connor byers
- acesilentlife
- acesilentlife
- Europe/Stockholm
- Yes
- No
the still lava was fixed, all textures using animation code to hold frames longer was fixed, but the flowing lava's texture was not.
this is what the flowing lava's file says:
{
{ "frametime": 3 }
"animation":}
Animated Textures Fixed (16149) ButFlowing Lavanowdoesn'tcorrectly work(16149 fixed) Flowing Lava doesn't have a code for it.
(16149 fixed) Flowing Lava doesn't have a code for it.(16149 fixed) Flowing Lava doesn't have a code for it to slow down
I got into my 1.6.1 world in the 1.6.2 prerelease and was attacked by 3 baby zombies (not villager baby zombies)
Knowing these shouldn't spawn like this I switched to creative mode and gave myself a Spawn Zombie.
I spawned over 9 baby zombies from the spawn egg and 1 villager baby zombie.
This breaks the game's normal gameplay and should not push 1.6.2.
Ways to reproduce:
1 way:
- Zombie spawn egg
- Spawn
- Only baby zombies spawn
2nd way
- play survival and notice baby zombies
zombies are broken so 1.6.3 I presume.
Baby zombiesonlyspawn.Only Baby zombies spawn.
I got into my 1.6.1 world in the 1.6.2 prerelease and was attacked by 3 baby zombies (not villager baby zombies)
Knowing these shouldn't spawn like this I switched to creative mode and gave myself a Spawn Zombie.
I spawned over 9 baby zombies from the spawn egg and 1 villager baby zombie.
This breaks the game's normal gameplay and should not push 1.6.2.
Ways to reproduce:
1 way:
- Zombie spawn egg
- Spawn
- Only baby zombies spawn
2nd way
- play survival and notice baby zombies
zombie
s are broken so 1.6.3 I presume.I got into my 1.6.1 world in the 1.6.2 prerelease and was attacked by 3 baby zombies (not villager baby zombies)
Knowing these shouldn't spawn like this I switched to creative mode and gave myself a Spawn Zombie.
I spawned over 9 baby zombies from the spawn egg and 1 villager baby zombie.
This breaks the game's normal gameplay and should not push 1.6.2.
Ways to reproduce:
1 way:
- Zombie spawn egg
- Spawn
- Only baby zombies spawn
2nd way
- play survival and notice baby zombies
also zombie pigmen babys spawn
zombies are broken so 1.6.3 I presume.
I got into my 1.6.1 world in the 1.6.2 prerelease and was attacked by 3 baby zombies (not villager baby zombies)
Knowing these shouldn't spawn like this I switched to creative mode and gave myself a Spawn Zombie.
I spawned over 9 baby zombies from the spawn egg and 1 villager baby zombie.
This breaks the game's normal gameplay and should not push 1.6.2.
Ways to reproduce:
1 way:
- Zombie spawn egg
- Spawn
- Only baby zombies spawn
2nd way
- play survival and notice baby zombies
also zombie pigmen babys spawn
zombies are broken so 1.6.3 I presume.













seems for me to work in the overworld but not in the nether. this is a major bug and it will be horrible if it DOES NOT GET FIXED before 1.5 which I am predicting will be after 13w06a/b or whatever letter
read my disclaimer.
this cant be a duplicate because it works in the overworld but not in the nether
this should be marked as works as intended. any block/item is flipped around when in 3rd person. (e.g. TNT)
Get EVRYONE TO VOTE IT UP!!!!
also, ive been adding this bug to the NOTABLE BUGS section on the wiki's snapshots posts. I really need this fixed before 1.5 and We might only get one more snapshot before 1.5.
but then it will never get fixed becasue they'll never see it
tested in 13w09c and 13w10a...
damnit
Its a directional bug. And it sucks in servers that have Mob griefing OFF.
@zombie hunter. THATS WHAT I'M SAYING
one OFFICIAL version and 15 damn snapshots and I've tweeted this to them 300 times and they reply to something else I said while trying to get them to see it.
DAMNNN
and pre release tomorrow!
