Pillager doesn't reload the crossbow
Like the title, pillager doesn't use the reload animation of crossbow.
Created Issue:
Pillager doesn't reload the crossbow
Like the title, pillager doesn't use the reload animation of crossbow.
is duplicated by
relates to
is duplicated by
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-39095.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-39095.
Please add a vote and any new information to the main ticket, which will be updated accordingly. (See also MCPE-39064)
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Opposite of MC-158178 (Which is intentional behavior as it is a apart of the pillager's improved AI). When there is no target for the pillager to attack, they still load their crossbows.
This issue blocks MCPE-39095. As on Java, they don't load their crossbows but their arms are in a position of a loaded crossbow.
This is more of an issue with mob animations in general. For example, skeletons and strays also lack the bow loading animation from java
Ok I get it. It's means you can't know when will they reload the crossbow because it's an general issue with all mobs? So thats not fair because drowned uses trident animations. Silly pillager.
Drowned get throwing animations because it's done on the drowned itself. Bedrock doesn't support handheld item firing animation for mobs
It's fixed in 1.9.0.2