Wither skeleton note block sound plays normal skeleton ambient sounds instead of unique ones
The wither skeleton skull on top of the note block plays normal skeleton ambient sounds instead of unique ones.
Step to Reproduce:
1. Place down two note block
2. Place down a normal skeleton skull and a wither skeleton skull on each top of the note block
3. Play the note block.
4. Pay attention to the sound differences.
Heard Result
Wither skeleton skull plays normal skeleton ambient sounds.
Expected Result
Wither skeleton skull should play its own unique ambient sounds.
Created Issue:
Wither skeleton note block sound plays normal skeleton ambient sounds instead of unique ones
The wither skeleton skull on top of the note block plays normal skeleton ambient sounds instead of unique ones.
Step to Reproduce:
1. Place down two note block
2. Place down a normal skeleton skull and a wither skeleton skull on each top of the note block
3. Play the note block.
4. Pay attention to the sound differences.Heard Result
Wither skeleton skull plays normal skeleton ambient sounds.Expected Result
Wither skeleton skull should play its own unique ambient sounds.
is duplicated by
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We're tracking this issue in MCPE-164525 and MCPE-45681, so this ticket is being resolved and linked as a duplicate.
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This also releate to Wither Skeleton itself not having unique sounds compated to Java.
This seems like the perfect occasion to resolve this parity issue
Tested in 1.20.40.20 Preview.
The walking sounds of the Wither Skeleton are still the same as the regular Skeleton. The sound played when the player hits a Wither Skeleton and the sound played when a Wither Skeleton drops from a high block are correct. I've looked through other MCPE cases recently and I didn't see one related to the walking sound, so I'm uncertain whether this issue can be tied to this case. For vanilla parity, it would be nice if all Wither Skeleton sounds in Bedrock matched Java.