Trail ruins do not generate in the same seed and location on some Android devices
Summary
The trail ruins are entire missing in some android device with ARMv7 32-bit, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
- However some different android devices with ARMv8 64-bit if you found some of trail ruins
Addons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate commands
/locate structure trail_ruins
Observed result
The trail ruins are missing out of generation in some android device for ARMv7 architecture systems, Despite like Windows bedrock edition's work,
Which will causing error message from command "No valid structure found within a reasonable distance".
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Linked Issues
is duplicated by5
Created Issue:
Trail ruins do not generate in the same seed and location in android device
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruins
Addons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO CPH2083, PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use /locate structure trail_ruins command
Observed result
The trail ruins are missing out of generation in some android, Despite like Windows bedrock edition's work
Expected behavior
The trail ruins should be generated properly on some of Android devices
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruins
Addons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO CPH2083, PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use /locate structure trail_ruins command
Observed result
The trail ruins are missing out of generation in some android, Despite like Windows bedrock edition's work
Expected behavior
The trail ruins should be generated properly on some of Android devices
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruins
Addons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO CPH2083, PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use /locate structure trail_ruins command
Observed result
The trail ruins are missing out of generation in some android, Despite like Windows bedrock edition's work
Expected behavior
The trail ruins should be generated properly on some of Android devices
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruins
Addons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use /locate structure trail_ruins command
Observed result
The trail ruins are missing out of generation in some android, Despite like Windows bedrock edition's work
Expected behavior
The trail ruins should be generated properly on some of Android devices
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruins
Addons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use /locate structure trail_ruins command
Observed result
The trail ruins are missing out of generation in some android, Despite like Windows bedrock edition's work
Expected behavior
The trail ruins should be generated properly on some of Android devices
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use
/locate structure trail_ruins commandObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work.
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use
/locate structure trail_ruinscommandObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work.
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use with locate command
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work.
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position
- Check the trail ruins inside or use with locate command
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work.
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate command
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work.
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
is duplicated by
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate commands
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work.
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate commands
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work
.Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate commands
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work,
Which will causing error message from command "No valid structure found within a reasonable distance".
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Trail ruins do not generate in the same seed and locationinandroid deviceTrail ruins do not generate in the same seed and location on Android devices
is duplicated by
is duplicated by
is duplicated by
is duplicated by
the structures do not generate at all on my device
relates to
Summary
The trail ruins are entire missing in some android device
, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devicesif you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate commands
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device, Despite like Windows bedrock edition's work,
Which will causing error message from command "No valid structure found within a reasonable distance".
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device with ARMv7 32-bit, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices with ARMv8 64-bit if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate commands
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device for ARMv7 architecture systems{}, Despite like Windows bedrock edition's work,
Which will causing error message from command "No valid structure found within a reasonable distance".
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device with ARMv7 32-bit, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices with ARMv8 64-bit if you found some of trail ruinsAddons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate commands
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device for ARMv7 architecture systems{
}, Despite like Windows bedrock edition's work,
Which will causing error message from command "No valid structure found within a reasonable distance".
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Summary
The trail ruins are entire missing in some android device with ARMv7 32-bit, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
- However some different android devices with ARMv8 64-bit if you found some of trail ruins
Addons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
- Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
- Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
- Create a new world with/without any experiments
- Teleport using copied position or Try to analyze using chunkbase
- Check the trail ruins inside or use with locate commands
/locate structure trail_ruinsObserved result
The trail ruins are missing out of generation in some android device for ARMv7 architecture systems, Despite like Windows bedrock edition's work,
Which will causing error message from command "No valid structure found within a reasonable distance".
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Trail ruins do not generate in the same seed and location on some Android devices
is duplicated by
Relates to
MCPE-178885, both structures stopped generating on android once they where changed to generate on the same place as java edition, the title should probably be updated to say that it don't generate at all.
is duplicated by
Duplicate of MCPE-178549
Thank you for your report!
We're tracking this issue in MCPE-178549, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Duplicate of MCPE-178549
Thank you for your report!
We're tracking this issue in MCPE-178549, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Does MCPE-178549 describe your issue
Thank you for your report!
We're tracking this issue in MCPE-178549, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-178549, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Duplicate of MCPE-178549




Previously after the
MCPE-169988is fixed in 1.20.60.24 Preview to matching to Java edition, They are moved out of the structure generation changePreviously generated trail ruins are also completely absent.
The problems with ARMv7 32-bit architecture Which only causes the missing generation issues but the ARMv8 64-bit architecture Works just fine.
Jervie, I don't understand what that means, please educate me. Not very tech savvy. Is that processor related? I have Mediatek MT8188J.