Alex_light
- Alex_light
- JIRAUSER752768
- Europe/Stockholm
- Yes
- No
We found a bug where mobs are attacking creatives. This bug also includes zombies, husks, zombified piglins, and drowners.
1. summon multiple looters in one place.
2. Get out of the recognition range and change it to survival mode.
apply this nbt to mobs "execute as @e [type=pillager] run data merge entity @s {PersistenceRequired:1b,Attributes:[
{Name:generic.follow_range,Base:200}]}"
3. Run this command in survival mode "/damage @e [type=minecraft:pillager,limit=1,sort=nearest] 0 minecraft:arrow by @p" And change to creative right away.
We found a bug where mobs are attacking creatives. This bug also includes zombies, husks, zombified piglins, and drowners.
1. summon multiple looters in one place.
2. Get out of the recognition range and change it to survival mode.
apply this nbt to mobs "execute as @e[type=pillager] run data merge entity @s {PersistenceRequired:1b,Attributes:[
{Name:generic.follow_range,Base:200}]}"
3. Run this command in survival mode "/damage @e[type=minecraft:pillager,limit=1,sort=nearest] 0 minecraft:arrow by @p" And change to creative right away.
Fish have an instinct toreturn homeFish have an instinct to go into nearby water.
Enderman is an instant damage potion.If you throw it, you can teleport without taking damage or instant damage potion. Even if you take damage, you will not teleport.
Enderman is an instant damage potion If you throw it, you can teleport without taking damage or instant damage potion.Even if you take damage, you will not teleport.
Endermanisan instant damage potion If you throw it, you can teleport without taking damage or instant damage potion Even if you take damage, you will not teleport.
Endermananinstant damage potion If you throw it, you can teleport without taking damage or instant damage potion Even if you take damage, you will not teleport.to the Enderman. instant damage potion If you throw it, you can teleport without taking damage or instant damage potion Even if you take damage, you will not teleport.
If you set the universalrageGamerule to True, even if the player provokes some mob, that mob will not chase you down.If you set the universal angry Gamerule to True, even if the player provokes some mob, that mob will not chase you down.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
And I'm not sure, but it doesn't seem like MC-147574 glitch is happening.
It seems to turn off the mob"s "alert" function.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
And I'm not sure, but it doesn't seem like MC-147574 glitch is happening.
It seems to turn off the mob"s "alert" function.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
It seems to turn off the mob"s "alert" function.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
As you can see with
MCPE-43706, that's what was intended.It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
It seems to turn off the mob"s "alert" function.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
As you can see with
MCPE-43706, that's what was intended.It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
It seems to turn off the mob"s "alert" function.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
As you can see with
MCPE-43706, thatIt may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
It seems to turn off the mob"s "alert" function.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
As you can see with
MCPE-43706.It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
It seems to turn off the mob"s "alert" function.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.As you can see with
MCPE-43706.It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
It seems to turn off the mob"s "alert" function.
This bug affects all hostile creatures.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
As you can see with
MCPE-43706.It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
It seems to turn off the mob"s "alert" function.
If allamarides awolf, the llama will spit at the wolf with its neck bent instead of spinning in place.If a wolf rides a llama, the llama will spit at the wolf with its neck bent instead of spinning in place.
Even if you use a command to kill a llama spit, the llama stingwill be visible and no damage will be done.Even if you use a command to kill a llama spit, the llama spit will be visible and no damage will be done.
1.Use the Repeat command to execute 'kill @e[type=minecraft:llama_spit]'
2. summon wolfAs you can see, the llama stinger is visible, but there is absolutely no damage to the wolf.
Therefore, this command could be used to stop the llama's spit damage.
Take out the prey of llamas, mules, and donkeys
They make a eating sound at first, but even if they become saturated, they can continue to consume their prey and do not make a eating sound.
1. Take out the prey of llamas, mules, and donkeys
2. Change to SurvivalThey make a eating sound at first, but even if they become saturated, they can continue to consume their prey and do not make a eating sound.
Llamas, mules, and donkeys can consume an infinite amount of prey given by the player.Llamas, mules, and donkeys can continue to feed even when they become saturated
Even if you ride a mob on top of an animal, the animal can be bred.Some animals can breed even if a mob is riding on them
Some animals can breed even if a mob is riding on themSome animals can breed even if a mob is riding on top
Some Mobs don't ride minecarts in the Nether
SomeMobs don't ride minecartsin the NetherMobs don't ride through the sides of the mine cart in the Nether.
Mobs don't ride through the sides of the minecart in the Nether.
Mobs don't ride throughthe sidesof the minecart in the Nether.Mobs don't ride to the side of the minecart in the Nether.
1.Ride monsters on top of flying mobs
2. I rode the Warden on top of the Vex./summon vex ~ ~ ~ {Team:"vex",PersistenceRequired:1b,Health:5000f,Passengers:[{id:"minecraft:warden",Team:"vex",PersistenceRequired:1b,Health:3000f,Attributes:[{Name:generic.max_health,Base:3000},{Name:generic.follow_range,Base:300},{Name:generic.knockback_resistance,Base:100}],Brain:{memories:{"minecraft:dig_cooldown":{value:{},ttl:1200L}}}}],HandItems:[{id:"minecraft:netherite_sword",Count:1b,tag:{Unbreakable:1b,Damage:15,Enchantments:[{id:"minecraft:sharpness",lvl:10s},{id:"minecraft:sweeping",lvl:10s}]}},{}],Attributes:[{Name:generic.max_health,Base:5000},{Name:generic.follow_range,Base:300},{Name:generic.knockback_resistance,Base:100},{Name:generic.attack_damage,Base:25}]}They don't move despite the presence of NoAI.
