Riding entities (pig / horse / minecart / boat) does not count rider height
When riding on a pig or horse I can pass through blocks where the rider should be. When this happens my head sometimes gets stuck in a block and I take suffocation damage.
Linked Issues
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Created Issue:
while riding on a pig going through things
if im riding on a pig i can go through things, that hier, than one block
- Unresolved
- Open
- Public
- Unconfirmed
- animals pig_riding
- 1.4.2
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if imriding on a pigi can go through things, that hier, than one blockWhen riding on a pig or horse I can pass through blocks where the rider should be. When this happens my head sometimes gets stuck in a block and I take suffocation damage.
while riding on a pig/horsegoing through thingsRiding on a pig/horse does not count rider height.
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
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Ridingon a pig/horsedoes not count rider height.Riding entities (pig / horse / minecart / boat) does not count rider height
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A comment with security level 'global-moderators' was removed.
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Duplicate of MC-477.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
20th Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 58% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 58% of tickets are being closed as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 58% of tickets are being resolved as duplicate.
Duplicate of MC-477, please use the search function to see if your bug has already been submitted. Currently over 58% of tickets are being resolved as duplicate.
Duplicate of MC-477.
It's a combination issue:
1. That you can ride through the leaf blocks (MC-477)
2. That the leaf blocks cause suffocation
Leaf blocks certainly shouldn't cause suffocation. That's independent of whether or not riding an animal/minecart allows you to pass through them. This should be marked related to MC-477, rather than a duplicate.
On that note, do leaf blocks cause suffocation when riding through them in a minecart, or is it only when riding a horse or pig?
Works As Intended. MC-477
Going by other editions, this works as intended.
(See also MC-477)
The bug
The method net.minecraft.entity.EntityLiving.onInitialSpawn(DifficultyInstance, IEntityLivingData) (or rather the methods overriding it) does not check if the additional mob for spider or chicken jockeys collides when they are spawned.
This report is not about ridden entities not considering the passenger height when moving, suffocating the passengers. That is reported as MC-477.
How to reproduce
- Create a Superflat world with the following preset
minecraft:stone,minecraft:air,2*minecraft:stone_slab
- Search for Skeletons
/execute as @e[type=skeleton] run data modify entity @s Glowing set value 1b
The head of the Skeletons riding the spiders is inside the slabs
Affected classes
Based on 1.11.2 decompiled using MCP 9.35 rc1
| Class | Description |
|---|---|
| EntitySpider | Spawned skeleton |
| EntityZombie | Spawned chicken |
@Spacebarium, I removed your attachment and edited your comment because it looks like you misunderstand the report. To be fair, it was not super obvious, without knowning what the methods do, what exactly the report was about. I hope it is clearer now.
This report is only about the spawning of these mobs. Their movement and suffocation resulting from it is described by MC-477.
Thank you for your report!
We're actually already tracking this issue in MC-477, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Sounds like a dupe of MC-477
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-477, which has been marked as "Works as Intended" by the developers.
Please use the search function in the future to prevent duplicate reports.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-477, which has been marked as Works as Intended - this is an intentional game feature. If you have a different opinion, please visit the Feedback website.
Please use the search function in the future to prevent duplicate reports.
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💬 Mojira Subreddit – 💬 Mojira Discord
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-477, which has been marked as Works as Intended - this is an intentional game feature. If you have a different opinion, please visit the Feedback website.
Please use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: see MC-477.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
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Duplicate of MC-477, this is intended.
Relates to MC-477
Thank you for your report!
We're tracking this issue in MC-477, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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This looks to be a duplicate of MC-477 which was later marked as, "Works As Intended". Please see the provided link for further details.
Thank you for your report!
We're tracking this issue in MC-477, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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This appears to be a duplicate of MC-477, which was later resolved as, "Works As Intended". This "issue" that you are experiencing, isn't actually a problem and works how the developers intended it to. Please see the parent ticket for further details.
MC-477 Unfortunately its probably WAI.
Thank you for your report!
We're tracking this issue in MC-477, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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I believe this is a duplicate of MC-477, which was later resolved as "Works As Intended".
Thank you for your report!
We're tracking this issue in MC-477, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
This is Working as Intended per resolution of MC-477
Closing as a duplicate of MC-477.




Not a bug, however they may decide to change it.
look at screenshot and say: it is bug or not
@Nikita: It's been present for a while. Minecarts have the same behavior, albeit one block lower visually.
Yes, but it isn't hurting me, but if i'll get out of pig when in tree it will
It might hurt you with solid blocks. Does it?
please do not fix this bug! It's really handy for mapmakers if they want someone to use pigs, then they can use slabs/ironbars to prevent the player from just walking but using the minecart/pig.
Confirmed in 13w02b.
I really like this bug,
it makes riding pigs more advantageous because you can just brush past (through) trees in forests and only dodge the trunks.
so do I
Can cause suffocation if your head is in a solid block.
If this gets fixed, we can't do this amazing stuff anymore: http://www.youtube.com/watch?v=8KDq8ebllX8
You can just make whatever mob is going through the blocks invulnerable.
