Pirateking99
- Pirateking99
- JIRAUSER736405
- Europe/Stockholm
- Yes
- No
W
ither flew to another position but was pushed back to his original position.When the wither flies from the same point to another, it will rebound itself back to the same spot.
ปัญหานี้ส่งผลต่อเวอร์ชัน 1.20.40
There is no way to change the iron golem's damage output.
I tried giving it the strength status effect.
I tried giving it a netherite sword with /replaceitem entity @e [type=iron_golem] slot.weapon.mainhand 0 netherite_sword
I even changed it's damage from 7-21 to 10-30 using a behavior pack creator app, and it still had the same damage output.
It even stays the same regardless of the game difficulty
There is no way to change the iron golem's damage output.
I tried giving it the strength status effect.
I tried giving it a netherite sword with /replaceitem entity @e [type=iron_golem] slot.weapon.mainhand 0 netherite_sword
I even changed it's damage from 7-21 to 10-30 using a behavior pack creator app, and it still had the same damage output.
It even stays the same regardless of the game difficulty
I used the command /effect @e strength 9999999 255 true on it but couldn't change its damage when it was supposed to.
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8damage
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8damage
This intelligence is related to 746546
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8damage
This intelligence is related to 746546
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8 damage
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8 damage
This issue is about MCPE-152907
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8 damage
This issue is about MCPE-152907
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Winter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8 damage
This issue is about MCPE-152907
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Wi
nter has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8 damage
This issue is about MCPE-152907
Wither's projectile damage is unstable, sometimes it only damages one heart
repeat process
Summons a command block and turns it into purple and awaye-activates
and type /effect @e clear
observation results
Damage Wither has a glitch, sometimes it only comes in 1 damage (1 heart)
expected results
The wither projectile damage should deal the correct damage (4heart) 8 damage
This issue is about MCPE-152907
repeat steps
Adjust the game level to Easy or Hard and summon warden and golem and watch them fight.
Observation results
When you change difficulty the game to Easy or Hard, the warden will only have 30 damage as normal difficulty damage (hit the golem 4 times and it die).
The results should be
When adjusting the difficulty level to easy
Therewillbe 16 damage (hit the golem 7 times and it die)When the difficulty level is changed to Hard, the warden will deal 45 damage (hit the golem 3 times and it die).
This problem doesn't just happen to wardens, it happens to "all mobs or bosses in the game that deal damage".
repeat steps
Adjust the game level to Easy or Hard and summon warden and golem and watch them fight.
Observation results
When you change difficulty the game to Easy or Hard, the warden will only have 30 damage as normal difficulty damage (hit the golem 4 times and it die).
The results should be
When adjusting the difficulty level to easy warden will have 16 damage (hit the golem 7 times and it die)
When the difficulty level is changed to Hard, the warden will deal 45 damage (hit the golem 3 times and it die).
This problem doesn't just happen to wardens, it happens to "all mobs or bosses in the game that deal damage".
repeat steps
Adjust the game level to Easy or Hard and summon warden and golem and watch them fight.
Observation results
When you change difficulty the game to Easy or Hard, the warden will only have 30 damage as normal difficulty damage (hit the golem 4 times and it die).
The results should be
When adjusting the difficulty level to easy warden will have 16 damage (hit the golem 7 times and it die)
When the difficulty level is changed to Hard, the warden will deal 45 damage (hit the golem 3 times and it die).
This problem doesn't just happen to wardens, it happens to "all mobs or bosses in the game that deal damage".
In the video I adjusted the difficulty to easy, hard and the warden has the same 30 damage (hit the golem 4 times and it die) instead of the damage changing depending on the game's difficulty.
I think this is intentional. Warden is a strong mob with knockback resistance like an iron golem
ปัญหานี้มีผลกับโกเลม ผู้ทำลายล้าง และม็อบอื่นๆ ที่ต้านทานการกระเด็นกลับหรือไม่?
ปัญหานี้ส่งผลต่อ 1.20.32
In Java, ravager will
attack enemies and knock back them back for5 block
In Bedrock, the ravager will knock back enemies up to 2 block away
In Java, the ravager will knock back enemies up to 5 block away
In Bedrock, the ravager will knock back enemies up to 2 block away
In Java, the ravager will knock back enemies
upto 5 block away
In Bedrock, the ravager will knock back enemies
upto 2 block awayIn Java, the ravager will knock back enemies to 5 block away
In Bedrock, the ravager will knock back enemies to 2 block away
ปัญหานี้ส่งผลต่อ 1.20.32
witherboss has no direct damagewither skull takes no direct damage
The
difficulty level in the video is normal and it should be 8damage
Easy 5 damage
Hard 12damageThe wither skull's damage is random. In the video, when it shoots at golems, the golem sometimes takes no damage (0 damage), and in Java, wither skull takes direct damage.
easy difficulty 5 damage
normal 8 damage
hard 12 damage
In the video it's normal.
This issue affect 1.20.40
Pirateking99: It has been nearly 3 years since anyone has commented on this report. The staff here was never able to reproduce it (with the possible exception of the reporter, who hasn't been active here for a long time). I have just tested it in 1.20.40 and can reproduce what I see in the attached video, but I don't understand what is being called "very slow" animation.
The only thing I see in the video that might be described as "very slow" is the ravager's rate of attack. There is a delay of about 2 seconds between attacks. That seems quite reasonable to me, given how powerful its attack is; if it attacked more quickly, there would be almost no chance of its victim escaping, and if the victim is a player that means the player would have no tactic to escape death. Mojang adheres to a design policy that doesn't allow the game to trap players in such situations. So if the attack were made quicker it couldn't be much quicker, and therefore calling it "very slow" is unreasonable. For this reason, I don't think that the rate of attack is what was the description was calling slow. But that leaves us with no alternative way to interpret it, which is why this report has stalled.
Since you now seem to be the only person still interested in resolving the reported issue, we need your help to understand what the problem is. Does the attached video demonstrate what you believe the issue is? If so, what exactly happens slower than you think it should? If not, can you attach a better video, or failing that describe the problem in more detail? Specifically, what is happening slowly, and what makes you believe it should be happening faster? (Note that if it's just your personal feeling about how it should be, that's a feature request, not a bug.)








In java strength, it can be used on iron golem
In Java, the difficulty setting affects mobs.
Does this issue apply to golem, ravager, and other mobs that are immune to knockback?
The warden is the strongest tank mob in Minecraft, I'm not surprised he's immune to explosion knockback
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
This issue affect 1.20.32
I think yes
This issue affects version 1.20.32 Hotfix
This issue affects version 1.20.40
This issue affects version 1.20.40
This issue affects version 1.20.40
This issue affects version 1.20.40
This issue affects version 1.20.40
This issue affect 1.20.40
This issue affect 1.20.40
This issue affect 1.20.40
This issue affect 1.20.40