Attacking illagers and witches makes them hostile towards players within an infinite distance
All illagers and witches will chase players in any distance, which is infinite.
To reproduce
1. Spawn an illager/witch
2. Hit them once and run away from them
3. Look behind you
Note
Non-illager mobs aren't affected. And the evoker illager would waste its own spell to attack a player from a distance far away that its own evoker fangs can't even reach the player, while the vexes don't even what to do other than wandering of aimlessly.
Linked Issues
is duplicated by5
- Works As Intended
DrownedZombie- 24
- 11
- Confirmed
- 308460
- Multiple
1.20.20.20 Preview - 1.20.1 Hotfix
1.20.20.20 Preview 1.20.10.24 Preview 1.13.0.1 Beta 1.17.30.22 Beta 1.17.11 Hotfix 1.16.0.61 Beta 1.16.0.59 Beta 1.15.0.51 Beta 1.14.20 Hotfix 1.14.0.51 Beta 1.14.0.50 Beta 1.13.3 1.13.2 1.13.1 1.13.0.6 Beta 1.12.0.2 Beta 1.11.0.7 Beta 1.11.0.8 Beta 1.12.0.4 Beta 1.11.1 1.11.2 1.11.3 1.13.0.2 Beta 1.12.0 1.14.0.52 Beta 1.14.30 Hotfix 1.14.60 Hotfix 1.16.20 1.16.40 Hotfix 1.16.100 1.16.201 Hotfix 1.20.1 Hotfix
Created Issue:
The illagers can see the player even if the player is far away from them
The illagers (including witches) can see players even if the player is far away from them. I don't know if this is intended behavior or not.
To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind you
The illagers (including witches) can see players even if the player is far away from them. I don't know if this is intended behavior or not.
To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind youSide Note
This only effects Illagers and Witches all the other mobs aren't affected.
The illagers (including witches) can see players even if the player is far away from them. I don't know if this is intended behavior or not.
To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind youSide Note
This only effects Illagers and Witches all the other mobs aren't affected. The evoker's fang attack don't even reach you as well.
The illagers (including witches) can see players even if the player is far away from them. I don't know if this is intended behavior or not.
To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind you
SideNote
This only effects Illagers and Witches all the other mobs aren't affected. The evoker's fang attack don't even reach you as well.
Theillagers (including witches) can see players even if the player is far away from them. I don't know if this is intended behavior or not.To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind youNote
This only effects Illagers and Witches all the other mobs aren't affected. The evoker's fang attack don't even reach you as well.All illagers (including witches and ravagers) hostile towards players within a long block radius after a player has hit them once. I don't know if this is intended behavior or not.
To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind youNote
This only effects Illagers and Witches all the other mobs aren't affected. The evoker's fang attack don't even reach you as well.
The illagerscan see the player even if the player is far away from themIllagers, witches, and ravagers are hostile towards players within a long block radius
All illagers (including witches and ravagers) hostile towards players within a long block radius after a player has hit them once.
I don't know if this is intended behavior or not.To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind youNote
This only effects Illagers and Witches all the other mobs aren't affected. The evoker's fang attack don't even reach you as well.
is duplicated by
is duplicated by
Illagers,witches, and ravagers arehostile towards players within along block radiusAttacking illagers and witches makes them hostile towards players within an infinite distance
All illagers (including witches and ravagers) hostile towards players within a long block radius after a player has hit them once.
To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind youNote
This only effects Illagers and Witches all the other mobs aren't affected. The evoker's fang attack don't even reach you as well.All illagers (including witches and ravagers) hostile towards players within a long block radius after a player has hit them once.
To reproduce
1. Spawn (Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind youNote
This only effects Illagers and Witches all the other mobs aren't affected. The evoker uselessly casts their fang attack, even though they don't reach you, they also uselessly spawn vexes.
All illagers
(including witches and ravagers) hostile towards players within a long block radius after a player has hit them once.To reproduce
1. Spawn(Ravager, Evoker, Witch, Vindicator, and Pillager)
2. Hit them once and run away from them
3. Look behind youNote
This only effects Illagers and Witchesall the other mobs aren't affected.The evokeruselessly casts their fang attack, even though they don't reach you, they also uselessly spawn vexes.All illagers and witches will chase players in any distance, which is infinite.
To reproduce
1. Spawn an illager/witch
2. Hit them once and run away from them
3. Look behind youNote
Non-illager mobs aren't affected. And the evoker illager would waste its own spell to attack a player from a distance far away that its own evoker fangs can't even reach the player, while the vexes don't even see the player.