1.Ride monsters on top of flying mobs
2. I rode the Warden on top of the Vex./summon vex ~ ~ ~ {Team:"vex",PersistenceRequired:1b,Health:5000f,Passengers:[{id:"minecraft:warden",Team:"vex",PersistenceRequired:1b,Health:3000f,Attributes:[{Name:generic.max_health,Base:3000},{Name:generic.follow_range,Base:300},{Name:generic.knockback_resistance,Base:100}],Brain:{memories:{"minecraft:dig_cooldown":{value:{},ttl:1200L}}}}],HandItems:[{id:"minecraft:netherite_sword",Count:1b,tag:{Unbreakable:1b,Damage:15,Enchantments:[{id:"minecraft:sharpness",lvl:10s},{id:"minecraft:sweeping",lvl:10s}]}},{}],Attributes:[{Name:generic.max_health,Base:5000},{Name:generic.follow_range,Base:300},{Name:generic.knockback_resistance,Base:100},{Name:generic.attack_damage,Base:25}]}They don't move despite the presence of NoAI.
1.Ride monsters on top of flying mobs
rode the Warden on top of the Vex.
/summon vex ~ ~ ~ {Team:"vex",PersistenceRequired:1b,Health:5000f,Passengers:[{id:"minecraft:warden",Team:"vex",PersistenceRequired:1b,Health:3000f,Attributes:[{Name:generic.max_health,Base:3000},{Name:generic.follow_range,Base:300},{Name:generic.knockback_resistance,Base:100}],Brain:{memories:{"minecraft:dig_cooldown":{value:{},ttl:1200L}}}}],HandItems:[{id:"minecraft:netherite_sword",Count:1b,tag:{Unbreakable:1b,Damage:15,Enchantments:[{id:"minecraft:sharpness",lvl:10s},{id:"minecraft:sweeping",lvl:10s}]}},{}],Attributes:[{Name:generic.max_health,Base:5000},{Name:generic.follow_range,Base:300},{Name:generic.knockback_resistance,Base:100},{Name:generic.attack_damage,Base:25}]}They don't move despite the presence of NoAI.
1.Ride monsters on top of flying mobs
I rode the Warden on top of the Vex.
/summon vex ~ ~ ~ {Team:"vex",PersistenceRequired:1b,Health:5000f,Passengers:[{id:"minecraft:warden",Team:"vex",PersistenceRequired:1b,Health:3000f,Attributes:[{Name:generic.max_health,Base:3000},{Name:generic.follow_range,Base:300},{Name:generic.knockback_resistance,Base:100}],Brain:{memories:{"minecraft:dig_cooldown":{value:{},ttl:1200L}}}}],HandItems:[{id:"minecraft:netherite_sword",Count:1b,tag:{Unbreakable:1b,Damage:15,Enchantments:[{id:"minecraft:sharpness",lvl:10s},{id:"minecraft:sweeping",lvl:10s}]}},{}],Attributes:[{Name:generic.max_health,Base:5000},{Name:generic.follow_range,Base:300},{Name:generic.knockback_resistance,Base:100},{Name:generic.attack_damage,Base:25}]}They don't move despite the presence of NoAI.
Evil Vex can attack players in Creative or Spectator mode.Evil Vex can attack players in Creative Mode or Spectre Mode.
Evil Vex can attack players inCreative Mode or Spectre Mode.Evil Vex can attack players in the gamemode.
Evil Vex canattack playersinthe gamemode.vexes attacking player in spectator/creative after switching gamemodes from survival
As you can see, you can use damage commands to make mobs chase you from a distance. But if I set the universalAnger rule to true, it doesn't work.
It's not even a neutral mob, it's a regular mob.
- Apply this NBT to mobs:
execute as @e[type=!player] run data merge entity @s {PersistenceRequired:1b,Attributes:[{Name:generic.follow_range,Base:200}]}- Now go far and let this command work:
execute as @e[type=skeleton] run damage @s 0 minecraft:arrow by @p→
The skeleton chases the player.
- Set the universalAnger rule to true and go through step 1 and step 2 again
→The skeleton doesn't chase the player.
This bug affects all hostile mobs.
1. universalAnger gamerule set to True
2. Drink the Invisibility Potion
3. change it to Survival mode[Hit a mob while invisible. As you can see from the outcome, mobs will stay still when attacked by a player unless they get close to the player]
This affects all mobs, including Iron Golems, Withers, and Ravagers, so if you drink the Invisibility Potion, you won't have a hard time catching them.
Even if a mob is aggro-attracted, if a player hits a mob, the mob will not recognize the player as if nothing has happened
I'm not sure, but there are a few bugs that can be fixed by setting the universalAnger game rules to True. I'm sorry that I'm having trouble writing the report
MC-146524, MC-147574, MC-233607, MC-161468https://drive.google.com/file/d/1IZOsbXX_zMuM4sZFaNedznqoYvup_Rfv/view?usp=sharing
This link is a video of killing a wither with this bug.This bug affects all hostile mobs.
1. universalAnger gamerule set to True
2. Drink the Invisibility Potion
3. change it to Survival mode[Hit a mob while invisible. As you can see from the outcome, mobs will stay still when attacked by a player unless they get close to the player]
This affects all mobs, including Iron Golems, Withers, and Ravagers, so if you drink the Invisibility Potion, you won't have a hard time catching them.
