Decorated pots glitch out projectiles that break them, causing them to ignore collision
I originally accidentally submitted this in Java without knowing it. If you see this in Java as well, ignore it, but keep in mind this issue may be in there as well.
When an arrow goes into a Decorated pot, destroying the pot, it glitches out, going through the block right after it. This is more apparent when the bow is fully charged. This also works with dripstone and tridents as far as I am aware. If shot again, it does stick in the block as expected.
What I expected to happen was...:
The arrow should keep its calculation, ignoring the pot, and sticking into the block from the side of the player who shot it. If pots are placed in a line, It should destroy all of them, or at least any in line.
What actually happened was...:
The arrow either stuck into the block with the tip sticking out the other side, or phased through the block entirely.
Steps to Reproduce:
- Create a new creative world without any experimental features and without using any commands. As far as I know, no other settings matter.
- Place a Decorated pot and a block behind it at eye level (aka, 1 block up from the floor). Alternatively, place a ton of pots in a line at eye level.
- Grab a bow.
- Shoot the pot from the side opposite to the block with the bow fully charged.
Created Issue:
Decorated pots glitch out arrows that break them.
I originally accidentally submitted this in Java without knowing it. If you see this in Java as well, ignore it, but keep in mind this issue may be in there as well.
When an arrow goes into a Decorated pot, destroying the pot, it glitches out, going through the block right after it. This is more apparent when the bow is fully charged. This also works with dripstone and tridents as far as I am aware. If shot again, it does stick in the block as expected.
What I expected to happen was...:
The arrow should keep its calculation, ignoring the pot, and sticking into the block from the side of the player who shot it. If pots are placed in a line, It should destroy all of them, or at least any in line.What actually happened was...:
The arrow either stuck into the block with the tip sticking out the other side, or phased through the block entirely.Steps to Reproduce:
- Create a new creative world without any experimental features and without using any commands. As far as I know, no other settings matter.
- Place a Decorated pot and a block behind it at eye level (aka, 1 block up from the floor). Alternatively, place a ton of pots in a line at eye level.
- Grab a bow.
- Shoot the pot from the side opposite to the block with the bow fully charged.
- Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
- Unresolved
- Open
- Unconfirmed
- Android
- Android 13
- 1.20.50
Decorated pots glitch out arrows that break them, causing them to ignore collision.
is duplicated by
I originally accidentally submitted this in Java without knowing it. If you see this in Java as well, ignore it, but keep in mind this issue may be in there as well.
When an arrow goes into a Decorated pot, destroying the pot, it glitches out, going through the block right after it. This is more apparent when the bow is fully charged. This also works with dripstone and tridents as far as I am aware. If shot again, it does stick in the block as expected.
What I expected to happen was...:
The arrow should keep its calculation, ignoring the pot, and sticking into the block from the side of the player who shot it. If pots are placed in a line, It should destroy all of them, or at least any in line.What actually happened was...:
The arrow either stuck into the block with the tip sticking out the other side, or phased through the block entirely.Steps to Reproduce:
- Create a new creative world without any experimental features and without using any commands. As far as I know, no other settings matter.
- Place a Decorated pot and a block behind it at eye level (aka, 1 block up from the floor). Alternatively, place a ton of pots in a line at eye level.
- Grab a bow.
- Shoot the pot from the side opposite to the block with the bow fully charged.
- Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
is duplicated by
Decorated pots glitch outarrows that break them, causing them to ignore collision.Decorated pots glitch out projectiles that break them, causing them to ignore collision
relates to
This MC Project is for Java Edition Only, This will forward link to MCPE-177506.
Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MCPE-177506, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Does MCPE-177506 describe your issue?
Thank you for your report!
We're tracking this issue in MCPE-177506, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
This definitely breaks Java parity (
MC-265965)MCPE-177506.mp4
The problem here is not decorated pots:
Projectiles also fall inside blocks (actually ignore them, as described in the report) after breaking blocks
Tridents and arrows can fall into blocks after breaking pointed dripstone (Trident only), chorus flowers, decorated pots.
0404.mp4