I shouldnt have to make sure I face the arms North to South
when you make it faceing East to west it keeps all the blocks EXCEPT the last wither head placed and the soul sand it was put on.
all 3 dimentions and all three difficulties and all gamemodes.
this works as intended wtf
uh it actually DOES work.
they moved the sun and moon textures to the enviroment folder to get rid of the terrain folder.
move the pictures to that folder and it works .
RESOLVED
Works as intended
i moved my sun and moon textures to tat folder and it works. look in the minecraft.jar,
they moved the default sun and moon to that folder too.
this works as intended. close it.
It's not a bug If they intended it to happen.
This will never be fixed because nothing is wrong with it.
Texture pack makers have already fixed this 'problem' because JEB pointed out on the wiki that YOU WILL HAVE TO MOVE THESE FILES.
It's NOT a bug it is a INCONVENIENCE .
Mod, Close it.
The unstitcher tool is made to unstitch items and blocks only.
And the unstitcher is a separate program not a minecraft bug. CLOSE THIS
Well tons of other issues have been marked works as intended or invalid because of this.
THIS IS NOT A BUG THIS WORKS AS INTENDED!!!
He made it this way.
A bug is something they DID NOT INTEND!
This has no damn use and will never be 'fixed'
And Im pretty sure he said he made the unatitcher to unstitch the items,
Open up the jar and the code says to cut out pictures and that's it.
This isn't a bug it's a inconvenience to the LAZY
Ok just tell me how it's a bug if it works perfectly fine and it's intended to be this way.
That's fine, keep it on here.
But they won't change it because nothing is wrong, and it's not a bug.
That's like saying the retexturing of gravel is a bug.
I don't think the MOD understood.
Bring a few mods in here they know its not a big because nothing is wrong with anything.
Tons of things have been changed with texture packs and tons of things have been broken on purpose.
You don't use the bug tracker to get them to fix things you didn't want them to change. They did this on purpose and therefor, it is a feature not a bug. A
Resolved: invalid.
That's what I've been saying. It's a totally intended thing so it's not a damn bug so the mod needs to close it.
About time. This useless post will get closed so actuall bugs will get fixed
And bro trust me, I don't like this change but it is a intended change. As the terrain folder does not exist now. They intended this to happen.
Bugs are glitches that makes gameplay broken.
This is an annoyance not a bug.
You could say that them adding the lower section to zombies (broke all texture packs) is a bug but its not.
YES!!! IT'S FIXED!!!
oh my bad I thought you said it being mirrored in Your hand was a bug. yep.. this is a bug. sorry.
How? If they were closed? I can take a video of it. Those aren't invalid.. It's duplicate if the past one is not fixed
this happens to me.. how is this INVALID?
confirmed
Confirmed.
Animation of the arm going up to the players face and moving back and forth Worked in the beta 1.8 on pc and stopped working in 1.3 ish
You would see yourself doing it in f5 mode and others doing it on servers.
I think it was accidentaly removed when they made it so you can see the block breaking animations from other player's mining.
The xbox version has the animation from 1.8
1.5 and 13w11a.
I have a Crowdin Translator cape and I can make a video of this.
Confirmed
it still works....guys it just doesnt lag. thats that the problem was. its supossed to do this
Matthew , if I were you I would get rid of the disrespectful edit in the first line of this description.
Tails is the MOST ACTIVE and best word on this bug fixing site.
He's not LYING to you.
This bug was that the multiple minecarts cause a lot of lag.
FIXED.
However, the feature that causes minecarts to blow up when they hit eachother is intentional.
Think of it this way, the more TNT that blows up at the same time, the bigger the bomb.
This is most shown with MODS that make bigger TNT.
All they do is make the regular TNT a bigger blast radius and it does this.
So when multiple minecarts with tnt crash its a bigger TNT explosion.
Please be respectful.
I'm not trying to spam I'm trying to get them to close this, every texture pack has been fixed that I have seen.
He said this isn't a bug, this is an intentional change, so someone tell me why this is even open?
Congrats! this bug has been the first bug on this site to be marked as fixed to a future verison that hasn't even been in a snapshot yet.
The issue 9779 is a cutter issue, mine is a report about how it's messing up loading time
The only way they could fix this issue is stopping the new output system. That's why I'm asking why this is even here
I ran a test without any mods.