I'm not sure, but there are a few bugs that can be fixed by setting the universalAnger game rules to True. I'm sorry that I'm having trouble writing the report
MC-146524, MC-147574, MC-233607, MC-161468https://drive.google.com/file/d/1IZOsbXX_zMuM4sZFaNedznqoYvup_Rfv/view?usp=sharing
This link is a video of killing a wither with this bug.
This bug affects all hostile mobs.
1. universalAnger gamerule set to True
2. Drink the Invisibility Potion
3. change it to Survival mode[Hit a mob while invisible. As you can see from the outcome, mobs will stay still when attacked by a player unless they get close to the player]
This affects all mobs, including Iron Golems, Withers, and Ravagers, so if you drink the Invisibility Potion, you won't have a hard time catching them.
I'm not sure, but there are a few bugs that can be fixed by setting the universalAnger game rules to True.
I'm sorry that I'm having trouble writing the report
MC-146524, MC-147574, MC-233607, MC-161468https://drive.google.com/file/d/1IZOsbXX_zMuM4sZFaNedznqoYvup_Rfv/view?usp=sharing
This link is a video of killing a wither with this bug.
This bug affects all hostile mobs.
1. universalAnger gamerule set to True
2. Drink the Invisibility Potion
3. change it to Survival mode[Hit a mob while invisible. As you can see from the outcome, mobs will stay still when attacked by a player unless they get close to the player]
This affects all mobs, including Iron Golems, Withers, and Ravagers, so if you drink the Invisibility Potion, you won't have a hard time catching them.
I'm not sure, but there are a few bugs that can be fixed by setting the universalAnger game rules to True.
MC-146524, MC-147574, MC-233607, MC-161468
https://drive.google.com/file/d/1IZOsbXX_zMuM4sZFaNedznqoYvup_Rfv/view?usp=sharing
This link is a video of killing a wither with this bug.This bug affects all hostile mobs.
1. universalAnger gamerule set to True
2. Drink the Invisibility Potion
3. change it to Survival mode[Hit a mob while invisible. As you can see from the outcome, mobs will stay still when attacked by a player unless they get close to the player]
This affects all mobs, including Iron Golems, Withers, and Ravagers, so if you drink the Invisibility Potion, you won't have a hard time catching them.
https://drive.google.com/file/d/1IZOsbXX_zMuM4sZFaNedznqoYvup_Rfv/view?usp=sharing
This link is a video of killing a wither with this bug.
If the universalAngergamerule is set to True,mobs will be dumb unless they get close to the invisibility player.If the universal angry gamerule is set to True, the code that allows transparent players to recognize when they hit a mob will be false
This bug affects all hostile mobs.
1. universalAnger gamerule set to True
2. Drink the Invisibility Potion
3. change it to Survival mode[Hit a mob while invisible. As you can see from the outcome, mobs will stay still when attacked by a player unless they get 3.5 close to the player]
This affects all mobs, including Iron Golems, Withers, and Ravagers, so if you drink the Invisibility Potion, you won't have a hard time catching them.
https://drive.google.com/file/d/1IZOsbXX_zMuM4sZFaNedznqoYvup_Rfv/view?usp=sharing
This link is a video of killing a wither with this bug.
If the universal angry gamerule is set to True, the code that allowstransparentplayers to recognize when they hit a mob will be falseIf the universal angry gamerule is set to True, the code that allows Invisibility players to recognize when they hit a mob will be false
If the universal angry gamerule is set to True, the code that allows Invisibility players torecognizewhen they hit a mob will be falseIf the universal angry gamerule is set to True, the code that allows Invisibility players to counterattack when they hit a mob will be false
If the universal angry gamerule is set to True, the code that allows Invisibility players tocounterattackwhen they hit a mob will be falseIf the universal angry gamerule is set to True, the code that allows Invisibility players to recognize when they hit a mob will be false
This bug affects all hostile mobs.
1. universalAnger gamerule set to True
2. Drink the Invisibility Potion
3. change it to Survival mode[Hit a mob while invisible. As you can see from the outcome, mobs will stay still when attacked by a player unless they get 3.5 close to the player]
This affects all mobs, including Iron Golems, Withers, and Ravagers, so if you drink the Invisibility Potion, you won't have a hard time catching them.
https://drive.google.com/file/d/1IZOsbXX_zMuM4sZFaNedznqoYvup_Rfv/view?usp=sharing
This link is a video of killing a wither with this bug.
If the universal angry gamerule is set to True, thecode that allows Invisibility players to recognize when they hit a mob will be falseIf the universal angry gamerule is set to True, the mob will not fight back at the player when the invisibility player hits the mob.
1. Remember the coordinates of the
first place you spawned
2. TP to a place far away from where you first spawned
3. Summon a zombie in a walled area
4. Summon the Iron Golem from the outside and stick the fight with the zombies
5. Then teleport the iron Golem to the coordinates of thefirst spawnlocation you saw earlierEven though they are separated by ten thousand coordinates, the aggro is not released
https://drive.google.com/file/d/1_9qBSaVqNpli6zu4HyzsOQHzsUzVm7bl/view?usp=sharing
1. Remember the coordinates of the spawn chunks
2. TP to a place far away from where you first spawned
3. Summon a zombie in a walled area
4. Summon the Iron Golem from the outside and stick the fight with the zombies
5. Then teleport the iron Golem to the coordinates of the spawn chunks location you saw earlierEven though they are separated by ten thousand coordinates, the aggro is not released
https://drive.google.com/file/d/1_9qBSaVqNpli6zu4HyzsOQHzsUzVm7bl/view?usp=sharing
As per net.minecraft.entity.monster.Entity'mob'.initEntityAI(), a mob's entityCallsForHelp boolean in the net.minecraft.entity.ai.EntityAIHurtByTarget class is always set to true, which means that it will alert other entities within its followRange as soon as it gets attacked. However, if the player dies, this code will not be initialized. Therefore, mobs cannot alerts their fellow mobs.
