Drowned don't drop trident anymore
Testing on my drowned farm dozen of drowned don't drop me any trident and also rotten flash and armor are significantly reduced. then if i switch to 18w15a, the loot went normal and drowned and zombie release a lot of items.
Environment
Drowned don't drop trident and loot of other mobs is significantly reduced
Linked Issues
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Created Issue:
Drowned don't drop trident anymore (also other kill loot of mobs reduced)
Testing on my drowned farm dozen of drowned don't drop me any trident and also rotten flash and armor are significantly reduced. then if i switch to 18w15a, the loot went normal and drowned and zombie release a lot of items.
Environment
Drowned don't drop trident and loot of other mobs is significantly reduced
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Drowned don't drop trident anymore(also other kill loot of mobs reduced)
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This works as intended. See MC-128702
Thank you for your report!
We're actually already tracking this issue in MC-128702, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved. Depending on the resolution, that can mean that it either will be fixed in the next version, or that it is not considered a bug and won't be fixed.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Closing as duplicate of MC-128702.
Thank you for your report!
We're actually already tracking this issue in MC-128702, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: See MC-128702.
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Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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Please explain what "Max Looting" means. Originally you wrote "Looting IV", which is only obtainable by commands and is not an option in vanilla gameplay. If you're using a Looting level greater than III, that is unsupported and you get whatever you get; it's essentially an exploit and Mojang has no duty to make it work the way you'd like it to.
If by "Max Looting" you mean "Looting III", resolving MCPE-91884 as Working As Intended because Java report MC-128702 was earlier closed with the same reason is what Mojang has instructed us to do, and it's inevitable if Java parity is to be maintained. We cannot send a bug report to the developers that would request them to introduce a new disparity with Java; that would be summarily rejected. If you feel that this behavior is as much a problem for Java as it is for Bedrock, that's certainly something Mojang will consider, but it's a feature request, not a bug, and you should submit it to the Feedback site.
After 30 minutes of farming with a sword looting 3 (100-200 drowned) no trident in the loot.. I hope it's not a "work as intended" behaviour..
It has to be holding a trident in order to be able to drop a trident.
Ok it does make sense, and explain everything..
Is it supposed to be 100% drop rate when they hold one? Because the last two didn't drop one (using 18w16a)
Nope, it's a vary rare drop (0.5% i remember) and now is ONLY if they hold one.
the wiki has no mention of the reqirement that drowned must be holding a trident for this to occur. It says "
Trident|https://minecraft.gamepedia.com/Trident]_[Bedrock Edition (3.7% chance each, 4% chance with Looting I, 4.3% chance with Looting II and 4.7% chance with Looting III).
This bug has not been resolved.
The wiki is incorrect. It's written by community members and is not an official source.
where can we go for an official list of these drop tables?
i have killed 350 drowned if my statistics page is correct, maybe 10 of them with a bow, but the rest for sure with a looting III sword. some of them had tridents, all of them spawned naturally on an ocean biome, still, no trident drop.
Don't quote bedrock edition odds from the wiki. This is not a bedrock edition ticket. This is Java Edition. Tridents aren't on the loot_table AT ALL.
The only way you can get a trident on Java Edition is if a drowned spawns with one in it's hand and you kill it. Then you have whatever highly rare chance of it dropping what it's holding (1 in 100 or less I believe but don't quote me). Every entity that spawns with something in it's hand has a stat for the chances of dropping it. It's always low (not counting items picked up after spawning). When was the last time you saw a zombie with a sword actually drop it's sword? Yeah that's how rare a trident in Java Edition is. Wither skeleton heads are highly common compared to tridents.
Of course if it's your world you can just write an edited loot table file and drop it in the appropriate folder in you world's datapack folder. Then there WILL be a chance in hell of you actually getting a trident. Or you can wait until Mojang finally fixes this rarity bug. Might be a year or two knowing Mojang, especially since Bedrock Edition is experiencing a "tridents are too common" bug at the same time.