Player head animation is different
Since 1.2.0 (Better Together Update), player head uses different animations in 3rd person camera, as the head will instantly snap to camera rotation (the animation used on alpha\beta version of Java Edition), while on 1.1.5 and below, player head has a slightly delay (or lag behind) before finally matching camera rotation
Steps to reproduce:
- Go to 3rd person back/front
- Move your camera around
Expected results:
Player head has a slightly delay (or lag behind) before finally matching the camera rotation, just like in Bedrock 1.1.5.
Observed results:
Player Head instantly snap to camera rotation.
Note: This is not the same issue as MCPE-129268
- Unresolved
KejuGorenk- 12
- 5
- Community Consensus
- 1239661
- Multiple
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Created Issue:
Player heads animation is different
Since 1.2 (Better Together) Update, player heads animation is different when compared to version 1.1.5, the heads just snap to camera rotation while on version 1.1.5 the heads has a slightly delay (lag behind) before matching the camera rotation
Step to Reproduce:
1. Go to Third Person Front
2. Now move your cameraExpected Result:
Heads has a slightly delay when moving the camera, just like in version 1.1.5Observed Result:
Heads just snap to camera rotation
Since 1.2 (Better Together) Update, player heads animation is different when compared to version 1.1.5, the heads just snap to camera rotation while on version 1.1.5 the heads has a slightly delay (lag behind) before matching the camera rotation
Step to Reproduce:
1. Go to Third Person Front
2. Now move your cameraExpected Result:
Heads has a slightly delay when moving the camera, just like in version 1.1.5Observed Result:
Heads just snap to camera rotationNote: This is not the same issue as MCPE-129268
Since 1.2 (Better Together) Update, player heads animation is different when compared to version 1.1.5, on version 1.2 and up the heads just snap to camera rotation while on version 1.1.5 the heads has a slightly delay (lag behind) before matching the camera rotation
Step to Reproduce:
1. Go to Third Person Front
2. Now move your cameraExpected Result:
Heads has a slightly delay when moving the camera, just like in version 1.1.5Observed Result:
Heads just snap to camera rotationNote: This is not the same issue as MCPE-129268
Since 1.2 (Better Together) Update, player heads animation is different when compared to version 1.1.5, on version 1.2 and up the heads just snap to camera rotation while on version 1.1.5 the heads has a slightly delay (lag behind) before matching the camera rotation
Step to Reproduce:
1. Go to Third Person Front
2. Now move your cameraExpected Result:
Heads has a slightly delaywhen moving the camera, just like in version 1.1.5Observed Result:
Heads just snap to camera rotationNote: This is not the same issue as MCPE-129268
Since 1.2 (Better Together) Update, player heads animation is different when compared to version 1.1.5, on version 1.2 and up the heads just snap to camera rotation while on version 1.1.5 the heads has a slightly delay (lag behind) before matching the camera rotation
Step to Reproduce:
1. Go to Third Person Front
2. Now move your cameraExpected Result:
Heads has a slightly delay (lag behind) before matching the camera rotation, just like in version 1.1.5Observed Result:
Heads just snap to camera rotationNote: This is not the same issue as MCPE-129268
Since 1.2 (Better Together) Update, player heads animation is different when compared to version 1.1.5, on version 1.2 and up the heads just snap to camera rotation while on version 1.1.5 the heads has a slightly delay (lag behind) before matching the camera rotation
Step to Reproduce:
1. Go to Third Person Back/Front
2. Now move your cameraExpected Result:
Heads has a slightly delay (lag behind) before matching the camera rotation, just like in version 1.1.5Observed Result:
Heads just snap to camera rotationNote: This is not the same issue as MCPE-129268
Since 1.2 (Better Together) Update,
playerheads animation isdifferent when compared toversion1.1.5, onversion 1.2 and up the heads justsnap to camera rotation while onversion 1.1.5 the headshas a slightly delay (lag behind) before matching the camera rotationStep to Reproduce:
1. Go to Third Person Back/Front
2. Now move your cameraExpected Result:
Headshas a slightly delay (lag behind) before matching the camera rotation, just like in version 1.1.5Observed Result:
Heads justsnap to camera rotationNote: This is not the same issue as MCPE-129268
Since 1.2 (Better Together) Update, Player Head on Third Person uses a different animation when compared to 1.1.5, on 1.2 and newer the Player Head instantly snap to camera rotation, while on 1.1.5 and below the Player Head has a slightly delay (or lag behind) before finally matching the camera rotation
Step to Reproduce:
1. Go to Third Person Back/Front
2. Now move your cameraExpected Result:
