Just gave it a quick test with my render distance set at 115 and that was definitely the problem. Test multiple times and the mobs consistently despawned around 128 blocks away.
Looking forward to a fix for this since keeping a higher render distance is currently not ideal with the chunk loading problems in 1.14. Thank you for the assistance.
I also just experienced this in 1.14.1 pre 2. I died in a cave and then came back to the chunks where I died from spawn via the nether. Once I got underground everything looked unlit even though I had torches everywhere. Mobs were spawning all over, even right next to torches since the area was now dark and light source were no longer illuminating the area.
Just gave it a quick test with my render distance set at 115 and that was definitely the problem. Test multiple times and the mobs consistently despawned around 128 blocks away.
Looking forward to a fix for this since keeping a higher render distance is currently not ideal with the chunk loading problems in 1.14. Thank you for the assistance.
I also just experienced this in 1.14.1 pre 2. I died in a cave and then came back to the chunks where I died from spawn via the nether. Once I got underground everything looked unlit even though I had torches everywhere. Mobs were spawning all over, even right next to torches since the area was now dark and light source were no longer illuminating the area.
If it's not going to be fixed in a 1.14 release then will it be reverted until the problem can be properly addressed?
Well that's disappointing. This was very useful in coding data packs
Confirmed transparencies in paintings still don't work in 1.15 pre 6. The affected versions should be updated so this gets looked at.
Still present in 1.15 full release.
Problem persists in 1.15.1 full release
Still experiencing issues with transparencies in 1.15.2 pre-1 and pre-2
Just tested 1.16-rc1 and can confirm that this is still a problem. Would really love to see this bug fixed so I can use my texture packs again.