Villagers outside houses doesn't move at night.
During the night, the villagers who were left outside of their home don't move except for staring at different directions. Even after seeing zombie, skeleton or a creeper they don't run away. They don't do anything until the sun rises.
Linked Issues
Created Issue:
Villagers outside houses doesn't move at night.
During the night, the villagers who were left outside of their home don't move except for staring at different directions. Even after seeing zombie, skeleton or a creeper they don't run away. They don't do anything until the sun rises.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10 version 1709
- 1.2.13.60
Added Labels: awaiting-confirmation
Added Linked Issues:
relates to
Removed Labels: awaiting-confirmation
Added Affects Versions: 1.4.2.0
Added Attachments:
Added Attachments:
Added Affects Versions: 1.5.0.10
Added ADO: 124814
Added Attachments:



I have the same issue
MCPE-31341. They will not do anything from sunset to sunrise.Confirmed in Windows 10 (1.2.13.60).
Only some villagers are affected. I checked two villages far apart on three successive nights and saw the following instances:
These incidents suggest to me that villager pathing plays a part of them not being able to reach a house. Water between the villager and the nearest door may be part of the problem, as may doors that are not at ground level or that were not at ground level when the village was generated.
As of 1.4.2, there doesn't seem to be much improvement. In a different test village (in the same world), I saw examples of the first, third, and fourth behaviors listed above, with slight differences.
I also saw a peculiar case of one villager standing outside the door of a small (3 x 3) building, looking in. When I opened the door he went in but immediately came back out (or maybe it was a different villager; it was so crowded in there they all overlapped) and ran to a different house. Out of curiosity, I broke the door, but they didn't notice, not even after I broke down the house block by block; they still crowded into the former inside space:
It wasn't until I broke the last block of the floor away that they all gave up and looked for another building.
Here's a picture of a villager who refused to leave the well:
Later edit
I saw two villagers standing outside a door. I nudged one past a corner of the building and he ran inside. I tried to get the other one to recalculate his pathfinding by invoking his trading UI. He just switched from standing outside one door to standing outside the other, as if he was trying to go through one of the doors but couldn't go past a certain point. Video clip is attached as Stuck villager.mp4. I kept trying to nudge this one past the corner, but as soon as I got him a couple of blocks from the door he just ran back in front of the door again.
Also seeing this on Win10 with villagers in a 1 block wide "hallway" around a fully functioning iron farm. No mobs around (fully lit up), glass on top, etc.
During the day, they're fully active - moving, shuffling, farming, breeding, picking up food, etc.
At night, they completely freeze - no moving, shuffling, farming, breeding, picking up food, etc.
Once the sun comes up, they're back to normal.
For what it's worth, this also affects Xbox One 1.4.2. I get these villager "scrums" out in the open pathways of my bespoke village. No amount of pushing will dislodge them from their gathering.
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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