Ali
- alili1996
- alili1996
- Europe/Stockholm
- Yes
- No
I think its intended that skeletonspawneggs sometimes spawn regular skeletons as a possible way to spawn them fast inside the nether (even if i would prefer 2 spawneggs), but i think its a bug that skeletons spawn NATURALLY in the nether! they are mobs
from the overworld and i think it isnt expected that they spawn at netherstrongholds instead of witherskeletons!
TO REPRODUCE:
Go to a netherstronghold and walk around a bit and look at the skeletons hiding between the witherskeletons!I think its intended that skeletonspawneggs sometimes spawn regular skeletons as a possible way to spawn them fast inside the nether (even if i would prefer 2 spawneggs), but i think its a bug that skeletons spawn NATURALLY in the nether! they are mobs
from the overworld and i think it isnt expected that they spawn at netherstrongholds instead of witherskeletons!
TO REPRODUCE:
Go to a netherstronghold and walk around a bit and look at the skeletons hiding between the witherskeletons!
Map cursor disappears/green cursor won't disappear









Oh, your right, there should be a gamerule to disable placing blocks though
Note: this can be fixed by restarting server, but its still annoying because you cant just restart every server
The Walls have an 1.5 block high hitbox like fences, that is expected to prevent jumping over it, i know, its confusing because the 3D model is smaller than the hitbox!
that is because the chunks need to generate first before you can teleport there, better just teleport into already generated chunks!
This was the case at one of the snapshots, but that already has been fixed (in my experience)
I can confirm this, if you place stairs on this construction, they appear on another place than that you pointed at!
this is probably just a REALLY laggy server!
this actually looks pretty funny! if this is a real bug it would be cool if it would stay in the game!
Wow, this one is really annoying, i really hope it gets fixed soon, if you are inside water the pig is just spinning around on the same spot and its sometimes even drowning!
o yeah, your right!
NeverCast, there are already blazes there to blast you into lava! There is no need for skeletons! they used to be an overworld mob!
Spawning regular Skeletons from spawneggs in the nether is intended, but i don't think skeletons in the nether are intended!
No bla bla, they used a skeleton to show there is a new skeleton in the nether to make wither and wither skeletons be a surprise, thats why they said
"The “secret” from previous snapshots is now spawnable"
"A new mob variant in the Nether"
The Skeleton is just a hint that the "new mob variant" is a subtype of a skeleton! (aka wither skeleton)
if it was expected to make regular skeletons spawn in the nether they would had said:"-Skeletons now spawn in the nether!"
sadly working as intended
I can confirm this, i got a netherportal surrounded by stone left right top and bottom (front and back are free) and i get o.5 damage every time i go trough and i sometimes get stuck in the wall!
Look at the picture, its default texturepack, this bug gets fixed by saving and quitting in singleplayer and restarting the server at multiplayer, at multiplayer it isn't always possible to restart the server if it isn't your server and thats why the bug is annoying, it happens pretty often if you got multiple map copies and 1 inside an item frame!
But right-clicking other mobs with their spawn egg spawns babies too! You can even spawn baby villagers even if you cant force them to breed!
P.S. it isn't working at zombie-pigmen too! (yes, they got a baby stage what cant be viewed without external editors)
You can create babies by right-clicking a mob what got a baby stage with its spawn egg, so it wont work with creepers, ghasts, skeletons but it works with ocelots, wolves, cows, sheeps, chickens, villagers, etc
what I'm talking about is that zombies and zombie pigmen got a baby stage (even if you can't find baby zombie pigmen naturally)
and i liked to say you can't spawn their baby stages even if this 2 mobs got babies!
but you can't really "breed" villagers and still spawn them with eggs! so it should be possible with zombies and zombie pigmen too!
if something doesn't works what used to work you say "it should work but it doesn't" like if a disc wouldn't work then i would say: "The music disc should play music if placed inside a jukebox but it doesn't"
that is NO feature request, it is a report of something what doesn't works!
so it is unfair to close this issue just because i said "should"
maybe there is a spawner close to them or they walked in when it was night since they try to hide when it gets day
Yep, same for me, if you place a torch on 1.4.3 and update to 1.4.4, the fire sprite bugs around and even flies trough walls!
This is no duplicate, this one is specific about the enderman and pigman because its really common at that 2 mobs!
I think it should stay like this, for water you need water-breathing, for fire you need fire-resistance, needing both wouldn't make sense
as example if you say /give randomplayername 268 1 -200
that would give you a wooden sword with 260 uses instead of 60 uses! You can try it by yourself! Because the damage value shows the damage at weapons and negative damage makes them hold longer than they usually would! But if you create a sword or a piece of armor with negative damage and press F3+H, it wont show something like [Durabillity 260/60], it will just show nothing!
