Converted drowned no longer equip with tridents
This is not a duplicate of MCPE-32731 but related. That ticket resolved an issue in which converted drowned were dropping tridents when not equipped with them. I assume that logic has been fixed.
However, I haven't seen in any release notes that the chance of a converted drowned being equipped with a trident has changed. It used to be 15%.
Created Issue:
Converted drowned no longer equip with tridents
This is not a duplicate of
MCPE-32731but related. That ticket resolved an issue in which converted drowned were dropping tridents when not equipped with them. I assume that logic has been fixed.However, I haven't seen in any release notes that the chance of a converted drowned being equipped with a trident has changed. It used to be 15%.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10
- 1.16.1
@Mega_Spud – I don't believe this is resolved. The logic may be there for a drowned to drop a trident only if it is equipped with one, but converted drowned now appear to have zero chance of being equipped with a trident. The chance of equipping used to be 15%.
I have reported this in MCPE-91884.
We only use a sword with Max Looting on the drowned farm and NO tridents have been dropped. Once again, before the update, we had a farm set up the EXACT same way, and tridents were dropping. We also have a spawn point near the ocean and purposely set out to get tridents, and only got two.
Now, our farm is set up with Zombies, and it's possible then that the Zombies aren't converting to Drowned with tridents, which is problematic as we have gotten fishing poles from the Converted Zombie to Drowned. I know there have been other tickets saying essentially the same. Like MCPE-91884 Which specifically states that the Converted Drowned are not dropping Tridents, which is exactly my problem.
That ticket was listed as 'resolved' with a JAVA ticket given as the resolution. :/ Please fix this.
Please explain what "Max Looting" means. Originally you wrote "Looting IV", which is only obtainable by commands and is not an option in vanilla gameplay. If you're using a Looting level greater than III, that is unsupported and you get whatever you get; it's essentially an exploit and Mojang has no duty to make it work the way you'd like it to.
If by "Max Looting" you mean "Looting III", resolving MCPE-91884 as Working As Intended because Java report MC-128702 was earlier closed with the same reason is what Mojang has instructed us to do, and it's inevitable if Java parity is to be maintained. We cannot send a bug report to the developers that would request them to introduce a new disparity with Java; that would be summarily rejected. If you feel that this behavior is as much a problem for Java as it is for Bedrock, that's certainly something Mojang will consider, but it's a feature request, not a bug, and you should submit it to the Feedback site.
@yusufulus: that ticket only mentions tridents and fishing rods. Bedrock Edition already matches that behavior, see for example MCPE-79226 and MCPE-91884.
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: See
MC-128702.Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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