That's not the problem. If you fix this bug, the mobs simply wouldn't be able to go inside blocks anymore. So if they're already stuck in a block, like in sethblings video, they will stay in that block, but they won't be able to move through the other blocks.
To see that bug
Yes it is! Happens with 13w38c. Horrible bug, suffocation is very quick. Either pig/horse+rider needs to not fit in too-small space (sensible) or suffocation of rider when this happens needs to be prevented (workaround).
Is this still a concern in the latest Minecraft version 14w04b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
In 14w05b suffocation damage is taken when player's head is in leaf block. In previous versions this doesn't occur. I've reported this in
MC-46765, which is somehow not related to this, becauseMC-46765appeared in 14w05b, not in 1.4.2, but has been closed as duplicate anyway.Yeah, I don't care whether it is a bug or not, but it is quite annoying thing when it happens with
MC-46765in 14w05b, while I'm traveling in forest.I think it doesn't make sense... Players' heads able to penetrate inside a block?
When I do that in creative, the suffocation screen is on my computer . I think that the player does not count as a confirmed block and then that happens.
This is when almost all transparent blocks when your in them I believe.
Still affects 14w08a.
Also affecting 14w10c
Affecting 14w11b. Fix needs to especially be applied to leaves, as this affects mounted rides as well as domesticated animals and tamed wolves/ocelots.
Regarding the bug introduced in the snapshots where horse-mounted rider takes damage in leaves, this will most likely be corrected by the release, as it's not intended that the rider take such damage. The bug is a result of the attempted fix to remove the visual bug that mimics x-ray hacks when the view point moves into leaf blocks.
The moderators don't know, but assume this is as-intended behavior. The suffocation damage is not intended, and very unlikely this behaviour will exist in a release version, causing horse riding to be abandoned in forested areas due to the sheer annoyance of having to dismount, move the horse, and remount each time leaves are encountered.
However, one should be vigilant with bug reports such as these, or attempts to fix unintended bugs result in unintended changes that are common in snapshot releases. Thus many of the bug fixes tend to be fixes to fixes, as in this instance. Continue commenting and documenting your issues here - developers listen to feedback regarding changes, especially when they create problems in game play such as this one.
Thank you Karen. The issue affects not only riders, but also the following:
Oh sure! The old behavior of being able to ride thru leaves is certainly the preferred one. In "Fancy" option, the leaves are obviously not a block that should suffocate. In "Fast", one should be able to see out of them if inside, but not thru other blocks, which would be the real fix for the X-ray problem.
Perhaps the keyword "suffocate" should be added to this bug. I searched based on that and eventually reached this bug, but not directly because it didn't use that key term, which is the real issue here. Nobody would really care if they didn't suffocate, along with those other entities you mention.
This bug's been around for awhile, so maybe the 1.8 release will include its fix, 'cause otherwise 1.8 would kinda just be annoying to extend this bug as far as it has developed - causing the suffocation problems you've listed.
I agree that ", also causes suffocation" should be added to title of this ticket.
No, that is an entirely separate issue.
Anon Ymus,
How is it a separate issue? I was directed to this ticket from another moderator when the ticket I opened was flagged as duplicate. Also, suffocation is not an intended feature, unless you can quote a Mojang employee stating such (as other mods in here have made claims).
Suffocation needs to be turned off when players' and mobs' heads get stuck in a leaf block!
Suffocation is described in
MC-46765, which is an intended feature. The unintended feature is this issue, that entities stacked on top of each other only consider the bottom entitity's collision box.Bug has been observed in 14w17a. Kindly confirm.
Bug is still extant in 14w18a. Kindly confirm and update.
Confirmed for 14w19a.
I saw in the new snapshot that leaves don't make you suffocate now, like before.
But still this hitbox problem.
So, I had an idea. (You can't imagine how it's awesome
)
Can developpers just make "block-passing"
only for leaves, glass, pumpkins and all others transparent blocks, and fix this hitbox thing to stop you when you are in front of a block of cobblestone, (slow)sand, stained clay and all others non-transparent ones ?
Sorry if my english is bad cuz I'm French
Woah! Never thought that this would be intentional the whole time!
confirmed for 14w31a
Samuel Shank, this was already resolved as intentional.
Collisions for large or complex entities are too complex, and could cause poor performance. That's why the Giant was removed so long ago, and why the Ender Dragon just passes through or destroys blocks. With just one rider, it wouldn't be too bad, but stacking up riders could cause problems.
"Just one rider" is the obvious situation, for when you're riding on a pig or horse. I don't see how one extra block vertically could make that much difference.
Alternatively, allow the collision but prevent the suffocation. Maybe when you're riding something, check the "head height" of the animal rather than the rider.
I found a similar problem which earlier has been confirmed to be duplication of this bug. Riding a horse facing with my back towards a wall and then jumping will cause suffocation to the player. This is confirmed for 1.8-pre*.
This bug is happening on Bedrock 1.16.210.53 Beta. Happens in every block tested and mining the block you are stuck in utilizes the underwater speed of mining.
Ross Wagstaff This is the Java tracker not bedrock go here for bedrock