still need tested.
CRITICAL BUG - Ranged Dynamo stacks do not resetunless a normal arrow is shotCRITICAL BUG - Ranged Dynamo stacks do not reset if a Firework Arrow or Torment Arrow is shot
CRITICAL BUG -Ranged Dynamo stacks do not reset if a Firework Arrow or Torment Arrow is shot
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Update: After some more testing, I found that the bug does not work with Thundering Arrows. Burning Arrows and the new Harpoon Arrows still need tested.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you use up all Firework Arrows and Torment Arrows.
Update: After some more testing, I found that the bug does not work with Thundering Arrows. Burning Arrows and the new Harpoon Arrows still need tested.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you
use up all Firework Arrows and Torment Arrows.Update: After some more testing, I found that the bug does not work with Thundering Arrows. Burning Arrows and the new Harpoon Arrows still need tested.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow or a Thundering Arrow (Burning Arrows and Harpoons untested).
Update: After some more testing, I found that the bug does not work with Thundering Arrows. Burning Arrows and the new Harpoon Arrows still need tested.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow
or a Thundering Arrow (Burning Arrows andHarpoons untested).Update: After some more testing, I found that the bug does not work with Thundering Arrows
.Burning Arrowsand the newHarpoon Arrows still need tested.Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow or Thundering Arrow (Harpoons untested).
Update: After some more testing, I found that the bug does not work with Thundering Arrows or Burning Arrows. Harpoon Arrows still need tested.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow
orThundering Arrow(Harpoons untested).Update: After some more testing, I found that the bug does not work with Thundering Arrows or Burning Arrows. Harpoon Arrows still need tested.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow. or Harpoon Arrow.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow. or Harpoon Arrow.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
P.S. Its also worth noting that the Firework and Torment Arrows use different arrow models.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow. or Harpoon Arrow.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
P.S. Its also worth noting that the Firework and Torment Arrows use different arrow models.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow. or Harpoon Arrow.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Notes on Exploding Crossbows - MCD 5939-1**
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family. This is likely because these arrows, for all intents and purposes, behave like Firework Arrows.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow. or Harpoon. Arrow.
5939-1 Replication
Required Materials: Exploding Crossbow (or any unique variant) with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow. or Harpoon.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Notes on Exploding Crossbows - MCD 5939-1**
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family. This is likely because these arrows, for all intents and purposes, behave like Firework Arrows.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug
might affect other platforms as well. Whatever the case, please fix ASAP, preferably in a hotfix.Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow
.or Harpoon. Arrow.5939-1 Replication
Required Materials: Exploding Crossbow (or any unique variant) with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a
Ranged Weaponwith Dynamo as an enchantment option and enchant it with Dynamo (max level for best results).Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows.Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot anormal Arrow,Burning Arrow, Thundering Arrow.or Harpoon.My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Notes on Exploding Crossbows - MCD 5939-1**
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family. This is likelybecause these arrows, for all intents and purposes, behave like Firework Arrows.Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug affects at least the Windows and Nintendo Switch versions. Please fix ASAP, preferably in a hotfix.
Exploding Crossbows and Exploding Arrows - MCD 5939-1
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow, or Harpoon. Arrow.
MCD-5939-1 ReplicationRequired Materials: Exploding Crossbow (or any unique variant) with Dynamo, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip an Exploding Crossbow (or any unique variant) with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a Burning Arrow, Thundering Arrow, or Harpoon.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Exploding Arrows are likely affected because these arrows, for all intents and purposes, behave like Firework Arrows.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug affects at least the Windows and Nintendo Switch versions. Please fix ASAP, preferably in a hotfix.
Exploding Crossbows and Exploding Arrows - MCD 5939-1
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow, or Harpoon. Arrow.
MCD-5939-1 ReplicationRequired Materials: Exploding Crossbow (or any unique variant) with Dynamo, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip an Exploding Crossbow (or any unique variant) with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a Burning Arrow, Thundering Arrow, or Harpoon.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Exploding Arrows are likely affected because these arrows, for all intents and purposes, behave like Firework Arrows.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug affects at least the Windows and Nintendo Switch versions. Please fix ASAP, preferably in a hotfix.
