GerbilCrab475
- gerbilcrab475
- gerbilcrab475
- Europe/Stockholm
- Yes
- No
When skeletal horses are forced into the game through NBT editing, their legs appear backwards. Below is an undead horse and a skeletal horse.
When skeletal horses are forced into the game through NBT editing, their legs appear backwards. Below is an undead horse and a skeletal horse.
To get a skeletal horse, make the horse type 4 in an NBT editor such as NBT explorer.
When skeletal horses are forced into the game through NBT editing, their legs appear backwards. Below is an undead horse and a skeletal horse.
To get a skeletal horse, make the horse type 4 in an NBT editor such as NBT explorer.Skeletal horses have their legs appear backwards. Below is an undead horse and a skeletal horse.
Before the attribute system was implemented, weakness 1 reduced damage by
one.Ever since the attribute system was implemented, weakness 1 reduces damage only by .5 which has virtually no effect.
Strength had a similar problem that was fixed, but weakness still has not been fixed.
Before the attribute system was implemented, weakness 1 reduced damage by two.
Ever since the attribute system was implemented, weakness 1 reduces damage only by .5 which has virtually no effect.
Strength had a similar problem that was fixed, but weakness still has not been fixed.





It's not just rain. When ever the play move away from any continuous sound source (such as lava, flowing water, rain, etc), minecraft will have some sort of heart attack. I hate it.
No matter how close I am to them, they just sit there. If I hit them with a snow ball they will do that glitchy slow walk for 4 seconds and then freeze again.
Yeah, sand doesn't make the right noise when stepped on. Dirt, grass and soul sand have new hitting/ walking sounds yet, their old breaking noise remains. These noise oddities should be fixed. It's too inconsistent.
Dinnerbone has even said that sand makes the wrong noises. The new sound was made for soul sand, but sand and soul sand shared the same noise, accidentally giving sand the noise as well.
This really should be fixed, along with the other sound errors and inconsistencies.
Needs to be fixed.
This is a bad bug that really needs fixed.
This is what I'm talking about! Wither skeletons should be unique mobs and not mob subtypes. Wither skeletons need spawn eggs and their own unique behaviors.
Wither Skeletons have some many problems, it stupid. They should be unique mobs with their own entity ID. This would resolve everything.
Minecarts should go a fast as freaking roller coasters (about 30 m/s) after going over 16 booster blocks in a row.
Wow, trades should never get worse over time, that's just plain dumb.
This happens to me as well, it's rather annoying.
Happens with other continuous sound sources such as flowing water, lava, and splashing. The sound system really needs fixed.
Doesn't mean they don't exist. It's still a bug.
I really think it's dumb how you must use a mod to get wither skeleton eggs.
Yeah, it's pretty dumb how they just put "works as intended" even though Mojang doesn't even give any input.
They even added sounds to skeletal horses. How about now?
Happens with custom potions too.
Yeah, this is annoying. They can see what seems like hundreds of blocks away.
Use F3 and surround yourself in glowstone. You will see that the sunlight value will be rather high. Happens in the latest snapshots as well.
@John: Glowstone is not transparent but is some what considered transparent. It is not transparent as when the player is in it they will be able to see through any wall that the glowstone is attached to (like an opaque block does when its texture is transparent). Real transparent blocks (like glass) do not do this, even when given solid textures.
The only part of glowstone that is "transparent" is how other blocks treat it as one (can't place anything on it and fences won't attach to it.
Wow, "works as intended", that's dumb.
This is a very annoying glitch. Many of the mobs in my zoo get stick to the North-west corners of each exhibit. If I could post a picture, I would. It's very noticeable with spiders and horses.
You broke it on purpose?
Updated. Still happens.
That WHOOSH sound has always played before the travel sound. Downgrade and go see for yourself. This is indeed a bug that should be fixed.
Wow, works as intended. Stupid reason. It wasn't like this before, and it sure as Hell was not listed on the change log. It should be considered a glitch. But some people are too lazy to fix what they break.
Still occurs.
Well the enderdragon still broke blocks but eventually that was fixed. So this should be fixed too.
This needs to be reopened.
I killed 500 and got no rabbit feet. What the heck is this?