mcstructure files saved with entities crash game when loaded in world
Loading structures in game with structure_template_feature works great if no entities are included in the structure_block save.
However, If the Include Entities switch is turned on structures will crash the game when loaded.
I am including as an example a test structure saved twice. Once with Include Entities On, Then with Include Entities Off. (this is the only difference)
Entities in the structure include cows, sheep, rabbits, villager and an armor stand. I have done multiple tests and it does not matter which entities are in the structure. Any entity makes it crash the game.
If more examples are needed or you want to play around with variations this site creates add-ons from mcstructure files real quick. https://bedrockdownloads.com/structures.aspx
Linked Issues
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- Fixed
Zephira
- 32
- 10
- Confirmed
- 423534
- Multiple
- Windows 10
1.16.210.53 Beta - 1.16.201 Hotfix
1.16.210.53 Beta 1.16.210.51 Beta 1.16.210.50 Beta 1.16.30.57 RTX Beta 1.16.200.57 Beta 1.16.200.56 Beta 1.16.200.55 Beta 1.16.200.53 Beta 1.16.200.52 Beta 1.16.200.51 Beta 1.16.100.60 Beta 1.16.30.53 RTX Beta 1.16.100.58 Beta 1.16.100.57 Beta 1.16.100.56 Beta 1.16.100.55 Beta 1.16.100.54 Beta 1.16.100.53 Beta 1.16.100.52 Beta 1.16.100.50 Beta 1.16.20.54 Beta 1.16.20.53 Beta 1.16.20.52 Beta 1.16.20.50 Beta 1.16.0.68 Beta 1.16.0.67 Beta 1.16.0.63 Beta 1.16.0.61 Beta 1.16.0.60 Beta 1.16.0.59 Beta 1.16.0.57 Beta 1.16.0.58 Beta 1.16.0.55 Beta 1.16.0.53 Beta 1.16.0.51 Beta 1.15.0.56 Beta 1.15.0.55 Beta 1.15.0.54 Beta 1.15.0.53 Beta 1.15.0.51 Beta 1.16.0 1.16.1 1.16.10 1.16.21 1.16.20 1.16.50 Hotfix (iOS) 1.16.40 Hotfix 1.16.100.59 Beta 1.16.100 1.16.201 Hotfix- 1.16.210.56 Beta 1.16.210
Created Issue:
mcstructure files saved with entities crash game when loaded in world
Loading structures in game with structure_template_feature works great if no entities are included in the structure_block save.
However, If the Include Entities switch is turned on structures will crash the game when loaded.
I am including as an example a test structure saved twice. Once with Include Entities On, Then with Include Entities Off. (this is the only difference)
Entities in the structure include cows, sheep, rabbits, villager and an armor stand. I have done multiple tests and it does not matter which entities are in the structure. Any entity makes it crash the game.
If more examples are needed or you want to play around with variations this site creates add-ons from mcstructure files real quick. https://bedrockdownloads.com/structures.aspx
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Thank you for your report!
We're actually already tracking this issue at MCPE-63387, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-63387, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-63387, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-63387, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Possibly the crash was due to MCPE-63387.

Did you create those structure files from that site? https://bedrockdownloads.com/structures.aspx
Because they tell you right on the front page that you can't save entities with it...
yep, this is the bug it is referring to on that site.
this is still an issue that crashes beta 1.15.0.53. I do have some additional information to provide based upon testing.
I was successful in loading these structures in some worlds without crashing right away. ultimately the game would crash while flying around though.
I was also able to create a void world by overriding the standard biomes and structures with entities load perfectly without crashing...
based upon the tests above and others conducted with different game modes to eliminate entities and such i concluded that it is not the structure file that makes it crash.
It would seem the game crashes when a structure (having entities) is loaded in a chunk that already contains entities. If the chunk does not have entities the structure loads just fine.
hope it helps
Can not do any structure loading until this is fixed.
Looks like new structures were added to game using the old nbt method. where does fixing the mcstructures fit in roadmap ?
ce serait une excellente fonctionnalité, mais ca plante le jeu tout le temps.
in fact the bug also works on android but less often
Is this still an issue in the latest beta? If so, could you please mention which platform and device you are using?
I can confirm that in Beta 1.16.0.67 (win10 pro) structures containing entites succesfully load without crashing the game. I loaded via structure_template_feature as well as using structure_block and there is no issues. The structure was created using an .mcstructure file exported via a structure_block in a nother world.
There are still other issues with loading structures via structure_template_feature as shown here: MCPE-82010
But at least this one is fixed.
Im still having the problem on Beta 1.16.0.67. Occasionally i will find a seed that doesnt crash right away but loading up some new chunks will make it crash eventually. just try the attached mcpack files. the placement frequency on that structure is set high on purpose to make it crash almost every time.