I get about a 200% faster load time, everytime I log in I delete these files.
I want to know why these are now showing up
What I find is that every day I log on Everyday the first Time it is slower
Confirmed 13w18b as well
yep.. all animals in survival
confirmed 13w21b
Sorry for the duplicate bug report... this one was hard to search for... I'm making a youtube video of this bug that you can put on here.
funny thing is, since the screwed up the fire animation by putting the fire's txt numbers wrong, this actually fixes that while screwing up another thing
this is with all files
this is because of
MC-16142http://www.youtube.com/watch?v=6PNI4lUFyhg&feature=youtu.be
Basically this is here just so lava can still kill you.
confirmed 13w21b
since it is marked fixed does that mean it is fixed for the next snapshot? cause in 13w21b it is still bugged
this was made before 16149. how is it duplicate.
Let me put it this way, read it slow and re read it if you have to.
GRUM fixed it and said it will be in the next update, snapshot, pre release, or whatever
So they mark it as fixed, they do this all the time, if they know it has been fixed by the staff, they mark it as fixed, if they don't, it stays open until they say it is fixed or until it appears in a change log.
IF in the next update or snapshot it isn't fixed, THEN they will reopen it and tell grum that it still is broken.
^ the lava speed in the nether is actually a bug too
i was just wondering ..
this has casued so much cheating, all it takes is 1 donkey, 1 chest, and 1 diamond and WAY TOO MUCH TIME on someone's hands, and the next day this guy has super armor and an obsidian planet/empire..
i swear i searched for it...
If they step near a block, instead of stopping or bouncing off of it, they melt into it and die of suffocation damage.
:'(
it usually takes until right before they are going to release the Pre-release.
I tweeted C418 when the sounds will arrive and he tweeted back:
"Neverrrrrr"
I hope hes joking but the way I see it, the horses will probably have 4-5 "say", 3-4 "step", 2-3 "hurt" and then 2-3 donkey "say" sounds..
C418 also tweeted that he had been working on the galloping noises (which would be step)
and then he said he was thinking about using coconuts but he decided against it so he could get real sounds.
He has also been busy moving lately so I think sending files to mojang is 3rd on his to do list right now lol.
and also Idk about the zombie and skeleton horses because right now nothing has been implemented with them.
If c418 can't do it then I'd be glad to do It.. but I know that's far fetched
Confirmed fixed for next update.
Ok guys, this is broken on every device out there.. the game is not playable
all devices.. Armor Gui and Furnace Gui can not be used, so GUNI
how do u know when and if we will get a server?
It acts as a non updated block, meaning its not gonna move untill its updated (anything placed by it,)
Sorry but invalid/unable to reproduce.
Check your connection
Confirmed
also, yes you can climb waterfalls
duplicate, use search, this is the 9th time this bug has been reported, you are welcome tails
this will be marked as duplicate, use the search feature
And still counting..
How do I become a mod?
They change textures alot. all blocks, creeper, slime, bat, items, RARELY minecart, and boat
Works with Default and all Resource Packs
nevermind. this is invalid.. please close it
i actually thought it was stone brick i didn't know it was cobblestone
All the animations are fixed, they just didn't write the code for lava:
{
{ "frametime": 3 }"animation":
}
it should have more than that but it doesn't.
all the things in my Resource Pack work fine. this is a bug with default FLOWING LAVA
notice that Motionless lava is fixed
this is fixed with the new launcher, you can label this as fixed 13w16a
How is this a duplicate?
This isn't duplicate.
Horray! It's still jumpy and jittery but at least it uses all the frames
now that he fixed this, only zombie babys spawn.
no zombies spawn, just babys
As cute as these undead bastards are, its not right
please confirm this so they fix it, they CANT release 1.6.2, this is just ridiculous
Okay, somehow when I logged out and logged back in it was fixed and Zombies and Zombie Pigmen Spawned as adults... I don't know what's going on..
I guess you can mark this fixed version 1.6.2.. but Unless they fixed it by updating the code like they do crash version, wouldn't they tell you guys?
Yes.. He fixed it