Falling entities (such as sand) are a bit buggy
Since MCPE-18900 bug was partially fixed, there's still a small bug. When sand falls on something, the sand entity teleports and disappears, but the sand block itself is on the block it fell on. I'm on Samsung galaxy tab 4
Steps to reproduce
Make a pillar 5 or more blocks high.
Place an extended piston on the bottom.
Place an anvil, gravel or sand on the side of the pillar.
When the item fallson the piston, the items texture stretches for a split second.
Linked Issues
is duplicated by7
- Fixed
CSpider
- 8
- 4
- Confirmed
- 80824
- Tablet - Android - Other (Specify in description)
- Android 4.4
1.13.0.1 Beta - 1.16.201 Hotfix
1.13.0.1 Beta 1.12.0.14 Beta 1.16.210.60 Beta 1.16.210.54 Beta 1.15.0.8 RTX Beta 1.16.0.60 Beta 1.15.0.51 Beta 1.14.20 Hotfix 1.12.0.2 Beta 1.4.4.0 1.1.0.0 1.1.0.55 1.1.1.1 1.1.3.52 1.1.4.51 1.2.0.2 1.1.5.0 1.2.0.9 1.2.0.22 1.2.0.31 1.2.3.6 1.2.5.12 1.2.9.1 1.2.10.1 1.2.10.2 1.2.13.5 1.2.14.3 1.2.13.54 1.2.13.60 1.2.16.3 1.5.0.1 1.4.0.5 1.5.0.4 1.4.3.0 1.4.2.0 1.6.0.5 1.6.0 1.7.0.3 Beta 1.7.1 1.7.0 1.9.0.2 Beta 1.9.0.3 Beta 1.8.0 1.8.1 1.10.0 1.11.0 1.12.0.6 Beta 1.11.4 1.13.0.2 Beta 1.12.0 1.14.30 Hotfix 1.14.60 Hotfix 1.16.201 Hotfix- 1.16.210
Created Issue:
Falling sand is a bit buggy
Since
MCPE-18900bug was partially fixed, there's still a small bug. When sand falls on piston, the sand entity teleports and disappears, but the sand block itself is on the piston.
Since
MCPE-18900bug was partially fixed, there's still a small bug. When sand falls onpiston, the sand entity teleports and disappears, but the sand block itself is on thepiston.Since
MCPE-18900bug was partially fixed, there's still a small bug. When sand falls on something, the sand entity teleports and disappears, but the sand block itself is on the block it fell on.
Since
MCPE-18900bug was partially fixed, there's still a small bug. When sand falls on something, the sand entity teleports and disappears, but the sand block itself is on the block it fell on. I'm on Samsung galaxy tab 4
Since
MCPE-18900bug was partially fixed, there's still a small bug. When sand falls on something, the sand entity teleports and disappears, but the sand block itself is on the block it fell on. I'm on Samsung galaxy tab 4
Steps to reproduce
Make a pillar 5 or more blocks high.
Place an extended piston on the bottom.
Place an anvil, gravel or sand on the side of the pillar.
When the item fallson the piston, the items texture stretches for a split second.
is duplicated by
Fallingsand isa bit buggyFalling entities (such as sand) are a bit buggy
is duplicated by
is duplicated by
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Requesting fixing the bug relates from MCAPI-1979
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-20893.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-20893 due to the more general or descriptive summary.
Your votes, additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-20893.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-20893.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-20893.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-20893.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-20893, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature, to see if the issue has already been mentioned.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
To help us test the issue you are having, could you please add steps to reproduce the issue, or upload a test world that shows the issue in action?
Thank you.
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This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
You can also just place a sand on a piston extending upward and retract the piston. The sand seems to fall one block too far for an instant, then returns to where it belongs. It looks like the client allows the block to fall through the piston head/block 34, then is corrected by the server.
This still affects Anvils in the latest 1.13 beta also.
Affecting version 1.13.0.6 due to anvils fall is shacked
Affecting in 1.13.0.6, due to anvil falls was shaked and the mp4 video was attachmented.
Mark as Fixed please