Just tested the attached mcpack on Beta 1.16.0.67 (Android phone) and it loads properly.. it is still crashing Windows 10 (and I test Windows the most as I have 3 diff windows 10 boxes here)
So, using the same mcpack file I have crashes on windows 10 but successful loads on my android..
I just downloaded the packs above and the house with entities, does indeed crash MC on win10 1.16.0.67.
It loads just fine when loaded from a structure block, even multiple times.
Bug still here evidently. :-|
This is still an issue with the latest version
Beta 1.16.100.53 Using test_house_entities.mcpack attached..
Beta 1.16.100.59 Using test_house_entities.mcpack attached..
Beta 1.16.100.60 Using test_house_entities.mcpack attached..
Beta 1.16.200.52 Using test_house_entities.mcpack attached..
Beta 1.16.200.55 Using test_house_entities.mcpack attached..
Beta 1.16.200.56 Using test_house_entities.mcpack attached..
Wow just realized its been 9 months.
Beta 1.16.200.57 Using test_house_entities.mcpack attached..
Beta 1.16.210.50 Using test_house_entities.mcpack attached..
Crash report if this helps.
11.12 00:07:27 [Server] INFO terminate called after throwing an instance of 'std::bad_function_call'
11.12 00:07:27 [Server] INFO what(): bad_function_call
11.12 00:07:27 [Server] INFO [INFO] Package: com.mojang.minecraft.dedicatedserver
11.12 00:07:27 [Server] INFO Version: 1.16.200.2
11.12 00:07:27 [Server] INFO OS: Linux
11.12 00:07:27 [Server] INFO Server start: 2020-12-10 19:07:13 UTC
11.12 00:07:27 [Server] INFO Dmp timestamp: 2020-12-11 06:07:27 UTC
11.12 00:07:27 [Server] INFO Upload Date: 2020-12-11 06:07:27 UTC
11.12 00:07:27 [Server] INFO Session ID: 78f25228-5e28-4737-bb3e-2828da9d04f2
11.12 00:07:27 [Server] INFO Commit hash:
11.12 00:07:27 [Server] INFO Build id: development
11.12 00:07:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293
11.12 00:07:27 [Server] INFO Crash
11.12 00:07:27 [Server] INFO [INFO] at gsignal (UnknownFile:?)
11.12 00:07:27 [Server] INFO at abort (UnknownFile:?)
11.12 00:07:27 [Server] INFO at std::function<EventResult [gsl::not_null<ActorEventListener*>]>::operator[][gsl::not_null<ActorEventListener*>] const (UnknownFile:?)
11.12 00:07:27 [Server] INFO at EventCoordinator<ActorEventListener>::processEvent[std::function<EventResult [gsl::not_null<ActorEventListener*>]>] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at ActorEventCoordinator::sendActorEquippedArmor[Actor&, ItemInstance const&, ArmorSlot] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at Actor::setArmor[ArmorSlot, ItemStack const&] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at Mob::_loadArmor[ListTag const*] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at Mob::readAdditionalSaveData[CompoundTag const&, DataLoadHelper&] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at VillagerBase::readAdditionalSaveData[CompoundTag const&, DataLoadHelper&] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at Actor::load[CompoundTag const&, DataLoadHelper&] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at ActorFactory::loadEntity[CompoundTag*, DataLoadHelper&, DimensionHeightRange const&, LevelChunk const*] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at StructureTemplate::_placeEntitiesInWorld[BlockSource&, DataLoadHelper&, bool] const (UnknownFile:?)
11.12 00:07:27 [Server] INFO at StructureTemplate::placeInWorld[BlockSource&, BlockPalette const&, BlockPos const&, StructureSettings const&, StructureTelemetryServerData*, bool] const (UnknownFile:?)
11.12 00:07:27 [Server] INFO at WorldBlockTarget::placeStructure[BlockPos const&, StructureTemplate&, StructureSettings&] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at StructureTemplateFeature::place[IBlockWorldGenAPI&, BlockPos const&, Random&, RenderParams&] const (UnknownFile:?)
11.12 00:07:27 [Server] INFO at BiomeDecorationSystem::decorate[LevelChunk&, BlockSource&, Random&, gsl::span<BiomeDecorationFeature, -1l>] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at BiomeDecorationSystem::decorate[Biome&, LevelChunk&, BlockSource&, Random&] (UnknownFile:?)
11.12 00:07:27 [Server] INFO at OverworldGenerator::postProcess[ChunkViewSource&] (UnknownFile:?)
11.12 00:07:28 [Multicraft] Server shut down (running)
11.12 00:07:28 [Multicraft] Restarting crashed server in 300 seconds
11.12 00:07:28 [Multicraft] Looks like a crash, check the server console. Return value: 1
11.12 00:07:28 [Multicraft] Server stopped
This will be my last test and entry. After 10 months, with not the slightest progress, I am giving up on reporting and following these bugs.. good luck.
Beta 1.16.210.53 Using test_house_entities.mcpack attached..