The damage of the wither boss skull shell is unstable (no projectile damage on direct hits)
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart)
Linked Issues
testing discovered1
is duplicated by3
Created Issue:
The damage of the wither boss skull shell is unstable.
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clearobservation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)expected results
Wither's skull damage shouldn't go unnoticed.
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clearobservation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)expected results
Wither's skull damageshouldn't go unnoticed.Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clearobservation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)expected results
Bullet damage Winter should deal constant damage.
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clearobservation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)expected results
BulletdamageWintershould dealconstant damage.Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clearobservation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)expected results
The wither projectile damage should deal the correct damage.
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clearobservation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)expected results
The wither projectile damage should deal the correct damage.Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clearobservation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)expected results
The wither projectile damage should deal the correct damage (4heart)
relates to
relates to
relates to
The damage of the wither boss skull shell is unstable.The damage of the wither boss skull shell is unstable (no projectile damage on direct hits)
testing discovered
relates to
is duplicated by
is duplicated by
Effective for version 1.20.12
is duplicated by
relates to
ปัญหานี้ส่งผลต่อเวอร์ชัน 1.20.40
Based on the videos, it looks like this may be caused by a combination of MCPE-153299 (the skulls do not do any projectile damage) and MCPE-109423 (projectiles sometimes hit a few blocks in front of their target). The skull that does not damage the iron golem in VID_20220307000624.mp4
explodes about 3 blocks above it, where it is too far away for the explosion damage to reach.
This bug along with MCPE-153299 made it difficult to set up an enderman -> wither rose farm as shown here: https://youtu.be/ZuTKV5D8rvw. We discovered that wither roses were not dropping because the explosion happening near the endearmen’s head was not doing enough damage to kill them directly despite them having only 1 hp after the fall, and was instead causing them to be killed by the wither effect, which does not trigger dropping roses.
This occurs even after fixing MCPE-153299 / MCPE-152907 by giving wither skulls projectile damage. The problem is that the mob effect damage always gets applied before the explosion and/or projectile damage, so when the wither kills a mob with 1 health it does not count as a wither kill.
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Wither has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8 damage
This issue is about MCPE-152907
Please do not intentionally create duplicate reports (MCPE-153299).
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We're tracking this issue in MCPE-153299, so this ticket is being resolved and linked as a duplicate.
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Please do not duplicate your previous reports (MCPE-174246). That report is a duplicate of MCPE-153299.
If you have more information or want to attach a video, please comment on MCPE-253299.
Looking at the wither_skull.json entity file, the skulls do not do any projectile damage at all (no impact_damage). It looks like all of the damage is from the explosion, so the inconsistency you’re seeing might be explained by general randomness in explosion damage, or by how close you are to the center of the explosion.
Another factor could be difficulty level. Were both videos made with the same difficulty level?
Yes, both videos have the same difficulty level, the difficulty level of both videos is Normal.
After thoroughly testing and looking at the vanilla behavior files, I can say that the randomness in wither skull damage is indeed due to randomness in how close the center of their explosion is to the player. If you remove all randomness from their trajectory with a behavior pack then they always do the same amount of damage. Also, if you set them to be summonable and summon them on yourself, the damage amount is always the same.
However, wither skulls should always do 8 projectile damage (4 hearts) to mobs they hit directly in vanilla, and then only do explosion damage to mobs nearby the point of impact, as in Java Edition (
MC-178576). The reason they do not deal the stable projectile damage is that the projectile component in wither_skull.json and wither_skull_dangerous.json has no impact_damage section within the on_hit parameter. Compare this to the small_fireball.json, which correctly gives blaze fireballs 5 projectile damage.Ghast fireballs have the same bug, which I have reported at
MCPE-153740.affects 1.20.12
This issue affect 1.20.32
This issue affects version 1.20.40
This issue affects version 1.21.21