fromgate
- fromgate
- fromgate
- Europe/Moscow
- Yes
- No
If you trying to play effect near the water you can see that effect is strange and transparent: water texture drawing over the effect and looks like effect's particles is underwater.
Here is example video, where you can see this effect: http://youtu.be/PXFdfREj8ms
(rewind to 02:05)
Unicode mode is affecting tochat line lengthUnicode mode is affecting to length of chat string
Number of characters before line cutoff in chat is notrecalculated when enabling/disabling unicodeNumber of characters before line cutoff in chat is not same when unicode mode is enabled and when it is off
Steps to reproduce:
1. Enable unicode
2. Run the following command (to put the maximum length of text on screen):/tellraw @p {"text":"12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345"}3. Disable unicode
4. Run the command again (to ensure that the two messages have the same number of characters)
5. Notice that the cutoffs are not the same in the identical messagesbecause they are not recalculated after toggling the unicode setting.Steps to reproduce:
1. Enable unicode
2. Run the following command (to put the maximum length of text on screen):/tellraw @p {"text":"12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345"}3. Disable unicode
4. Run the command again (to ensure that the two messages have the same number of characters)
5. Notice that the cutoffs are not the same in the identical messages.I think that the best way to fix this problem is to increase length of text-line when unicode-mode is disabled.
When you selecting resource pack that contain custom translations (with new languages), language menu did not show updated translation list. You need to restart Minecraft application to see new languages added by resource pack.
Resourcepack location: https://minecraft.curseforge.com/projects/translations-for-minecraft
I'm trying to make resource pack with custom font.
And I find that characters' width calculated wrong when glyph image contain
emptybackground.When you use glyph image with colored (black) background all characters' widths detected accurately.
I'm trying to make resource pack with custom font.
And I find that characters' width calculated wrong when glyph image contain transparent background.
When you use glyph image with colored (black) background all characters' widths detected accurately.
I'm trying to make resource pack with custom font.
And I find that characters' width calculated wrong when glyph image contain transparent background.
When you use glyph image with colored (black) background all characters' widths detected accurately.
Here is resourcepack, that you can use for tests: https://goo.gl/iB8hoC
The bug
The Unicode font is very thin and unreadable.
Examples:
- Gui scale small.
- Signs from 2-3 blocks distance.
- Scaling chat lower then 60 % (gui scale normal).
The Default Font for Everything, v0.0 for Minecraft 1.8.4 (DF4E.zip
) by kapos fixes this issue.
Poll by fromgate about translation:
21% did not use Russian translation because they don't like "unicode" font.

Original blog post.
fromgate: You mean the background of glyphs can be transparent (A = 0) but it needs to be black (RGB = 0, 0, 0) as well?
If so that's still a bug.
Hey fromgate, can you please confirm this is fixed in the latest release? Sometimes fixes from beta can not transfer to official releases. If this is fixed, a volunteer will close it accordingly.





















I think map must be full-color. It will be very useful, we using maps at our server as alternative to paintings with custom images: http://youtu.be/o6HlHeOFQqY
I'm going to agree with this complain. This font is really ugly. Russian players prefers to patch (or mod) Minecraft to return back original font.
This font is not noticeable at signs. If you use a colors at sign it's 99% that players with this font will no be able to read this text.
Dimensions of chat, books and signs are bounded to normal font size, so with this UTF-font interface looks really ugly.
I understand that "it's not a bug, but feature". But it's bad feature, may be badder than some bugs.
And I think it's a good idea to change font (font size) or allow players to choose TTF font manually.
Thank you for editing. However, you have changed the essence of my treatment.
It is necessary that the length of the displayed text in both modes was the same, and is not recalculated when changing modes.
15w41b - unicode font is still very thin and looks ugly.
Minecraft: Story mode uses same font but it's bold version - and it looks much better.
Jumpin Carrot you added a bitmap font. But we need a good looking unicode font, that supports all languages, emojis and other special symbols.
I think good idea is to add support for Google fonts, https://www.google.com/fonts
Use one of this fonts as default. And additionally add option to allow select another fonts from Google Font collections
Jumping Carrot, because there's a 68 languages included into Minecraft and there is no chance that developers will paint bitmap for every language.
Changing the default unicode font or allowing players to configure it is a really verisimilar solution.
I found this bug too. When world reloading (or may be chunk) snow golem wears his pumking again.
Ooops. Restarted again and found the button. I think it was removed
Sorry. Please close the this ticket.
I can confirm this bug for 0.14.0 build 1.
It is possible to set only languages: German, English, Spanish and French. It is not possible to scroll down menu to select another language.
Someone must to update Minecraft translation and upload new version crowdin. It looks like it was not updated about a year

Translators translating but their work is left on crowdin and not used in Minecraft
1.9 pre-release 1 release and this ticket was ignored

Again
@FVbico

I wrote in my blog about your hard work with updating this ticket
I hope it will add few votes
"Horse armor equips" this sound is played when equipping horse with armor and when you remove armor from horse. I'm not sure, but I think this little issue must be added to list.
I made a poll in my blog about translation.
And 21% did not use Russian translation because they don't like "unicode" font
Original blog post is here: http://minecraftmain.ru/2016/04/kazhdyj-25-j-igrok-v-majnkraft-1-9-x-govorit-po-russki/
P.S. Image with poll result uploaded too
Partially fixed in last 0.15 beta build. I hope there will something like 0.14.4 too
Now you can try to use alternative resource pack.
This one is based on Kapo's mod and works fine without modding:
https://minecraft.curseforge.com/projects/minecraft-font-pc
Neko, why resource pack link MUST crash the client?
As intended? But it is really bad. When player with "Force unicode: ON" will type a message on sign - other player with "Force unicode: OFF" will not be able to read it!
Yes this is still issue.
I tested it again (with Russian translation) in 0.16.2 and 1.0.0.2 - and got the same result.
But with English (US) it works fine.
Can't reproduce. Works fine. Alina, I think you need to reinstall Minecraft
This happens with default font too (image attached).
@rumickon
I shortened huge amount of messages. So now that bug is not affected to Russian translation: http://i.imgur.com/zCvFxdU.png
Letter "ш" was displayed as "��".
I think this issue could be closed.
We just need to use black as base for alpha channel.
I already create resource that works fine: https://minecraft.curseforge.com/projects/minecraft-font
Yes, you understood me right. I hope this bug will be fixed sometime
Confirmed for Minecraft 1.2.3
Confirmed in 17w47a
Looks like duplicate of
MC-87605Looks like it fixed in v1.11.0.7 (beta).
The spelling error has not been corrected. Hearth of the Sea still named «Серце моря» in Russian (v1.14.1).
Anyway there are too many errors in the Bedrock translation, so correcting or not correcting the only one will not change anything 😒
The worse thing that this translations is used in Education Edition too. How it could be, that EDUCATION edition contains spelling errors? I can't believe that teachers didn't provide feedback about it.
This string didn't added to Crowdin yet, so there's nothing to translate.