- The following mobs are known to be affected:
Evokers, Pillagers, Vindicators, Illusioners, Ravagers,
Zombies, Drowned, Husks, Zombie Villagers
silverfish, endermitevideo.mp4
As per net.minecraft.entity.monster.Entity'mob'.initEntityAI(), a mob's entityCallsForHelp boolean in the net.minecraft.entity.ai.EntityAIHurtByTarget class is always set to true, which means that it will alert other entities within its followRange as soon as it gets attacked. However, if the player dies, this code will not be initialized. Therefore, mobs cannot alerts their fellow mobs.
- The following mobs are known to be affected:
Evokers, Pillagers, Vindicators, Illusioners, Ravagers,
Zombies, Drowned, Husks, Zombie Villagers
silverfish, endermitehttps://drive.google.com/file/d/1Py1l9s0jo-7_GGsyavskA-gYbfEjGGsA/view?usp=sharing
As per net.minecraft.entity.monster.Entity'mob'.initEntityAI(), a mob's entityCallsForHelp boolean in the net.minecraft.entity.ai.EntityAIHurtByTarget class is always set to true, which means that it will alert other entities within its followRange as soon as it gets attacked. However, if the player dies, this code will not be initialized. Therefore, mobs cannot alerts their fellow mobs.
- The following mobs are known to be affected:
Evokers, Pillagers, Vindicators, Illusioners, Ravagers,
Zombies, Drowned, Husks, Zombie Villagers
silverfish, endermite, vex
If a mob that has been alerted by a mob attacks a player and the player dies, they will never be alerted by the mob againGroup alert AI of some mobs breaks when their target dies
If a player in another dimension damages a mob in the overworld, they will try to attack the playerin the Nether.
It takes at least 2 players to check for this bug.
- Go 1 player to the Nether or the_end
- Other players summon two Evokers to the overworld
- run to command /damage @e[type=minecraft:evoker,limit=1] 0 minecraft:arrow by <"Players in the Nether">
1. https://1drv.ms/v/s!AhDMhHfsixt_gVYZrhRxtwtg0CW-?e=KacDvv
1. https://1drv.ms/v/s!AhDMhHfsixt_gViRCJ5_HQea9e17?e=juecIj
2. https://1drv.ms/v/s!AhDMhHfsixt_gVWkqdqnTZnwpq9F?e=bSfDGB
2. https://1drv.ms/v/s!AhDMhHfsixt_gVcAnW7x8q0Lta5g?e=sfiJ1R
If aplayer in another dimensiondamages a mob in the overworld, they will try to attack the player.Mobs can attack player in another dimension.
The Bug:
If you drank the invisibility potion, you wouldn't be able to see the player unless you were 3.5 blocks closer, but I know that if you taunt a mob, they can chase you. But Breeze doesn't react.Steps to Reproduce:
1. Drink a potion of invisibility
2. Attack the Breeze.Expected Behavior:
As soon as the player attacks, Breeze creates a distance and performs a wind attack.첨부 파일
The Bug:
If you drank the invisibility potion, you wouldn't be able to see the player unless you were 3.5 blocks closer, but I know that if you taunt a mob, they can chase you. But Breeze doesn't react.It looks like there is no net.minecraft.entity.ai.EntityAIHurtByTarget class like Guardians, Elder Guardians, Slimes, Magma Cubes, and Ghasts.
Steps to Reproduce:
1. Drink a potion of invisibility
2. Attack the Breeze.Expected Behavior:
As soon as the player attacks, Breeze creates a distance and performs a wind attack.
The Bug:
If you drank the invisibility potion,youwouldn't be able to see the player unless you were 3.5 blocks closer, but I know that if you taunt a mob, they can chase you. But Breeze doesn't react.It looks like there is no net.minecraft.entity.ai.EntityAIHurtByTarget class like Guardians, Elder Guardians, Slimes, Magma Cubes, and Ghasts.
Steps to Reproduce:
1. Drink a potion of invisibility
2. Attack the Breeze.Expected Behavior:
As soon as the player attacks, Breeze creates a distance and performs a wind attack.The Bug:
If you drank the invisibility potion, mob is wouldn't be able to see the player unless you were 3.5 blocks closer, but I know that if you taunt a mob, they can chase you. But Breeze doesn't react.It looks like there is no net.minecraft.entity.ai.EntityAIHurtByTarget class like Guardians, Elder Guardians, Slimes, Magma Cubes, and Ghasts.
Steps to Reproduce:
1. Drink a potion of invisibility
2. Attack the Breeze.Expected Behavior:
As soon as the player attacks, Breeze creates a distance and performs a wind attack.
Breeze will be attack by a player who drank the invisibility potion, but they won't see you and will stay put.Breeze doesn't fight back at mobs.
This bug does not work when I turn on universalangry rules
Zombies withbroken texturesChainmail has broken textures.
Zombies sometimes spawn with broken textures.
체인메일을 착용하면 텍스처가 깨집니다.
분석 결과 체인 메일인 것으로 나타났습니다.
체인메일을 착용하면 텍스처가 깨집니다.
체인메일을 착용하면 텍스처가 깨집니다.
If you wear chainmail, the texture will break.
There was originally a piece of paper in the hotbar that told you the save key, but it has disappeared in the latest version.
