Arpol
- Arpol
- arpol
- Europe/Stockholm
- Yes
- No
Tridentenchantements on trident
enchantementson tridentenchant texture on trident is missing
enchant texture on trident is missingEnchant texture on trident is missing.
An enchanted trident hasn t got his enchanted texture.
An enchanted trident hasn
t got his enchanted texture.An enchanted trident hasn't got his enchanted texture.
Windows 10
An enchantedtrident hasn't got his enchanted texture.The trident hasn't got his enchanted texture after enchanting.
Breaking animations of some itemsareshowing incorectly.Breaking animations of some items is showing incorectly.
Firework's blasts causes visual bug on the sky. Everything behind these blasts is invisible like clouds in pictures.
Wrong colouured pixels on Hoglin's texture.
Wrongly coloured pixels on Hoglin's texture.
Netherite boots and swo
ed has incorect texture. This glitch can be spotted, when the enchantement glint is used too.Netherite boots and sword has incorect texture. This glitch can be spotted, when the enchantement glint is used too.
The sometimes is happening that when you are blocking with the shield, the blocking animation in the first person isn't displaying. I made a two photos which are showing this bug.Sometimes is happening that when you are blocking with the shield, the blocking animation in the first person isn't displaying. I made a two photos which are showing this bug.
The texture of Nether goldisn't with netherrack textureThe texture of Nether gold doesn't connect with netherrack texture
The texture of Nether gold doesn't connect with netherrack texture.
Subtitles are still showing ''Gear equips'' when eating in snapshot 20w21a or newer.
Projectiles shot into the underside of a target block are rendered black in the snapshot 20w10a or newer.
Projectiles shot into the underside ofa target block are rendered very darkProjectiles shot into the underside of non-transparent blocks are rendered very dark.
All projectiles such as arrows or tridents, shot onto the bottom side of a
target block are rendered very dark.All projectiles such as arrows or tridents, shot onto the bottom side of all non-transparent blocks are rendered very dark.
The advancement "This Boat Has Legs" doesn't worksometimes.The advancement "This Boat Has Legs" doesn't work in creative mode.
If you ride a strider, you won't get the advancement "This Boat Has Legs"
sometimes. I tried it many times with many striders but unsuccessfully.If you ride a strider, you won't get the advancement "This Boat Has Legs" in creative menu.
If you ride a strider, you won't get the advancement "This Boat Has Legs" in creative menu. Using warped fungus on the stick won't lose durability in creative mode but you still use it, so I think it's a bug.
When an entity {skeleton, zombie...} riding a horse, horse isn't rotating where rider want to go. You can see this bug in the action if you run command for spawning a skeleton trap where you can see that horses aren't rotating and they are walking in random angles based on where skeleton want go.
Command for spawning skeleton trap: /summon minecraft:skeleton_horse ~ ~ ~ {SkeletonTrap:1}
Extinguishing
acandles plays a hand animation but if you hold something in the hand, animation doesn't work.
Hand animation isn't displaying when extinguishing candles while holding an item.
Hand animation isn't displaying when extinguishing candles while holding an item.
Hand animation isn't displaying when extinguishing candles while holding an item.
Lodestonecompasse's needleisturningvery fast in the bundle UI, if you destroy lodestone connected to this compass.If you destroy lodestone connected to the compass, compasse's needle will turn very fast in the bundle UI.
Compass with nothing to point to will spin very rapidly when in bundle.
Steps to reproduce:
1. Give your self bundle, compass and lodestone.
2. Place a lodestone and then right click with the compass on the lodestone block.
3. Put your lodestone compass into the bundle.
4. Break lodestone block.
Results:
If you look into the bundle GUI, you will see compasses needle turning rapidly fast.
Full leather will not entirely protect you from freezing damage when covered by powder snow.Wearing full leather armor will not entirely protect you from freezing damage when covered by powder snow.
I
If you set a fire with flint and steel, this action will make a vibration but this not applies for fire chrarge.
Setting a fire with fire chargewon't make a vibrationSculk sensor can't detect setting a fire with fire charge.
If you set a fire with flint and steel, this action
willmake avibrationbut this not applies for fire chrarge.If you set a fire with flint and steel, sculk sensor will detect this action and make a redstone signal but this not applies forfire made by fire charge.
If you set a fire with flint and steel, sculk sensor will detect this action and
makea redstone signal but this not applies forfire made by fire charge.If you set a fire with flint and steel, sculk sensor will detect this action and emit a redstone signal but this not applies for fire made by fire charge.
Steps to reproduce:
1. Take a fishing rod from the
creative inventory.2. If you still can't see a missing texture of the hook in inventory slot, try to use fishing rod.
3. You will see
that hook offishing rod in inventory slot vanish.Steps to reproduce:
1. Take a fishing rod from the creative inventory and hold it in your hand.
2. If you still can't see a missing texture of the hook in inventory slot, try to use fishing rod.
3. You will see fishing rod's hook in inventory slot vanish.
Parity issue: Copper blocks cannot be waxed by either using honeycomb item on them and honeycomb with dispensers in Java Edition.