Exploding Crossbows and Exploding Arrows - MCD 5939-1
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow, or Harpoon. Arrow.
MCD 5939-1 Replication
Required Materials: Exploding Crossbow (or any unique variant) with Dynamo, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip an Exploding Crossbow (or any unique variant) with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a Burning Arrow, Thundering Arrow, or Harpoon.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Exploding Arrows are likely affected because these arrows, for all intents and purposes, behave like Firework Arrows.
is duplicated by
Ranged Dynamo stacks do not resetifa Firework ArroworTorment Arrowis shotRanged Dynamo stacks do not reset with a Firework Arrow, Torment Arrow or Exploding Crossbow
is duplicated by
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug affects at least the Windows and Nintendo Switch versions. Please fix ASAP, preferably in a hotfix.
Exploding Crossbows and Exploding Arrows - MCD 5939-1
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family.
Exploding Crossbows and Exploding Arrows - MCD 5939-1
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow, or Harpoon. Arrow.
MCD 5939-1 Replication
Required Materials: Exploding Crossbow (or any unique variant) with Dynamo, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip an Exploding Crossbow (or any unique variant) with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a Burning Arrow, Thundering Arrow, or Harpoon.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Exploding Arrows are likely affected because these arrows, for all intents and purposes, behave like Firework Arrows.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug affects at least the Windows and Nintendo Switch versions. Please fix ASAP, preferably in a hotfix.
Exploding Crossbows and Exploding Arrows - MCD 5939-1
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family.
Exploding Crossbows and Exploding Arrows- MCD 5939-1Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow, or Harpoon. Arrow.
MCD 5939-1 Replication
Required Materials: Exploding Crossbow (or any unique variant) with Dynamo, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip an Exploding Crossbow (or any unique variant) with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a Burning Arrow, Thundering Arrow, or Harpoon.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Exploding Arrows are likely affected because these arrows, for all intents and purposes, behave like Firework Arrows.
Introduction
While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.
This bug affects at least the Windows and Nintendo Switch versions. Please fix ASAP, preferably in a hotfix.
Exploding Crossbows and Exploding Arrows - MCD 5939-1
This bug also works with the Exploding Arrows fired from the Exploding Crossbow family.
Regular Arrows on Nintendo Switch - MCD 5939-NS
One Nintendo Switch user reported that the bug works with regular arrows too. Not really sure why that is. Sometimes things just go wrong and there's no explanation.
Replication Steps
Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow, or Harpoon. Arrow.
MCD 5939-1 Replication
Required Materials: Exploding Crossbow (or any unique variant) with Dynamo, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).
Recommended Materials: Armor with Acrobat
Process: Equip an Exploding Crossbow (or any unique variant) with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a Burning Arrow, Thundering Arrow, or Harpoon.
My Hypothesis
This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.
Exploding Arrows are likely affected because these arrows, for all intents and purposes, behave like Firework Arrows.
is duplicated by
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Thank you for your report!
We're tracking this issue in MCD-5939, so this ticket is being resolved and linked as a duplicate.
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCD-5939, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket, it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCD-5939, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket, it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCD-5939, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket, it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCD-5939, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket, it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
MCD-5939 is not fully fixed. Dynamo does not reset most times when you one-shot mobs with an exploding crossbow. This is is probably because the explosion kills the mob before the arrow hits.
I am on Nintendo Switch and I can confirm that this bug exists on 1.9.1.0 for regular arrows, even without Firework Arrow or Torment Arrow. For me, I am using an Exploding Crossbow with Dynamo and Multishot and the stacks never reset. Once I hit 20 stacks, I plow through the entire level easily. My couch co-op partner uses a Firebolt Thrower with Dynamo and Multishot and has the same issue with the Dynamo stacks never resetting. Again, this is with regular arrows for both of us.
I think thats not a problem
because it just can make the game a lot easier if you struggle on a Boss
even I encounter the same bug and to reset the dynamo count I either need to die or switch to a different weapon and switch back
Fixed in version 1.10.1.0