tommo
- Tommaso Checchi
- tommaso checchi
- Europe/Stockholm
- Yes
- No
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Partly-eaten Cake becomes whole when exiting and re-entering gameChunks not marked dirty by data-only changes (was infinite cake)
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Whenset cake,game crash. IPad 2.When placing cake/sugar cane the game crashes
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Buckets no longer pick up water or lava in Creative
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You know what the difference between boats and horses is? Notch implemented boats. The current development team has three options for dealing with problems like this: bandage, ugly hack, and complete rewrite. It appears they haven't chosen the best bandage, which would probably be disabling the line where the client takes control of the boat, as jonathan2520 suggested in this comment. Yes, trying to be clever with someone else's too-clever-for-its-own-good code is almost certain to result in disaster.
But the current dev team really doesn't want to waste time patching up the current code. They've been overhauling huge portions of the code, and have fixed a lot of issues that way. I imagine they'll use tommo's pocket edition implementation, much like they backported his cave culling algorithm for the PC version. Waiting for a full rewrite can be frustrating, but it's the most efficient use of their time. Any time they spend bandaging or hacking on this issue seems wasteful, when they're just going to replace the code anyway. They could use that time and energy more productively, and they have to prioritize. They're adults, you're not going to shame them into fixing the issue by "pointing out their inadequacy".
Regardless, the new description is a significant improvement over the old one, though the superflat preset won't work due to MC-59696. Here's a working preset string: "3;minecraft:bedrock,2*minecraft:water,minecraft:waterlily;24;oceanmonument,biome_1". It quickly and clearly illustrates the problem. A small amount of lag, such as when generating new chunks, will cause a second path of broken lily pads to appear. The player and boat will teleport to the server location after some time, and leaving and rejoining the world shows that client-generated path of broken lily pads didn't really happen.
They actually were retextured stone slabs, added a real Wood Slab item with a wood material.
The game is always a client/server game and people can join your server at all times on the wifi, and pausing multiplayer games is a bit tricky as even if you're the only player it should unpause when someone enters the server, etc.
Not a bug, but sure a missing feature, put on TODO.
I was able to reproduce this bug... however right now it looks like a bug in Android rather than in minecraft.
We reproduced it with the new Wood slab, as it looks like that Android fails in really updating all the files in the apk... there is some kind of cached copy somewhere, so even though the files are correct, it reads an old language file and fails to find new definitions.
Our solution has been to delete manually and reinstall Minecraft PE, so you can try that... but I'll keep this issue open!
There seems to be an issue with updating files on Android.
If you could you try to delete the .apk manually and reinstall and report back if that fixes the problem, that would be cool
OpenGL state spilling
disabled GL_CULL_MODE on water, should have been on. Fixed by render refactoring. The bug happened with all "trasparent" tiles such as glass, leaves, stairs, slabs, etc.
done and done
Fixed by preventing players from destroying bedrock in creative (you should not be able to die!)
That one wanted to be a feature but the shaking isn't very clear as only the chest does it & sometimes it fails to stop, removed!
This is definitely not a bug, in reality I can put chests place by place quite easily
The opening delay is very much working as intended, the item being flat is fixed!
done!
Minecraft PC guys confirmed me that it's ok to break the bedrock in creative, so I fixed the actual bug
fixed!
the problem is, sometimes it fails to stop! So I've commented it out, but if I have time to fix it it might be there again in a future release.
missing feature!
I hope this didn't break anything else
It is indeed ugly that the invisible bedrock casts a shadow, but in order to not draw the faces on the sides of the world (that would never be visible) the game has to consider it non-trasparent.
We'll see what we can do to remove any walls
There was actually a bug, fixed!
You can't open chests covered by other blocks unless those are marked as "transparent"
It doesn't seem like a problem to me.
are you sure the water was still water and could be picked up? I am sure you can do that, unless your inventory is empty.
That's just a missing feature guys
I tried, and it correctly shows "Water Bucket" when clicking on the bar.
In survival, I filled a bucket with water, then selected some cobblestone, then selected the bucket again - it says "Water Bucket".
So it might have been fixed at some point
The cake recipe now produces 1 cake and 3 buckets
Cows now have a "cooldown time" of 1 seconds between consecutive milkings, somewhat like on MC PC
You can no more milk cows in creative, as the bucket can't be added to your inventory and even if it could it's useless as it can't be used to craft anything.
Lava buckets can be now used as fuel, the empty bucket remains in the fuel slot
same as any other MCPE version!
I know, but it's something we will change in the future, works as intended for now.
