Daniel Wustenhoff
- darngeek
- darngeek
- Europe/Stockholm
- Yes
- No
5 issues
Key
Summary
Status
Reporter
Assignee
Created
Added Assignee:
Johan Bernhardsson
Added Assignee:
Daniel Wustenhoff
Added Linked Issues:
blocks
Added Linked Issues:
is blocked by
Added Fixed Versions: 0.11.0
Added Assignee:
[Mojang] Shoghi Cervantes
Added Fixed Versions: 0.11.0
Added Assignee:
[Mojang] Shoghi Cervantes
Added Affects Versions: 0.11.0
Added Assignee:
Daniel Wustenhoff
Added Fixed Versions: 0.10.4
Added Assignee:
[Mojang] Shoghi Cervantes
Added Assignee:
[Mojang] Shoghi Cervantes
Added Fixed Versions: 0.10.5
Added Assignee:
Daniel Wustenhoff
Added Fixed Versions: 0.10.4
Added Assignee:
tommo
Added Assignee:
Daniel Wustenhoff
Added Fixed Versions: 0.11.0
Added Assignee:
Daniel Wustenhoff
Added Fixed Versions: 0.11.0
Added Assignee:
Daniel Wustenhoff
Added Assignee:
Daniel Wustenhoff
Added Affects Versions: 0.10.5
Added Assignee:
Daniel Wustenhoff
Added Affects Versions: 0.11.0
Added Assignee:
Daniel Wustenhoff
Added Assignee:
Daniel Wustenhoff
Added Linked Issues:
blocks
Added Linked Issues:
is blocked by
Added Assignee:
tommo
Added Assignee:
Daniel Wustenhoff
Added Fixed Versions: 0.11.0
Added Fixed Versions: 0.11.0
Added Fixed Versions: 0.11.0
Added Fixed Versions: 0.11.0 Beta 1
Added Fixed Versions: 0.11.0 Beta 6
Added Fixed Versions: 0.11.0
Added Fixed Versions: 0.11.0 Beta 2
Added Fixed Versions: 0.11.0 Beta 3
Added Fixed Versions: 0.11.0 Beta 7
Added Assignee:
[Mojang] Shoghi Cervantes
Added Fixed Versions: 0.11.0 Beta 2
Added Fixed Versions: 0.11.0 Beta 8
Added Assignee:
tommo
Added Assignee:
Daniel Wustenhoff
Added Fixed Versions: 0.11.0 Beta 8
Added Fixed Versions: 0.11.0 Beta 8
Added Fixed Versions: 0.11.0 Beta 8
Added Assignee:
tommo
Added Fixed Versions: 0.11.0 Beta 8
Added Fixed Versions: 0.11.0 Beta 7
Added Assignee:
tommo
Added Fixed Versions: 0.11.0 Beta 8
Added Fixed Versions: 0.11.0 Beta 8
Added Assignee:
[Mojang] Shoghi Cervantes
Added Assignee: [MCPE Mod] John Smith
Added Fixed Versions: 0.11.0 Beta 8
Added Fixed Versions: 0.11.0 Beta 12
Added Fixed Versions: 0.11.0 Beta 14
Added Fixed Versions: 0.11.0 Beta 12
Added Fixed Versions: 0.11.0 Beta 14
Added Fixed Versions: 0.11.0 Beta 14
Added Fixed Versions: 0.11.0 Beta 12
Removed Affects Versions: 0.10.4
Added Fixed Versions: 0.11.0 Beta 14
Added Fixed Versions: 0.11.0 Beta 12
Added Fixed Versions: 0.12.1 Beta 3
Added Fixed Versions: 0.12.1 Beta 12
This issue was confirmed for 0.11 and assigned to Daniel Wustenhoff (see the transitions summary).
The ticket may need to be reopened as 'unresolved'.
Confirmed for
- 1.8.5
But seems to be intended, see solution ofMCPE-6572and Daniel Wustenhoff's commentIt works like on pc, sadly.
Duplicate of MCPE-7987, which was resolved by Daniel Wustenhoff as working as intended.
Duplicate of MCPE-7987, which was resolved by @Daniel Wustenhoff as working by design.
part of natural Field Of View. works as intended.
optimization for low end devices, works as intended.
Depends on amount of free memory on device, works as intended.
Please do not assume that the differences in behaviors between the PC, Pocket Edition, XBOX, PS3, or Raspberry Pi editions of Minecraft are bugs.
Please do not assume that the differences in behaviors between the PC, Pocket Edition, XBOX, PS3, or Raspberry Pi editions of Minecraft are bugs.
Blocks at the highest level where getting maximum light level.