Just going up to a pillager (not hitting it) Causes this. It has been getting worse each update. Maybe this is intentional. This is basically the opposite of what I reported for skeletal mobs, being
MCPE-74976
All illagers and witches will chase players in any distance, which is infinite.
To reproduce
1. Spawn an illager/witch
2. Hit them once and run away from them
3. Look behind youNote
Non-illager mobs aren't affected. And the evoker illager would waste its own spell to attack a player from a distance far away that its own evoker fangs can't even reach the player, while the vexes don't evensee the player.All illagers and witches will chase players in any distance, which is infinite.
To reproduce
1. Spawn an illager/witch
2. Hit them once and run away from them
3. Look behind youNote
Non-illager mobs aren't affected. And the evoker illager would waste its own spell to attack a player from a distance far away that its own evoker fangs can't even reach the player, while the vexes don't even what to do other than wandering of aimlessly.
is duplicated by
is duplicated by
is duplicated by
Duplicate of MCPE-43706
Relates to MCPE-43706. But the difference is that attacking them once causes them to have a longer radius of detection players in which affects all illagers and witches in the Bedrock.
Thank you for your report!
We're actually already tracking this issue at MCPE-43706, so I will resolve and link this ticket as a duplicate.
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@DrownedZombie this is exactly like MCPE-43706. I shot a pillager using a bow from far away and thus it immediately noticed me. Just like the bedrock edition of the game. Difference is that this rarely happens with other Illagers
Duplicate of MCPE-43706
Duplicate of MCPE-43706
Thank you for your report!
We're tracking this issue in MCPE-43706, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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This bug affects all hostile creatures.
Set the Universal Anger setting to True
Even if you hit a mob with a snowball or arrow, the mob will not pursue you.
As you can see with MCPE-43706.
It may seem trivial to look at, but in the case of a raid farm, if you attack the Evoker, the Evoker will not react at all.
It seems to turn off the mob"s "alert" function.

Affects 1.11.0.8
this will be fixed in next update/patch
affects 1.12.0.13
affects 1.13.0.1
Confirmed for all 1.16 builds.
Affects 1.16.2.
Witches have infinite detection if u go near them in java
This is not a bug heres why
The hostile mobs can have you as their enemy for a few blocks if you run away as far from them they will leave you alone but once you hit them they will lock you as their primary target because like in irl wouldn't you be annoyed if someone hit you with something?? So its not a bug i saw it on a update idk i forgot which version was it but i saw it on the changelog that hostile/neutral mobs will lock you as their target even you run away once you hit them
Then what if you use a rail to get away from them? It stops tracking you
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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Happens in 1.17.11, 1.17.30.22.
(comment updated 7/6/23)
The behavior appears to be the same in Java:
Java pillager aggro on hit.mp4
The "Note" in the description is incorrect/misleading. Almost all mobs will follow their targets for an infinite distance as long as the target remains within a certain distance of the mob. The only mobs that do not do this are ghasts, which do not follow at all (they wander randomly even when they have a target), and a few mobs like guardians that have a "home" restriction. So for example, a wither skeleton or a creeper will follow a player for 1000s of blocks as long as the player remains within 16 blocks of it.
The "within" distance in which the mob keeps its target is set by the minecraft:follow_range component in the mob's behavior json. The default follow_range is 16 blocks. Many mobs have a longer follow_range (example: endermen, ghasts), but many mobs also have a too-short follow range in Bedrock Edition because their behaviors were ported from Java without accounting for the fact that Java does not have a distinct follow_range component (MCPE-50207, MCPE-51161). (In Java the mob's targeting range also serves as its following range, while in Bedrock these are set by different components: behavior.hurt_by_target and behavior.nearest_attackable_target set the range for acquiring a target and follow_range sets the distance for dropping/forgetting a target, with the result that targeting is in-effect capped by the follow_range, and capped to the default 16 blocks if the follow_range component is not included in the json).
The follow_range for illagers and witches is set at 64 blocks in the vanilla behavior files. Also, their range for targeting a mob that has hurt them is set at 64 blocks (in minecraft:behavior.hurt_by_target. If their follow_range was not 64 then the targeting-after-being-hit from up to 64 away would not work.
In conclusion, I believe this behavior is working as intended for 4 reasons:
Thank you for your report!
However, this issue has been closed as Working as Intended.
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Affects 1.20.10 hotfix