Parity issue: Copper blocks cannot be waxed by either using honeycomb item on them andhoneycomb with dispensersin Java Edition.Parity issue: Copper blocks cannot be waxed by either using honeycomb item on them and using dispensers with honeycomb in Java Edition.
According to the latest Beta 1.16.210.57 for Bedrock Edition of the game, you can wax copper blocks with honeycomb by using dispensers. However, this is not possible
with dispensersin Java Edition of the game.According to the latest Beta 1.16.210.57 for Bedrock Edition of the game, you can wax copper blocks with honeycomb by using dispensers or with the honeycomb itself. However, this is not possible to do in Java Edition of the game.
According to the latest Beta 1.16.210.57 for Bedrock Edition of the game, you can
waxcopper blocks with honeycomb by using dispensers or with the honeycomb itself. However, this is not possible to do in Java Edition of the game.According to the latest Beta 1.16.210.57 for Bedrock Edition of the game, you can stop an oxidation process for copper blocks with honeycomb by using dispensers or with the honeycomb itself. However, this is not possible to do in Java Edition of the game.
According to the latest Beta 1.16.210.57 for Bedrock Edition of the game, you can stop an oxidation process for copper blocks with honeycomb by using dispensers or with the honeycomb itself. However,
this isnot possible to do in Java Edition of the game.According to the latest Beta 1.16.210.57 for Bedrock Edition of the game, you can stop an oxidation process for copper blocks with honeycomb by using dispensers or by clicking on blocks with the honeycomb itself. However, both of these techniques are not possible to do in Java Edition of the game.
Parity issue: Copper blocks cannot be waxed by either using honeycomb items on them or using dispensers with honeycombs.
The new small dripleaf's stem texture isn't connected properly with upper leaf.
The new stem's texture is not touching upper leaf of small dripleaf plant. That causes leaf to look like floating in air.
If you power big dripleaf with redstone in the currently newest snapshot 21w06a , dripleaf will newer tilt down if standing on it. However, it still plays sound of tilting. This bug is similar to
MC-213941.
Parity issue: Rooted dirt won't turn into the dirt and drop roots item after tilling with hoe in Java.
According to the changelog of the latest Bedrock Beta 1.16.220.52, you can tile rooted dirt with a hoe, which will turn rooted dirt into regular dirt and pop out roots item. However, this isn't possible
possiblein latest Java snapshot.
According to the changelog of the latest Bedrock Beta 1.16.220.52,
you can tilerooted dirt with a hoe, whichwill turn rooted dirt into regular dirt and pop out roots item. However, this isn't possible in latest Java snapshot.According to the changelog of the latest Bedrock Beta 1.16.220.52, by tilling rooted dirt with a hoe will turn rooted dirt into regular dirt and pop out roots item. However, this isn't possible in latest Java snapshot.
I played survival Minecraft on newest snapshot and I realised, that my lodestone compass isn't somehow properly connected with lodestone. I tried a few times right-click on lodestone while holding compass, but needle still endlessly turn around . It seems to me that lodestone compass mechanic is little bit broken in 21w13a .
I played survival Minecraft on newest snapshot and I realised, that my lodestone compass isn't somehow properly connected with lodestone. I tried a few times right-click on lodestone while holding compass, but needle still endlessly turn around . It seems to me that lodestone compass mechanic is little bit broken in 21w13a .
Block of Emerald in the Building Blocks tab in the creative menu isn't grouped with other mimeral blocks.
The Block of Emerald isn't properly grouped withother mineral blocks in creative inventory.The Block of Emerald is separated from other mineral blocks in creative inventory.
Block of Emerald in the Building Blocks tab in the creative menu isn't grouped with other mi
meral blocks.Block of Emerald in the Building Blocks tab in the creative menu isn't grouped with other mineral blocks.
Hi, I am reporting this bug again because it was wrongly resolved as a duplicate of
MC-1797. However,MC-1797is in state as RESOLVED, so this bug ended up as duplicate but didn't fix. Please, keep this bug report as opened, or open again my older reportfor this issue. Thank you forward.
Bug basically describes, that Emerald Block isn't properly grouped with other mineral blocks in creative inventory (you can take look at the photos).
Hi, I am reporting this bug again because it was wrongly resolved as a duplicate of
MC-1797. However,MC-1797is in state as RESOLVED, so this bug ended up as duplicate but didn't fix. Please, keep this bug report as opened, or open again my older report (MC-223173)for this issue. Thank you forward.
Bug basically describes, that Emerald Block isn't properly grouped with other mineral blocks in creative inventory (you can take look at the photos).
Sculk blocks
aren'tin thecretive redstonetab.Sculk blocks should be in the redstone tab, insread they're listed in building blocks tab.