Steps to Reproduce:
1.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
There was originally a piece of paper in the hotbar that told you the save key, but it has disappeared in the latest version.
Steps to Reproduce:
1.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)There was originally a piece of paper in the hotbar that told you the save key, but it has disappeared in the latest version.
Steps to Reproduce:
1. Open the hotbar inventory.Observed Results:
You'll notice that the paper that tells you how to save it isn't in the hotbar.Expected Results:
There is a paper just like 1.20.4.
1. Enter the following command into a powered, repeating command block.
execute as @e[type=minecraft:iron_golem] run data merge entity @s {PersistenceRequired:1b,Attributes:[
{Name:generic.follow_range,Base:100}]}
2. Switch to survival mode and attack the Iron Golem
3. Change to Creative mode
1. Enter the following command into a powered, repeating command block.
execute as @e[type=minecraft:iron_golem] run data merge entity @s {PersistenceRequired:1b,Attributes:[
{Name:generic.follow_range,Base:100}]}
2. Switch to survival mode and attack the Iron Golem
3. Change to Creative mode
relates to MC-146524
Iron golemsattackingplayer inspectator/creative after switching gamemodes from survivalNeutral mobs can attack players in creative mode if they are updated every tick.
1. Enter the following command into a powered, repeating command block.
execute as @e[type=minecraft:iron_golem] run data merge entity @s {PersistenceRequired:1b,Attributes:[
{Name:generic.follow_range,Base:100}]}
2. Switch to survival mode and attack the
Iron Golem3. Change to Creative mode
relates to MC-146524
1. Enter the following command into a powered, repeating command block.
execute as @e[type=minecraft:iron_golem] run data merge entity @s {PersistenceRequired:1b,Attributes:[
{Name:generic.follow_range,Base:100}]}
2. Switch to survival mode and attack the Neutral mob
3. Change to Creative mode
relates to MC-146524
1. Enter the following command into a powered, repeating command block.
execute as @e[type=minecraft:iron_golem] run data merge entity @s {PersistenceRequired:1b,Attributes:[
{Name:generic.follow_range,Base:100}]}
2. Switch to survival mode and attack the Neutral mob
3. Change to Creative mode
relates to MC-146524,
MC-153697, MC-165448
Neutral mobs can attack players in creative mode if they areupdated every tick.Neutral mobs can attack players in creative mode if their NBT is updated every tick.
I can't reproduce it
/summon pillager ~ ~ ~ {PersistenceRequired:1b,PatrolLeader:1b,Patrolling:1b}
change it to Survival
To reproduce this, you need to use 2 players, 1 to continue the chunk loading and the other to reproduce it
- Apply invisibility effect:
/effect give @p minecraft:invisibility infinite 255 true
- Summon 10 or more of the affected mobs
- Attack one of the affected mobs
- Dies
As you can see, as long as you don't leave the server, you'll have a permanent infinite detection range and broken attack behavior
Thus, mobs can respawn kills players
The following mobs are known to be affected:
- 'Illager' mobs (evokers, pillagers, vindicators, and illusioners)
- Ravagers
- Wolves
- Zombie mobs (zombies, drowned, husks, zombie Villagers
https://drive.google.com/file/d/1l_pbv6b-Xcf-2UDd3zrYn_Wnysry6FJW/view?usp=drive_link
https://drive.google.com/file/d/1Y2zTN9hq4wsbq6R7SE5Pnw907dCZ86oZ/view?usp=drive_link
To reproduce this, you need to use 2 players, 1 to continue the chunk loading and the other to reproduce it
- Apply invisibility effect:
/effect give @p minecraft:invisibility infinite 255 true
- Summon 10 or more of the affected mobs
- Attack one of the affected mobs
- Dies
As you can see, as long as
youdon't leave the server,you'll haveapermanent infinite detection range andbrokenattack behaviorThus, mobs can respawn kills players
The following mobs are known to be affected:
- 'Illager' mobs (evokers, pillagers, vindicators, and illusioners)
- Ravagers
- Wolves
- Zombie mobs (zombies, drowned, husks, zombie Villagers
https://drive.google.com/file/d/1l_pbv6b-Xcf-2UDd3zrYn_Wnysry6FJW/view?usp=drive_link
https://drive.google.com/file/d/1Y2zTN9hq4wsbq6R7SE5Pnw907dCZ86oZ/view?usp=drive_link
To reproduce this, you need to use 2 players, 1 to continue the chunk loading and the other to reproduce it
- Apply invisibility effect:
/effect give @p minecraft:invisibility infinite 255 true
- Summon 10 or more of the affected mobs
- Attack one of the affected mobs
- Dies
As you can see, even if a player dies, as long as they don't leave the server, the mob will have permanent infinite detection range and impaired attack behavior
Thus, mobs can respawn kills players
The following mobs are known to be affected:
- 'Illager' mobs (evokers, pillagers, vindicators, and illusioners)
- Ravagers
- Wolves
- Zombie mobs (zombies, drowned, husks, zombie Villagers
https://drive.google.com/file/d/1l_pbv6b-Xcf-2UDd3zrYn_Wnysry6FJW/view?usp=drive_link
https://drive.google.com/file/d/1Y2zTN9hq4wsbq6R7SE5Pnw907dCZ86oZ/view?usp=drive_link
Very simple steps to reproduce:
- /summon minecraft:vindicator ~ ~1 ~ {PatrolLeader:1b,Patrolling:1b,Johnny:1b}
- summon a Illusioner next to they
- summon a husk next to they
Husks wait for themto die
Observe the phenomenon. The Illusioner can see the Husk trying to attack permanently even though it is dead.Very simple steps to reproduce:
- /summon minecraft:vindicator ~ ~1 ~ {PatrolLeader:1b,Patrolling:1b,Johnny:1b}
- summon a Illusioner next to they
- summon a husk next to they
- Wait for the husk to die
Observe the phenomenon. The Illusioner can see the Husk trying to attack permanently even though it is dead.