Resolved for 0.11
This has actually been fixed in 0.11 the same problem occurred with wood. we now check for item-data.
Fixed for 0.11
Fixed in 0.11
Like stated in previous comments, this is intended behavior.
Will be fixed in 0.11 problem with ItemInstance.remove();
Can not replicate in 0.11, presuming resolved previously
It works like on pc, sadly.
Cant reproduce, and would have something to do with Realms. (Multiplayer was Glitchy)
Cant reproduce in 0.11
will not fix old versions.
Update if this is still an issue for 0.10.5 or later.
Cant reproduce.
Has been fixed previously
If this still happens in 0.10.5 or higher, please feel free to re-open the issue.
Can not reproduce in 0.11
Fixed in 0.11
If you still have this issue, please provide more information (and see if you can attach a screenshot)
can not reproduce in 0.11
falling block doesnt seem to be affected by lighting data.
can not reproduce, couldve been fixed.
I cant even. you're right.
monsters spawned by the player (creative eggs) are persistent and will not despawn.
fixed in 0.11
back of any stairs blocks shows.
can not reproduce in 0.11
I've managed to reproduce here, I'll look into this. what worked here was lowering the view distance, and then just walking backwards whilst looking at the paintings, and you could see them pop off!
Breaking the Core will now allow the day-night cycle to start/continue again.
Used to be intended behavior, but seemed inconsistent in comparison to other consumable items (Seeds don't disappear if not planted)
Fixed for 0.11 fences no longer link to fence gates.
Fire is now aware that Acacia and DarkOak stairs are indeed flamable :')
already fixed for 0.11 (DUPLICATE)
When the players bed at bed-spawn is missing, the player will respawn at the levels global spawn position.
Nice, I'll look into that
If the duplication requires a force-reset whilst the server is running (on the actual server) this would be intended behavior.
otherwise, this has been fixed in 0.11
Its not a bug, because its clearly a feature that's not implemented. if it was implemented and didn't work correctly it would be. It seems very much like a comparison with PC.
Currently this could be flagged as "WAI". but who knows what future features will bring us
the issue with seperate compas-spawn points seems to have been fixed in 0.11.
now displays "Beetroot Seeds"
fixed in 0.11
fixed in 0.11.0 beta 1
we're aware, but wont update the audio until we have a better asset pipeline in place. sorry
Confirmed :'(
I can not reproduce on 0.11.0 Beta 5, which version are you using Erik ?
New world name system caused world-edits not to be saved to file.
Works by design, they only spawn in oceans
fixed in beta 2
Fixed
do you even tick bro
Fixed for 0.11.0 build 7
Could you please confirm this wasnt fixed in B6 or B7, we've fixed some of these black screen issues.
Please re-open if this is not the bug we've fixed for beta 2, thanks for submitting, video was very helpful!
*edit: confirmed
hopefully fully supported in 0.11.0 B8
confirmed
Fixed for Build 8
Fixed for Build 8, lang file contained EnderMan instead of Enderman
Fixed for Build 8
Works very much as intended.
Fixed in previous version
getOwner() before _init() resulted in null sad moment for entity spawning history. Fixed for Build 8 however.
Fixed in Build 8
Fixed in Build 8
no currently supported devices allow for this.
very related to the input sadly, will be fixed in future version already
key / touch / mouse state does not reset when the "window" is re-initlialized (on rotate for instance) will be fixed with future input overhauls
seems to no longer be an issue in 0.11.0 please reopen if bug is still there.
either hardware failure, or has been fixed in previous versions to 0.10.5
Fixed + featurecreeped, yes the shadow is working as intended, you better like it. because i do.
Has been fixed for build 12, but it might seem very slow at first.
Fixed for 0.11.0 after Build 13
Fixed after 0.11.0 Build 13, toggle got called twice...
This is (finally) fixed after version 0.11.0 Build 13. Block was not registered as "Ticking"
Fixed somewhere around 0.11 build 12
Fixed in future versions (after 0.11.0 Build 13)
Fixed somewhere in the 0.11.0 beta process
Pocket Mine server ?
Sorry, i wanted it like pc, and fixed it for 0.12.1 beta 4
fixed for beta 12
reopened, why?
We're having a hard time reproducing, but I will definitely bump the priority.
Changing ID's will change world saves, therefor we would have to convert them.
Currently we try to get the IDs to be similar to PC, without breaking anything that doesn't need breaking.
Its important to me at least that you can search the interwebs for your block id's (even-tho on PC you can use names) and use them as if there was only one minecraft.
it seems PC however ran out of ID's halfway through, and started filling up the unused ID's.
The unsorted isn't intended, but the overhead is also rather minor for us, we could win way more performance in other places, which is why we tackle those first