Sculk blocks aren't in the creative redstone tab.
Sculk blocks should be in the redstone tab, ins
read they're listed in building blocks tab.Sculk blocks should be in the redstone tab, instead they're listed in building blocks tab.
Sculk blocks aren'tin the creativeredstone tab.Sculk blocks aren't listed in creative inventory redstone tab.
Sculk blocks should be in the redstone tab, instead they're listed in building blocks tab where thez shouldn't be.
Sculk blocks should be in the redstone tab, instead they're listed in building blocks tab where the
zshouldn't be.Sculk blocks should be in the redstone tab, instead they're listed in building blocks tab where they shouldn't be.
Sculk blocks should be in the redstone tab, instead they're listed in building blocks tab where they shouldn't be.
Sculk blocks ( sculk veins, sculk catalyst, sculk shrieker, sculk sensor ) should be in the redstone tab , instead they're listed in building blocks tab where they shouldn't be.
Sculk blocks ( sculk veins, sculk catalyst, sculk shrieker, sculk sensor ) should be in the redstone tab , instead they're listed in
buildingblocks tab where they shouldn't be.Sculk blocks ( sculk veins, sculk catalyst, sculk shrieker, sculk sensor ) should be in the redstone tab , instead they're listed in decorations *blocks tab where they shouldn't be.
Sculk blocks ( sculk veins, sculk catalyst, sculk shrieker, sculk sensor ) should be in the redstone tab , instead they're listed in decorations
*blocks tab where they shouldn't be.Sculk blocks ( sculk veins, sculk catalyst, sculk shrieker, sculk sensor ) should be in the redstone tab , instead they're listed in decorations blocks tab where they shouldn't be.
New challenge advancements ( It Spreads and With our powers combined! ) don't grant you experience points after completing them.
New challenge advancements (It Spreads and With our powers combined!) don't grant you experience points.
When applying Eye armour trim and Wild armour trim on chainmail helmet, their textures have weirdly floating pixels displayed on forehead. (I think it's because of unique texture of chainmail helmet.)
Wild and eye armour trims have "floating" pixels when applied to chainmail helmet.
When applying Eye armour trim and Wild armour trim on chainmail helmet, their textures have weirdly floating pixels displayed on forehead. (I think it's because of
unique texture of chainmail helmet.)When applying Eye armour trim and Wild armour trim on chainmail helmet, their textures have weirdly floating pixels displayed on forehead. (I think it's because of unique texture of chainmail helmet.)
Wild and eye armour trimshave"floating" pixels when applied to chainmail helmet.Wild and eye armour trims display "floating" pixels when applied to chainmail helmet.
When applying Eye armour trim
andWild armour trim on chainmail helmet, their textures have weirdly floating pixels displayed on forehead. (I think it's because of unique texture of chainmail helmet.)When applying Eye armour trim or Wild armour trim on chainmail helmet, their textures have weirdly floating pixels displayed on forehead. (I think it's because of unique texture of chainmail helmet.)
Wild and eye armour trims display "floating" pixels when appliedto chainmail helmetWild and eye armour trims display "floating" pixels when applied on the chainmail helmet
When applying Eye armo
ur trim or Wild armour trim on chainmail helmet, their textures have weirdly floating pixels displayed on forehead. (I think it's because of unique texture of chainmail helmet.)






















































































I have a same problem. When I switch from older version like 1.8 to newest version(1.15.2) auto jump will automatically turn on and some keybinds reset to default. PLEASE MOJANG IF YOU CAN, FIX IT !!!
It's same as
MC-156600Yes it is same as
MC-176416.Leads are incorrectly positioned on bees too.
Yes, it's working as you said. My fault.
I used Warped Fungus on a Stick but still unsuccessfully.
I rewrote the description because it was inncorect. I wanted to say that this advancement isn't working in creative mode.
He can't enter commands in command blocks and can't write other copied commands.
Yes, it should be that
Emmet Quinn I know that after breaking a lodestone block connected to the compass will needle start to turn around endlessly but compasse's needle in the bundle UI will turn rapidly fast. Faster than is usual.
It's duplicate of
MC-213257.I think it's because if you want prevent mob from despawning, you must use a name tag on it.
Yes, I think it is fixed now.
After breaking and placing lodestone, compass started to work. I also cannot reproduce the issue again so it's weird.
Seems to be fixed in 21w16a...
Can't confirm, enchantement works for me as expected.
I think bundles stayed available through commands in previous versions. But now with this new toggle, they're available even in creative inventory.
Can confirm...
I don't think my report is duplicate... MC-161926 is talking about less opaque breaking animation for ice, however ice now has no breaking animation at all, that's what my report is about.