Use the Damage command to have the Witch and the
Destroyer fight each otherUse the Damage command to have the Witch and the ravager fight each other
When thewitch attackstheravager, she attackswith a healing potion.If a witch attacks a ravager or witch, she will attack with a healing potion.
Use the Damage command to have the Witch and the ravager fight each other
데미지 명령을 사용하여 마녀와 약탈자가 서로 싸우게 하십시오.
데미지 명령을 사용하여 마녀와 약탈자가 서로 싸우게 하십시오.
Very simple steps to reproduce:
- Summon a vindicator as having this NBT. /summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}
- Reproduce as shown in the screenshot
Very simple steps to reproduce:
- Summon a vindicator as having this NBT. /summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}
- Reproduce as shown in the screenshot
https://drive.google.com/file/d/1XvK5pxFp-milLbMmsbwyA1lT4mOMefKN/view?usp=sharing
Ifa witch attacks a ravager or witch,she willattack with a healingorregeneration potion.Even if you're not raiding, when a witch attacks a ravager or witch, attack them with a healing potion or a regeneration potion.
Even if you're not raiding, when a witch attacks a ravager or witch, attack them with a healing potion or a regeneration potion.
It is related MC-268139
If an Raid starts more than 112 blocks above the ground, it will spawn and end with an Illager spawn from below without a raid phase.
Steps to Reproduce:
1.
2.
3.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
Steps to Reproduce:
1.
2.
3.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)Steps to Reproduce:
1. Causes an attack more than 112 blocks above the ground.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
Steps to Reproduce:
1. Causes an attack more than 112 blocks above the ground.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)Steps to Reproduce:
1. Causes raids to be launched at least 112 blocks above the ground.
Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
Steps to Reproduce:
1. Causes raids to be launched at least 112 blocks above the ground.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)Steps to Reproduce:
1. Causes raids to be launched at least 112 blocks above the ground.Observed Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
It should be a normal raid as you go through the waves.
Steps to Reproduce:
1. Causes raids to be launched at least 112 blocks above the ground.Observed Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
It should be a normal raid as you go through the waves.https://drive.google.com/file/d/17xaNUPvl6rw0HuHm9KQXpsgxyNgL5XbD/view?usp=sharing
Steps to Reproduce:
1.Causes raids to be launched at least 112blocks above the ground.Observed Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
It should be a normal raid as you go through the waves.https://drive.google.com/file/d/17xaNUPvl6rw0HuHm9KQXpsgxyNgL5XbD/view?usp=sharing
Steps to Reproduce:
1. Stack blocks up to 120 blocks above the ground
2 Place villagers in a small space and let them start raidsObserved Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
It should be a normal raid as you go through the waves.https://drive.google.com/file/d/17xaNUPvl6rw0HuHm9KQXpsgxyNgL5XbD/view?usp=sharing
Steps to Reproduce:
1) Teleport up 120 blocks using this command/tp @s ~ ~120 ~2) Place villagers in a small space and provide them with beds
3) Trigger a raid by drinking a bottle of bad omen
4) Watch as illagers start to spawn and fall to the groundObserved Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
It should be a normal raid as you gothrough the waves.Steps to Reproduce:
1) Teleport up 120 blocks using this command/tp @s ~ ~120 ~2) Place villagers in a small space and provide them with beds
3) Trigger a raid by drinking a bottle of bad omen
4) Watch as illagers start to spawn and fall to the groundObserved Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
If there is no land around, the raid must end without starting.
Steps to Reproduce:
1) Teleport up 120 blocks using this command/tp @s ~ ~120 ~2) Place villagers in a small space and provide them with beds
3) Trigger a raid by drinking a bottle of bad omen
4) Watch as illagers start to spawn and fall to the groundObserved Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
If there is no landaround, the raid must end without starting.Steps to Reproduce:
1) Teleport up 120 blocks using this command/tp @s ~ ~120 ~2) Place villagers in a small space and provide them with beds
3) Trigger a raid by drinking a bottle of bad omen
4) Watch as illagers start to spawn and fall to the groundObserved Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
If there is no land within 112 of the raid point, the raid must end without starting.
Steps to Reproduce:
1) Teleport up 120 blocks using this command/tp @s ~ ~120 ~2) Place villagers in a small space and provide them with beds
3) Trigger a raid by drinking a bottle of bad omen
4) Watch as illagers start to spawn and fall to the groundObserved Results:
You can see all the illagers being summoned to the ground without going through the waves.Expected Results:
If there is no land within 112 blocks of the raid point, the raid must end without starting.
If the raid begins more than 112 blocks above the ground, all illagers summoneddespawnand the player winsIf the raid begins more than 112 blocks above the ground, all illagers will be summoned and the player wins.
If the raid begins more than 112 blocks above the ground, all illagers will be summoned and the player wins.
