Parity: "Half" armor bar icon texture is incorrect
Related to MC-249039
The "half" armor bar icon texture is incorrect, if you look closely, the icon used to indicate a half-filled armor bar unit has a misplaced pixel. On a full icon, a lighter pixel can be seen at the very top left, but in the half icon's case, it appears one pixel to the right instead.
How to reproduce
- Equip any combination of armor which results in an odd total value (preferably 3 or greater so a full icon appears for comparison)
- Observe the armor bar very, very closely (preferably change your GUI scale to maximum)
Observed results
It appears one pixel too far to the right.
Expected results
The bright pixel on the half icon would be at the very top left.
Linked Issues
Created Issue:
Parity: "Half" armor bar icon texture is incorrect
The "half" armor bar icon texture is incorrect, if you look closely, the icon used to indicate a half-filled armor bar unit has a misplaced pixel. On a full icon, a lighter pixel can be seen at the very top left, but in the half icon's case, it appears one pixel to the right instead.
How to reproduce
- Equip any combination of armor which results in an odd total value (preferably 3 or greater so a full icon appears for comparison)
- Observe the armor bar very, very closely (preferably change your GUI scale to maximum)
Observed results
It appears one pixel too far to the right.Expected results
The bright pixel on the half icon would be at the very top left.
The "half" armor bar icon texture is incorrect, if you look closely, the icon used to indicate a half-filled armor bar unit has a misplaced pixel. On a full icon, a lighter pixel can be seen at the very top left, but in the half icon's case, it appears one pixel to the right instead.
How to reproduce
- Equip any combination of armor which results in an odd total value (preferably 3 or greater so a full icon appears for comparison)
- Observe the armor bar very, very closely (preferably change your GUI scale to maximum)
Observed results
It appears one pixel too far to the right.Expected results
The bright pixel on the half icon would be at the very top left.Related to
MC-249039
The "half" armor bar icon texture is incorrect, if you look closely, the icon used to indicate a half-filled armor bar unit has a misplaced pixel. On a full icon, a lighter pixel can be seen at the very top left, but in the half icon's case, it appears one pixel to the right instead.How to reproduce
- Equip any combination of armor which results in an odd total value (preferably 3 or greater so a full icon appears for comparison)
- Observe the armor bar very, very closely (preferably change your GUI scale to maximum)
Observed results
It appears one pixel too far to the right.Expected results
The bright pixel on the half icon would be at the very top left.
relates to
Recreation of MC-224709, for Bedrock Edition.
The empty armor icon texture seems to not match the full or half armor icons, which causes inconsistency with the other icons depending of the armor you have equipped.
See the attached image below. Notice how in the green rectangle, the full and half armor icons match each other textures, and at the red rectangle, the half armor and the empty armor icon the icons do not match. This is because below the red pointer, the empty armor has one black pixel, then two gray pixels below, rather then three like the full and half armor icons.

Observed:
The empty armor icon does not match the full and half armor icons
Expected:
The armor icons should be matching.
Relates to MCPE-155035.


The empty armor icon also has some misplaced pixels. Relation to MCPE-161956, also see
MC-224709.