Braden Pedersen
- Dr. Boring
- dr. boring
- Europe/Stockholm
- Yes
- No
22 issues
Key
Summary
Status
Reporter
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Created
Changed Description:
It seems whenever I place wool or carpet, it
crashes for some reason.It seems whenever I place wool or carpet, it freezes for some reason.
To reproduce:
-place wool or carpet
-it might freeze, on mine it does.It always says
Changed Description:
It seems whenever I place wool or carpet, it freezes for some reason.
To reproduce:
-place wool or carpet
-it might freeze, on mine it does.It always says
It seems whenever I place wool or carpet, it freezes for some reason.
To reproduce:
-place wool or carpet
-it might freeze, on mine it does wen using resource packs
Changed Description:
It seems whenever I place wool or carpet, it freezes for some reason.
To reproduce:
-place wool or carpet
-it might freeze, on mine it does when using multiple resource packs
Added Attachments:

















I tested it in 14w03b... still a concern. It could potentially grief a base near a stronghold or extreme hills with granite in them.
No, unless they are supposed to... but that would require a lot more metadata slots... and I don't think they would really infest polished granite subtypes.
As a quick bit of info to add on, it is if your mouse is COMPLETELY still. Moving it does not cause a problem.
Key words: villagers not replanting carrots and potatoes
This is intended to stop people attacking mobs from destroying surrounding blocks. Same thing goes for fishing rods (not sure if that is intended, but it probably is.)
Same. very bad for survival. On my server, we can't.
This has effected the game since sounds.json was added. Would really like a fix.
This bug is annoying me so much. I sometimes have to teleport items to me on my server. Very annoying and feels like cheating.
Also affecting 14w10c
I have the same problem in 14w11b
It appears the problem has to do with the rendering of the model. It somehow got corrupted. This also happened to effect the hitbox )F3 + B doesn't display hitbox when there should be one there)
Tamed creatures in 14w11b haven't updated to use UUIDs yet. I would consider that a bug.
It started when they added the capabilities of choosing what variants choose which models they can choose. All the fix needs is to translate these subtypes into the JSON file so the game can render them correctly.
It seems to be the name. I was testing it with some heads and destroyed one in survival to see if it gives back a custom headand it worked. but instead, it was named "Head". I put it on, and it actually worked!
I thought they were ruins until they were seen all over the mesa. Weird.
Okay... it appears to be happening when I am using resoure packs. With custom models I made.
Just stopped using all resource packs... one of them must have been screwing up the textures.
Can confirm for 15w31c.
The sounds are not available yet, confirmed by Jeb on twitter: "Pushed the shields to master, they will be included in the next snapshot. Also work in progress, no sfx or fun feedback at the moment"
Can confirm. I've had to quit multiple times after death as well.
can confirm for 1.9.3-pre2. It also appears to disable Elytra and freezes armor stats.