Dispawn is not included in the raid, so it is despawned
It
MC-275279
1. Summon a vindicator with this NBT and summon any mob next to it
{PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}
/summon vindicator ~ ~ ~2. Summon a pillager around you
The pillagers will try to attack the mob permanently.
https://drive.google.com/file/d/1bbc3rD8vK59AOfp4-3ro6RdGejILp8y5/view?usp=sharing1. Summon a vindicator with this NBT and summon any mob next to it
/summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}2. Summon a pillager around you
The pillagers will try to attack the mob permanently.
https://drive.google.com/file/d/1bbc3rD8vK59AOfp4-3ro6RdGejILp8y5/view?usp=sharing
Illagerleaders cancallin reinforcements toIllager throughwalls.The Illager Leader call the Illagers through the wall to attack the mobs.
1. Summon a vindicator with this NBT and summon any mob next to it
/summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}2. Summon a pillager around you
The pillagers will try to attack the mob permanently.
1. Summon a vindicator with this NBT and summon any mob next to it
/summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}2. Summon a pillager around you
The pillagers will try to attack the mob permanently. In the case of an evoker, MC-147574 is triggered.
1. Summon a vindicator with this NBT and summon any mob
nextto it/summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}2. Summon a pillager around you
The pillagers will try to attack the mob permanently. In the case of an evoker, MC-147574 is triggered.
1. Summon a vindicator with this NBT
and summon any mob to it/summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}2. Summon a pillager around you
The pillagers will try to attack the mob permanently. In the case of an evoker, MC-147574 is triggered.
1. Summon a vindicator with this NBT
/summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}2. Summon a pillager around you
The pillagers will try to attack the mob permanently. In the case of an evoker, MC-147574 is triggered.
1. Summon a vindicator with this NBT
/summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}2. Summon a pillager around you
The pillagers will try to attack the mob permanently. In the case of an evoker, MC-147574 is triggered.
1. Summon a vindicator with this NBT And summon a husk next to it
/summon vindicator ~ ~ ~ {PersistenceRequired:1b,Johnny:1b,PatrolLeader:1b,Patrolling:1b,CanJoinRaid:1b}2. Summon a pillager around you
The pillagers will try to attack the mob permanently. In the case of an evoker, MC-147574 is triggered.
Steps to Reproduce:
1. Go to the ocean, 120 blocks from the ground
2. Make a space of glass and put a villager in it
3. Set up ground around you so that raiders can be summoned4. Start a Raid
Observed Results:
The raid will not spawn on the stone block, and the raider will attempt to be summoned to a glass block where it cannot spawn, and the raid will end.Expected Results:
Raiders must ignore blocks that cannot be spawned.https://drive.google.com/file/d/1Y2TUSFJVL54fzPukCSOB8wY8hfsTN3RZ/view?usp=sharing
related to MC-149579, 140594
Steps to Reproduce:
1. Go to the ocean, 120 blocks from the ground
2. Make a space of glass and put a villager in it
3. Set up ground around you so that raiders can be summoned4. Start a Raid
Observed Results:
The raid will not spawn on the stone block, and the raider will attempt to be summoned to a glass block where it cannot spawn, and the raid will end.Expected Results:
Raiders must ignore blocks that cannot be spawned.https://drive.google.com/file/d/1Y2TUSFJVL54fzPukCSOB8wY8hfsTN3RZ/view?usp=sharing
related to MC-149579,
140594Steps to Reproduce:
1. Go to the ocean, 120 blocks from the ground
2. Make a space of glass and put a villager in it
3. Set up ground around you so that raiders can be summoned4. Start a Raid
Observed Results:
The raid will not spawn on the stone block, and the raider will attempt to be summoned to a glass block where it cannot spawn, and the raid will end.Expected Results:
Raiders must ignore blocks that cannot be spawned.https://drive.google.com/file/d/1Y2TUSFJVL54fzPukCSOB8wY8hfsTN3RZ/view?usp=sharing
Steps to Reproduce:
1. Go to the ocean, 120 blocks from the ground
2. Make a space of glass and put a villager in it
3. Set up ground around you so that raiders can be summoned4. Start a Raid
Observed Results:
The raid will not spawn on the stone block, and the raider will attempt to be summoned to a glass block where it cannot spawn, and the raid will end.
This also led to occasional incidents where the raid would be normal until wave 4 and then end as soon as wave 5 hit.
Expected Results:
Raiders must ignore blocks that cannot be spawned.https://drive.google.com/file/d/1Y2TUSFJVL54fzPukCSOB8wY8hfsTN3RZ/view?usp=sharing
Atthestart of the raid, raiders will try to be summoned to a block that cannot spawn,and the raid will end.When the raid starts and the raid bar fills up, the raiders will attempt to spawn on an invalid block and the raid will end without a sound.
Steps to Reproduce:
1. Go to the ocean, 120 blocks from the ground
2. Make a space of glass and put a villager in it
3. Set up ground around you so that raiders can be summoned4. Start a Raid
Observed Results:
The raid will not spawn on the stone block, and the raider will attempt to be summoned to a glass block where it cannot spawn, and the raid will end.
This also led to occasional incidents where the raid would be normal until wave 4 and then end as soon as wave 5 hit.
Expected Results:
Raiders must ignore blocks that cannot be spawned.https://drive.google.com/file/d/1Y2TUSFJVL54fzPukCSOB8wY8hfsTN3RZ/view?usp=sharing
When the raid starts and the raid bar fills up, the raiderswill attempt to spawn on an invalid blockand the raid will end without a sound.The raider will attempt to spawn on an invalid block
When a guardian attacks a player or a squid, the laser attack sound (and subtitle) will play at the same volume, even if the player is hundreds of blocks away.
- Enter creative mode and locate a large body of water.
- Summon both a guardian and squid in the water.
- When the guardian begins to shoot the squid, quickly teleport yourself 75 blocks up into the sky.