Normals were flipped for some reason!
They shouldn't!
Even more if you still list them as "bugs" under the category.
It is nice that users try to contribute, but the jira has become full of spam and duplicated issue lately, please only open a new issue only if you are sure that you have found a never-found-before-bug
About the clay: happens because we're cutting an otherwise infinite world to fit in a finite bound. We are working on infinite worlds to fix all of these issues.
it was a missing "const", doh
also, people are right: player-placed leaves are supposed to not decay in creative.
The lag is intended as in MC PC you can see the thing open in the background, while on MCPE the menu fills all of your screen and is quite ugly.
Can't you wait a second?
Try scrolling down
-this
This is actually true. But it has always been like this, MCPE has no lighting on mobs.
Please stop opening spam issues on 0.7.3 as currently more than half of the bugs "new to 0.7.3" are currently old bugs or intended features.
Unless - does this happen on ice too? You should be able to slide on ice.
The bug here is probably that you could connect to 0.7.2... that version has no knowledge at all of double chests and glitches will definitely happen.
I can't count this as a bug unless you are sure that everyone including the host uses 0.7.3 AND didn't glitch the world in the past (eg. connecting 7.3 to 7.2 in the past, glitching chests and saving) as what happens in that case is honestly out of our control.
0.7.4 won't be allowed to connect to 0.7.2 anymore.
Anyone can do this? Tried to reproduce but doesn't happen.
Sometimes the fish will be added!
This is exactly what happens when you set "Beautiful Skies" to OFF!
I guess it's about chests crashing, anyway it would be duplicated
In 0.7.4!
Is this still happening?
Cannot reproduce!
True.
Yes, looks like it has been fixed
It's not possible to fly under the world anymore!
Same as Minecraft PC
Uhm... actually it is different than Minecraft PC, sorry but there has been spam around here
Anyway, this how fire is drawn on MCPE (less overdraw being flat)!
This is exactly the kind of thing that is fixed with Mipmaps and anisotropic filtering that I was rambling about on twitter.
However they require quite a big engine/texture change and will be probably only available in 0.8 and only on some devices on fancy graphics.
Also, that's always happened in PC too.
The apps cannot definitely downgrade their own files, this might be an iOS bug and/or something really strange... we couldn't do that even if we wanted.
He says it doesn't break, though, so that would be a bug.
Was a bug, actually fixed! (except the chests & crafting tables, those do not burn in MC PC)
Over a certain elevation it's normal that you die, the depth of water needed to prevent you from dying depends on your speed.
What elevation you did you jump from?
There isn't a lot to do for this one... clipping the camera inside the world would solve the problem but would look ugly, tesselating the side of the world to not have a hole would make the game slower.
Working as intended until infinite worlds.
I think that it's normal for you to die from that height, however I'll check monday.
I couldn't reproduce the bug and we don's store the "break progress" anywhere in the game, is a purely graphical thing... I don't think this is possible at all.
Feel free to give me more info on how to reproduce that!
Guys, buy devices that can vibrate if you need the feature! Every iPod has no hardware to vibrate at all.
We just forgot the recipe... I admit we could have fixed this one before =P
"provided you do not move to a different block"
but the OP is doing that, or am I missing something?
That is indeed a feature, chests only open with top slabs in MCPE
Wow, is this fixed in 0.7.4? The wiki seems to say it is, I wasn't able to verify (I never got it)!
That's a really stupid bug, fixed already! Maybe it will be fixed on android since 0.74, however nothing can be done about iOS now.
It is fixed in THE NEXT!1! VERSION!! of course, and thank you for being so supportive
The bug was stupid in the sense that it was a stupid mistake that I fixed as soon as you reported it!
Commands are not supposed to work but the crash has been fixed!
Are you sure? I thought to have fixed this right now! Anyway, it is fixed now.
Have you tried destroying it, or placing and removing a torch next to it? Unfortunately, 0.7.3 had a different lighting value for the chest, so now some of them need to be updated.
Ok, won't fix this one.... as it would require to hack in the code even if it is correct when shows the chests as dark (the problem was 0.7.3 that stored the wrong value in there). Please update the offending chests!
Water buckets should not stack anymore!
Unfortunately this is a limitation of how the menu is handled in MCPE, this happens with any kind of stackable item and block right now.
Just try to use cobblestone from different stacks, you can end with a lot of single cobblestone blocks!