No, no i think negative damage is expected and it would be a shame if it was removed because many mapmakers use it to create weak tools what wont break! It also just works at weapons, tools and armor and doesn't works at regular blocks/items so it must be expected!
Hitboxes of invisible players-objects should be shown if on creative!
NOTE: If you walk around a bit, it starts to render properly after reloading chunks!
This one isn't fixed, please fix this bug!
@IanK Thanks for this description! if you set y 1 higher it works because it won't spawn you inside the pressureplate! Like this i can use this until it is fixed! (still impossible to set spawn into a 1x2x1 big space with pressureplate!)
Will you do it for 1.5? If no, mapmakers gonna have a bad time :/
i noticed that my comparator clocks freeze if they are pointing to north/south, not if pointing to east/west!
Updated Version, still not fixed at 13w09b!
But then we need to wait some months, just to work on our maps properly! And that would be bad
It is igniting stuff and creating harmful fire, even though doFireTick false should prevent fire sources from spreading without player influence!
This is no duplicate! The other report is about items with garbage and it is fixed, but this one is about clouds with garbage and that isn't fixed at 13w10a!
Oh yeah, i noticed that a while after posting the comment .__.
This bug still occurs at 13w10b! it looks pretty strange at big amounts of pigmen!
The Title should be changed, they don't burn for a second, they burn for a shorter time, maybe "Zombiepigmen burn for a moment in daylight"
II gonna test if it is still buggy
The White cursor didn't disappeared yet, but i'm still testing. The green markers still won't disappear after removing an item frame, so this bug is still there (changing the title to add this aspect)
I made some tests and found another bug! After destroying the item-frames the green cursors won't disappear AND you can't add any new green cursors! And after reloading (save and quitting), the green cursors loaded properly, but the white cursors disappeared, so the bug with disappearing cursor isn't removed! So this bug isn't removed in 1.5! I updated the affected version!
EDIT: The white cursor just appears if you destroy all the item frames with maps and reload (save and quit) the map!
Ghastballs can make fire, even if doFireTick and mobGriefing is on false! Imagine an adventuremap with ghasts, you are on gamemode 2 so you can't extinguish fire, so the fire will grow with every ghast ball! You can't destroy it, you can't extinguish it, you will die after a while because you can't hide from the fire anymore! This needs to be fixed!
you can use /effect <player> 7 1 100 to kill someone, this will give the player instant damage 101 for 1 second, what will instantly kill him!
But if you teleport any lower, you will fall trough the ground and not stand on it
But if the floor is just 1 block thick, lets say the tunnel of a floor above a lava sea, you will fall trough the ground and die inside the lava!
so this is no bug? Aw, this cooldown time is really annoying! If you just accidentally walk a LITTLE bit too far, change tools for a moment or there are too many animals and they are pushing each other out of range, you need to wait 15 seconds... I don't know who added this cooldown, but it is annoying and should be removed or be at least some shorter
I think items with damage ID -1 should be indestructible, every other negative ID would be blocked, like this we can give them with commandblocks and it wouldn't bee too complicated to use them!
No, that was no hint, it was more something like a suggestion!
but the suggestions at the forum get ignored most of the time and these custom damages are pretty important for us
I hope this gets removed, if doFireTick is set to false, the fire won't disappear and fighting a ton of ghasts and blazes will fill everything with fire which you can't destroy on adventuremode (don't make fire destroyable to fix this ._.)
ow, please don't make more blocks destructible
I know how you can make one spawn in 1.5 if you want to! Make it ride a mob, the bottom mob can spawn with the giant on top, so make the giant spawn on a firework or something like that! The firework will explode and the giant falls down!
There are so many features that were added to be just accessible via 3rd party programs, but just because of that, you can't say they don't need to be fixed! These are official features and need to be fixed, no matter if accessible or not!
I agree to torabi, nothing is better than rocket squids! (right now they just swim to the surface of lakes and die, so it is nice if they can do something "useful like this")
That's the problem, if you want to spawn an armored wither skeleton at special coordinates on time, you get a regular skeleton at the spawner. Problem: No wither skeleton, there where you need one, making things like redstone triggered boss spawner buggy and hard to make!
It is a bug, if a mob looks like it is burning in sunlight, even thought it is neither a regular zombie, nor flammable, and directly extinguishes after a moment!
Wither skeletons wont!