/tp @s ~ ~75 ~
- Listen closely and take note as to whether or not the minecraft:entity.guardian.attack sound lowers in volume depending on the distance between you and the guardian.
This is a clone of MC-57057
When a guardian attacks a player or a squid, the laser attack sound (and subtitle) will play at the same volume, even if the player is hundreds of blocks away.
- Enter creative mode and locate a large body of water.
- Summon both a guardian and squid in the water.
- When the guardian begins to shoot the squid, quickly teleport yourself 75 blocks up into the sky.
/tp @s ~ ~75 ~
- Listen closely and take note as to whether or not the minecraft:entity.guardian.attack sound lowers in volume depending on the distance between you and the guardian.
This is a clone of MC-57057
When a guardian attacks a player or a squid, the laser attack sound (and subtitle) will play at the same volume, even if the player is hundreds of blocks away.
- Enter creative mode and locate a large body of water.
- Summon both a guardian and squid in the water.
- When the guardian begins to shoot the squid, quickly teleport yourself 75 blocks up into the sky.
/tp @s ~ ~75 ~
- Listen closely and take note as to whether or not the minecraft:entity.guardian.attack sound lowers in volume depending on the distance between you and the guardian.
Dupe to MC-57057
Duplicate of MC-146524
Place the stone blocks on top of the composter.
Please treat this back as open unfixed in 24w33a.
Please update this report to Open again
Use the seed:4015 to create a normal type world in 24w33a verison
can confirm in 24w33a
Alex_light, this issue has been triaged by Mojang with a priority of "Very Important", so it's not intended.


























Also included in endermite
It's a feature request, not a bug. Go to this link https://feedback.minecraft.net/hc/en-us
It's not a bug
As per
MC-267476's report, add Vex to the list as wellThis is most likely the same bug as the reports in MC-147574 and MC-233607. It may also be related to MC-146524.
If this issue is valid, It's the same as not having blaze's entityCallsForHelp in the net.minecraft.entity.ai.EntityAIHurtByTarget class.
Duplicate of MC-139982
can't reproduce it in the latest version. The mechanics fixed in
MC-29274are so that the player not only attacks the wither, but also hovers over the player with just aggro and chases the player.However, Wither is equally affected by the Universal Angry Gamerule. Taunt the wither with an arrow from a position where the wither is not aggro. The wither won't be chasing you. So this is a fault with MC-264525.
Duplicate of
MC-266449I think it's related to
MC-136051Duplicate of
MC-267955This report is the cause of
MC-162551, and we expectMC-162551to be fixed once this bug is fixed.That is, if the player goes out of the follow range of the Evoker and the Vex, the Vex must stop chasing the player and wander within a 15x11x15 range centered on the Evoker's location, but sometimes the Vex ignores this and chases the player.
Wearing chainmail causes broken textures
Seems to be a duplicate of MC-125936
Not only the Iron Golem, but also the bees and wolves were affected.
Dupe of MC-87093
Invalid.
To do it, you need to use execute as @e
MC-174500?
I don't have a way to reproduce it. I have 1 java edition account and I don't have any friends with minecraft accounts, so I can't reproduce the steps above.
If I can only load chunks, I can reproduce it.
It didn't work with the vanilla server. Treat the report as invalid
This bug is a vindicator with Johnny NBT to become the leader and instruct other witches within a 7x7x7 range to call in reinforcements to attack a mob if the leader tries to attack them. This happened because the vindicator can attack the ravager if he has Johnny NBT.
Not reinforcements. It was meant to be a call.
This was created for the Pillager Patrol, and even though they are not leaders, fighting alongside them worked as intended.
can confirm in 1.21
Sorry, I didn't know MC-57057 was still being treated as unresolved
Duplicate of MC-146524
Duplicate of
MC-137470It works as intended
I can't reproduce this anymore
related to MC-275007.
Is there any basis for thinking this is intended? It was part of a bug in
MC-59471.Invalid
If this is a bug, it doesn't work on the Minecraft server, so you can create a new report.
MC-59471This was mentioned in the code analysisCode analysis by FX - PR0CESS can be found in this comment.
Mojang also admitted that it was a bug
I thought it was a bug with the bay being able to spawn in the ocean. Yes, this means MC-142883.
It's patched on 24w33a
Invalid
No, it's a change in the way you use commands.
Use /execute as @e run attribute @s minecraft:follow_range base set 100
What do you mean? This is no longer reproducible
This is a fixed issue 24w33a
It's not a bug, it's MC-142883
It works as intended
No, that was even before the
MC-274911report was resolved. That issue isMC-275279and MC-275007can confirm in 24w33a
Spawning in the middle of the ocean is what works as intended, revert this to resolved
No, that's what I said to Mojang. When Mojang saw it spawning in the middle of the ocean, he recognized it wasn't resolved, and he just told him the wrong thing.
See the description in this report
Expected result:
You will spawn at the surface of the water (since MC-142883 is works as intended)
Is the difficulty level Hard?
Can confirm in 24w35a
duplicate of
MC-154053This includes witches, llamas, and skeletons with a wide follow range.
Llamas or witches can attack Creative Mode as part of bug MC-146524, MC-217439
duplicate of MC-146524
Can confirm in 24w38a
What's the difference? When a skeleton is being chased by a wolf, it can sometimes fight back at the wolf. The same goes for this one.
The same goes for llamas and wolves. Wolves also need to dodge from llamas, but they can attack llamas
Duplicate of
MC-277137. This report has the same expected results as the mechanism inMC-277137