DarkWolff
- darkwolff
- darkwolff
- America/New_York
- Yes
- No
The lava texture appears to be rendering incorrectly in 13w02a. Observed in both the default texture pack and a custom one with no lava texture.
Steps to reproduce:
1. Observe lava in 1.4.7. Take a screenshot.
2. Install Snapshot
3. Observe lava in 13w02a.I realize this could be an intention change to lava, but since there was just a change to the
waytexturesare renderedI thought it prudent to report it.The lava texture appears to be rendering incorrectly in 13w02a. Observed in both the default texture pack and a custom one with no lava texture.
Steps to reproduce:
1. Observe lava in 1.4.7. Take a screenshot.
2. Install Snapshot
3. Observe lava in 13w02a.I realize this could be an intention change to lava, but since there was just a change to the textures system I thought it prudent to report it.
The lava texture appears to be rendering incorrectly in 13w02a. Observed in both the default texture pack and a custom one with no lava texture.
Steps to reproduce:
1. Observe lava in 1.4.7. Take a screenshot.
2. Install Snapshot
3. Observe lava in 13w02a.I realize this could be an intention change to lava, but since there was just a change to the texture
ssystem I thought it prudent to report it.The lava texture appears to be rendering incorrectly in 13w02a. Observed in both the default texture pack and a custom one with no lava texture.
Steps to reproduce:
1. Observe lava in 1.4.7. Take a screenshot.
2. Install Snapshot
3. Observe lava in 13w02a.I realize this could be an intention change to lava, but since there was just a change to the texture pack system I thought it prudent to report it.


Have you updated your texture pack?
Now that you mention it, no I'm not. Disabling the particles probably would help, but only because (unless something has changed) the sound is tied to particles.
The indoor rain sound causes more stuttering than the outdoor sound, but the difference isn't that noticeable. I've also been high up on a monorail and still had the issue.
However to try to narrow down if it's the particles or the sound, tonight I will try to create a control by creating a situation with a comparable number of particles and seeing if running around causes stuttering.
I've seen this bug as well, and it also affects players.
Steps to reproduce:
Note that in both cases they are actually in the cart, it's just a visual bug.
Do the items return to the chest when this happens? I've seen this happen during lag spikes.
Have you tried reinstalling Java?
The standard skeleton egg works as a wither skeleton egg in the Nether.
Standard skeletons have a 20% chance of spawning in the nether whenever a wither skeleton would spawn.
I've had this happen to me many times in previous patches.
I can confirm this still exists in 1.4.2pre.
Confirmed it is the sound.
1. Gave around 200 villages potion effects and rode around in a minecart. No stuttering.
2. Rode a minecart in the rain with sound @ 0%. No stuttering.
3. Rose the same minecart in the same direction in the rain with sound. Game stutters.
The Wither can destroy any block if it can't target a player or mob. As far as I know it's intentional.
Same issue for me on my WinXP box. Also using the Classic theme.
Probably a mod issue (looks like the BetterGlass mod).
If the Wither has no targets, it shoots out blue skulls which can destroy almost any block. So if you trap it, it WILL break out.
I've seen this happen in previous version with a standard resolution texture pack (though not the default) if you have two copies of Minecraft open at the same time.
Additionally not all the placed maps will display green arrows. I placed 6 maps in the world and not all of them rendered.
When it's raining and I'm moving at a normal speed it's basically the same as when it's not raining. When moving really fast (full speed minecarts or running + jumping), at the same time the stuttering starts both the sound and ticks increase in percentage a lot in between stutters. The tick seems to be going up faster however.
This seems fairly likely as the issue isn't as bad if I'm in a minecart above ground. The issue also intensifies when I move far enough away for the indoor rain sound to stop.
Finally, I recently had a similar issue with a few enderman growl sounds playing at once effectively freezing my game up long enough for them to kill me. It was an isolated incident, but still notable in that it matches your hypothesis.
This is because the sound of the rain is tied to the raindrop particle. Since those particles don't get created when particles are on minimal, you hear no rain sound.
The enchant command is part of a mod, not vanilla.
Whoops!
I had no idea and thought it was the SPC effect. Sorry about that.
Confirmed. It's been this way since the hunger bar was implemented.
Confirmed.
Updated to add 1.4.4 to the list.
Can you state your reasoning for this? Turning off the sound causes the issue to disappear, so it's likely a part of the sound engine causing it from my point of view.
I've noticed something similar, but the sound percentage goes up as well; the tick just goes up faster.
I can confirm this issue. I have a hallway that has slabs on the ground and sometimes if I hit them just right (usually the corner) I get stuck on it and my few vibrates like it's trying to move there and cannot.
FYI: 44:7 and 43:7 are now the seamless slabs.
In Snapshot 12w49, doing this would level up the enchantments similar to how combining enchanted items work.
So: Sharpness 2 book + Sharpness 2 book = Sharpness 3 book
What the reporter seems to be saying is you cannot do this anymore.
It's not quite on the level as destruction you suggest. You can use MCEdit to update all the blocks from 44:6 to 44:7 and 43:6 to 43:7.
Confirmed as well. This started when top slabs/stairs gained the ability to spawn mobs.
I've noticed this recently in my 1.4.6 SMP world, however the problem happens to me when switching between the Overworld and the Nether.
Even standing still my javaw.exe's memory steadily climbs, though eventually it will stop until walking around a bit. Going into and out of the nether in one trip usually increases my memory consumption enough the game gets really choppy.
Confirmed. Happens on my SMP server a lot in certain pens, though strangely not in others.
Yes, the doesn't create procedural textures anymore, but the lava texture is now rendering wrong (unlike the clock or water in the reference). Since only one of the six textures referenced is wrong, I'm not sure it's truly intended.
Mojang likely won't use the old "stone" wood data value because there are still a lot of people with builds using them from before the change.
Compare the two screenshots. In the reported snapshot the lava is extremely orange; perhaps there was an overlay texture that was merged that is no longer being applied as a result of the change.
I think what is happening is the animals are pushing each other into the walls. I've seen this happen with breeding as well.
It's more the sound card than the system in general. I got a new sound card last week and the problem has diminished, though still noticeable. My game doesn't grind to a halt anymore, but it does stutter somewhat.
On my SMP server one of my paintings disappeared (the Wither painting), though I've had multiples of it elsewhere and they were still there.
To test the bug I went into Creative and spammed a painting on that spot to see what would happen. A painting appeared to be placed for a split second then disappeared. Later on when I was walking back through that area I noticed about 30 painting in that spot. I pulled them off the wall and tried placing them again, only to see the flicker again, though they haven't shown up yet like the previous time.
Confirmed in 1.5.1 as well. Note that the skeleton will pick up armor or a sword, but not a bow.
Bug still present in 1.6.1.
I came here to report the same thing, so confirmed.
Intended per Dinnerbone's tweet:
https://twitter.com/Dinnerbone/status/377814288234446848
I don't think it's fixed unless you get really lucky. I just grew 5 dark oak trees and I'm down 2 saplings from where I started.
I'm still seeing this behavior in 1.18 and 1.18.1rc2 in both the client and the server. Sometimes either will end up starting after a certain amount of time ranging from 5 seconds to 2 minutes, but usually they do not. I am running a local server and playing at the same time, and the failure rate seems to much higher when attempting to run both. I'm going to try to spin up the server on another machine and see if that changes anything.