Player Head has a slightly delay (or lag behind) before finally matching the camera rotation, just like in version 1.1.5 and belowObserved Result:
Player Head instantly snap to camera rotationNote: This is not the same issue as MCPE-129268
Player headsanimation is different
Since 1.2 (Better Together) Update, Player Head on Third Person uses a different animation when compared to 1.1.5, on 1.2 and newer the Player Head instantly snap to camera rotation, while on 1.1.5 and below the Player Head has a slightly delay (or lag behind) before finally matching the camera rotation
Step to Reproduce:
1. Go to Third Person Back/Front
2. Now move your cameraExpected Result:
Player Head has a slightly delay (or lag behind) before finally matching the camera rotation, just like inversion1.1.5 and belowObserved Result:
Player Head instantly snap to camera rotationNote: This is not the same issue as MCPE-129268
Since 1.2 (Better Together
)Update,PlayerHead on Third Person uses a different animation when compared to 1.1.5, on 1.2 and newer the Player Head instantly snap to camera rotation, while on 1.1.5 and below the Player Head has a slightly delay (or lag behind) before finally matching the camera rotationStep to
Reproduce:
1. Go to Third Person Back/Front
2. Now move your cameraExpected
Result:
PlayerHead has a slightly delay (or lag behind) before finally matching the camera rotation, just like in1.1.5 and belowObserved
Result:
Player Head instantly snap to camera rotationNote: This is not the same issue as MCPE-129268
Since 1.2.0 (Better Together Update), player head instantly snap to camera rotation on 3rd person camera (the animation used on alpha\beta version of Java Edition)
On 1.1.5, player head has a slightly delay (or lag behind) before finally matching camera rotation
Steps to reproduce:
- Go to 3rd person back/front
- Move your camera around
Expected results:
Player head has a slightly delay (or lag behind) before finally matching the camera rotation, just like in Bedrock 1.1.5.Observed results:
Player Head instantly snap to camera rotation.Note: This is not the same issue as MCPE-129268
Since 1.2.0 (Better Together Update), player head instantly snap to camera rotation
on 3rd person camera(the animation used on alpha\beta version of Java Edition)On 1.1.5, player head has a slightly delay (or lag behind) before finally matching camera rotation
Steps to reproduce:
- Go to 3rd person back/front
- Move your camera around
Expected results:
Player head has a slightly delay (or lag behind) before finally matching the camera rotation, just like in Bedrock 1.1.5.Observed results:
Player Head instantly snap to camera rotation.Note: This is not the same issue as MCPE-129268
Since 1.2.0 (Better Together Update), player head uses different animations in 3rd person camera, as the head will instantly snap to camera rotation (the animation used on alpha\beta version of Java Edition), while on 1.1.5 and below, player head has a slightly delay (or lag behind) before finally matching camera rotation
Steps to reproduce:
- Go to 3rd person back/front
- Move your camera around
Expected results:
Player head has a slightly delay (or lag behind) before finally matching the camera rotation, just like in Bedrock 1.1.5.Observed results:
Player Head instantly snap to camera rotation.Note: This is not the same issue as MCPE-129268
Can confirm
Not entirely sure why you'd want there to be a delay here. To me, having the head's rotation in sync with the crosshair just makes more sense.
While yes it make more sense having the head to be in sync with the camera (which is a little buggy cause by MCPE-129268/
MCPE-120005), it look much better with the delayIt's right to sync your head with the camera,
Otherwise, you'll be treated by players who don't aim with the crosshair doing the following
"I don't seem to see you, but I can knock you over"
@luojin573281 these delay only affects your player model, other players doesn't have these delay so i don't see the problem you mentioned.
@kejuGorenk,It's not what you mean at all
A player who does not use a crosshair to aim
It can tap its finger elsewhere on the screen without seeing the player
This is even worse if you don't have your head in sync with the camera
If you can make your head look like it's not in sync with the camera, others can see that your head is in sync with the camera, and that's fine
@luojin573281 i don't understand what you're saying, your wording confuse me.
also please keep in mind this only affects your heads animation and not your interaction, like how it works in Java Edition and BE 1.1.5.
there's no crosshair in 3rd person so it sort of has to snap where you're looking or else you won't be able to know where you're placing blocks
dsJjj again, this only affects your player head animation (visual only), and will not affecting your interaction with the world when on third person, if you ever play Bedrock Edition before better together update or Java Edition you will understand what i mean.