Cauldrons with 2 high water turn to "tile.info_update.name" block when converting from Legacy to Bedrock
So I was testing the world conversion of Bedrock Switch and I saw that one of my blocks in my survival world had changed to tile.info_update.name. So I went back to Legacy, went to see what block it was and I saw that it was a cauldron with 2 high water in it. So I created a world with three cauldrons in it: one with 3 high water, one with 2 high water and one with one high water. Upon conversion, the cauldron with 2 high water had changed to the tile.info_update.name block as with my survival world.
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Cauldrons with 2 high water turn to "tile.info_update.name" block when converting from Legacy to Bedrock
So I was testing the world conversion of Bedrock Switch and I saw that one of my blocks in my survival world had changed to tile.info_update.name. So I went back to Legacy, went to see what block it was and I saw that it was a cauldron with 2 high water in it. So I created a world with three cauldrons in it: one with 3 high water, one with 2 high water and one with one high water. Upon conversion, the cauldron with 2 high water had changed to the tile.info_update.name block as with my survival world.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-33563.
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Cauldrons have been reported already at MCPE-33563, but we can use this ticket to track the issue with observers. (Updated title accordingly.)
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MCPE-33932.I just tested this after the latest update and it seems to be working properly again.