Now buckets can destroy water blocks but do not fill in creative, use the Water or Lava Bucket item to place water and lava!
there's only that many greys that can be used! Not a bug
We removed it, most new Android devices have no "menu" button and there's no point in having two buttons that do the same thing
Scrolling a menu is most definitely a feature
I am not sure this is a bug? We'll see if making it as it was before!
They didn't have an highlight before, fixed!
Roger, fixed
They will destroy the water/lava block but the bucket will remain empty.
We will redo the AI system to port the new PC code to MCPE in either 0.8 or 0.9, it will probably be fixed in those versions!
sorry but this doesn't really help us!
We actually re-added a function to the menu key, now it opens the Options screen as by Android good practices!
However I'm still undecided if we should really open that one, or just the generic menu.
I can't tell from the screens: after you stop dragging the slots must spring back to the original position when the scroll view is not full. Is that happening?
Commands are still disabled
Because it is! We decided to do another bugfix (hopefully) before 0.8.
The 2014 thing is a mistake, thanks
you don't want to type : there!
addresses are in the form xxx.xxx.xxx.xxx:port or www.something.com:port... but in MCPE we are so cutting edge that we have a dedicated textbox for that!
Just enter the address in the Address field and port in the Port field
Have you tried pressing back or menu? They are both there in the image!
Hi, do you know if the server or any of the clients were on 0.7.4?
the hard truth is, we've ran out of space on the XPeria screen!
0.8 will bring a new menu and a couple of other creative items with it
not a strict duplicate, but yeah
That was indeed a bug, sorry but this will be fixed eventually =P
it might be a bug, but could also be seen as a feature, as it happens in Peaceful.
Since I like it, for now it works as intended
Works exactly like pc.
I would like to change this but as you might have noticed on the bug with chests, transparency and ambient occlusion are the same property.
If one changes the slabs to nontrasparent, everything becomes black and looks bad...
Eventually we will split "being trasparent" and "being capable of occluding" in two different properties hopefully.
Ok, let's count this one as a bug
Works as in PC
Missing feature - PE currently hasn't the capability of playing a lot of sounds at once, adding water would consume precious slots.
We should definitely add more in the future, though.
/OFFTOPIC Luis, you've been really helpful lately with the wiki and we really need some mods for PE right now, but I have no way of contacting you
Would you come to the #mojira IRC in working hours?
/OFFTOPIC
This actually shouldn't be happening
Mobs should disappear at rougly halfway of the rendering distance, I'll look at it.
Is it? I didn't add those sounds.
true that, Minecraft doesn't have that sound! Reopening.
noted!
We don't provide assistance for external servers, they are external for a reason
Same as in PC
Sometimes you just mistake a 0 for a 1!
Commands don't work for now!
I don't think it's really nice to complain that a pirated version doesn't update, closing
As he said! Unfortunately not being able to drag & drop items causes this problem, we'll try to find a work around
It might be a bug in MCPE but might as well be a bug in that Mod app... in 0.7.3 the chests are now Tile Entities, and if it doesn't know it might break.
Can't support mods, sorry!
They should hide automatically when sneaking like in PC, but sneaking isn't still there (except on XPeria)... but in the future
Also, a global toggle might be a good idea.
Still, feature requests don't belong here!
uhm, I don't see what the problem is honestly!
Not in pc either!
This is a consequence of the eggs firing too fast and is merely a graphical glitch caused by that
"Works as intended" as long as the bug is there.
Realms names still do not support any letter!
Oooh I see. It is fixed in 0.8 where the blocks work as intended (I fixed them being flipped with a hack in 0.7.4
)
Please don't report bugs you spot in the development images, it really makes no sense
Happens because the world is finite, will change eventually.
Happens when apps have sound!
It isn't fixed yet, hopefully it will be fixed for 0.8 though.
Indeed, I did revert to this behaviour in 0.8 because I think it looks better, expecially with the new lighting.
And yes, it's not how it works on pc!
New AI!
Torches "emit" light, it is actually a feature! Glowstone does this too.
It is caused by a corruption in level data that happened in the beta. Hopefully your world will be fixed by the final version, however it doesn't happen in new worlds.
The texture is still transparent for ice, and it looks better anyway
All as in minecraft PC!
We don't have that effect yet!
Place less TNT blocks!
Always worked like this!
It indeed is only decorative right now!
Works as intended in Creative
From the screenshot looks like it did!
Only english please!
It is now possible to craft a single red carpet, more colors to come in future releases... we don't have space to show them!
Killing the game may corrupt the world, and we can't do anything about that.
The mushrooms only grow in dark places!
Stencil shadows are only enabled on Fancy Graphics!
The TNT shouldn't have durability in the first place!
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