Water mobs can't distinguish waterlogged blocks from water
Steps to Reproduce:
- Dig a 1x1x7 hole and fill it with water;
- Spawn a dolphin/fish inside;
- Place a glass pane in the middle to block the mob from passing to the other side.
Observed Results:
The mob keeps trying to go through, even though they're unable to.
Expected Results:
The mob realises it's unable to pass and stops trying.
Screenshots/Videos attached: Yes
Notes:
Linked Issues
is duplicated by3
- Unresolved
[Mod] LateLag- 30
- 8
- Confirmed
- 194135, 206018
- Multiple
- Android 7.0
1.19.0.26 Beta - 1.21.51 Hotfix
1.19.0.26 Beta 1.18.10.22 Beta 1.18.10.21 Beta 1.18.10.20 Beta 1.17.40.20 Beta 1.17.11 Hotfix 1.17.10.21 Beta 1.16.230.54 Beta 1.16.220 1.16.0.51 Beta 1.13.1 1.14.1.3 Beta 1.12.0.2 Beta 1.11.0.10 Beta 1.9.0.0 Beta 1.8.0.14 Beta 1.7.0 1.11.0.9 Beta 1.10.1 (Windows 10 only) 1.10.0 1.14.1.2 Beta 1.14.0 1.16.201 Hotfix 1.16.210 1.16.221 Hotfix 1.17.0 1.17.2 Hotfix 1.17.30 1.17.32 1.17.34 1.17.40 1.17.41 Hotfix 1.18.0 1.18.1 Hotfix 1.18.2 Hotfix 1.18.30 1.19.31 Hotfix 1.19.63 1.20.1 Hotfix 1.20.41 Hotfix 1.20.51 Hotfix 1.21.1 Hotfix 1.21.44 Hotfix 1.21.51 Hotfix
Created Issue:
Dolphins think that waterlogged blocks are just water
Dolphins don't realize that there is a difference between water and waterlogged blocks, their pathfinding will tell them that they can go right through every waterlogged block, even when they're unable to.
Dolphins think thatwaterlogged blocksare justwaterWater mobs can't distinguish waterlogged blocks from water
Dolphins don't realize that there is a difference between water and waterlogged blocks, their pathfinding will tell them that they can go right through every waterlogged block, even when they're unable to.
Steps to Reproduce:
- Dig a 1x1x3 hole and fill it with water;
- Spawn a dolphin/fish inside;
- Place a glass pane in the middle to block the mob from passing
Steps to Reproduce:
- Dig a 1x1x
3hole and fill it with water;- Spawn a dolphin/fish inside;
- Place a glass pane in the middle to block the mob from passing
Steps to Reproduce:
- Dig a 1x1x5 hole and fill it with water;
- Spawn a dolphin/fish inside;
- Place a glass pane in the middle to block the mob from passing
Steps to Reproduce:
- Dig a 1x1x
5hole and fill it with water;- Spawn a dolphin/fish inside;
- Place a glass pane in the middle to block the mob from passing
Steps to Reproduce:
- Dig a 1x1x7 hole and fill it with water;
- Spawn a dolphin/fish inside;
- Place a glass pane in the middle to block the mob from passing to the other side.
Observed Results:
The mob keeps trying to go through, even though they're unable to.Expected Results:
The mob realises it's unable to pass and stops trying.Screenshots/Videos attached: Yes
Notes:
relates to
Confirmed still an issue in the 1.16.0.51 beta.
relates to
is duplicated by
is duplicated by
is duplicated by
adam t - That would be MCPE-39073.
This issue seems to be related to MCPE-49607 and MCPE-39073.
Aquatic mobs seem to get stuck on a shelf when there are groups of them together.
When attempting to navigate a shelf, it appears Aquatic mobs attempt to path find to a specific point, but continuously collide with one another and the corner of the block making their direct line to the destination impossible to navigate.
To recreate, build an upside down L shape under water and put several aquatic mobs in the water. (I have only tested with tropical fish, but have observed this behavior with turtles and salmon as well)
This is very similar to MCPE-39073, which describes water mobs doing the same with waterlogged blocks.
The problem seems to be that the pathfinding does not consider the collision box of blocks that are not full. Then because of MCPE-49607 they don’t change their AI goal until it completes or a higher-priority behavior is enabled, such as being_tempted.
The issues shown in the screenshots are not specific to chains. They are issues rather with mobs that hover and swim. Resolving as a duplicate of MCPE-61625 and MCPE-39073.
Thank you for your report!
We're tracking this issue in MCPE-39073, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-39073, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.

There are some waterlogged blocks that mobs should treat the same as water: kelp, seagrass, and coral fans come to mind. The problem is that they don’t take account of the collision box of waterlogged blocks.
Affects 1.16.0.55.
It seems the fix to
MCPE-49607was not applied to swimming.Confirmed in 1.21.44