Johnden
- Golden Drake
- golden drake
- Europe/Prague
- Yes
- No
I was building a wheat farm that workes on villagers. How
ever in snapshot 15w33c the villagers don't pick up seeds and they don't harvest the full grown crop.
I was building a wheat farm that workes on farmer villagers. However in snapshot 15w33c the villagers don't pick up seeds and they don't harvest the full grown crop.
Villagers won't harvest wheat nor pick up seeds in multiplayer
I went into an ocean monument & tried to attack an Elder Guardian. I hit it and it didn't do any damage. I enabled hitboxes using F3+B and I found out that his hitbox is on the bottom of the mob. It's small like a Silverfish or a regular Guardian
Sticky Piston doesn't retract an unpowered piston/sticky piston
Bug:In the Czech keyboard using AltGr + B (or CTRL + SHIFT + B) makes an opening curly bracket "{"
Since the shortcut is also used to trigger the Narrator, it will write the bracket and at the same time activate narration.
This issue may also happen in different languages.Bug:
In the Czech keyboard using AltGr + B (or CTRL + SHIFT + B) makes an opening curly bracket "{"
Since the shortcut is also used to trigger the Narrator, it will write the bracket and at the same time activate narration.
This issue may also happen in different languages.
Typing characters in chatusingCTRL + B activates the NarratorTyping characters in chat that uses CTRL + B activates the Narrator
Typing characters in chat thatusesCTRL + B activates the NarratorTyping characters in chat that are used with CTRL + B activates the Narrator
If you give yourself a diamond sword with looting 3 using:
/give @p diamond_sword{ench:[
{id:21,lvl:3}]}
It gives you a regular sword
If you give yourself a diamond sword with looting 3 using:
/give @p diamond_sword{ench:[
Unknown macro: {id}]}
It gives you a regular sword
If you give yourself a diamond sword with looting 3 using:
/give @p diamond_sword{ench:[
Unknown macro: {id}]}
It gives you a regular sword
If you give yourself a diamond sword with looting 3 using:
/give @p diamond_sword{ench:[
{id:21,lvl:3}]}
It gives you a regular sword
If you give yourself a diamond sword with looting 3 using:
/give @p diamond_sword{ench:[
{id:21,lvl:3}]}
It gives you a regular sword
If you give yourself a diamond sword with looting 3 using:
/give @p diamond_sword{ench:[
Unknown macro: {id}]}
It gives you a regular sword
If you give yourself a diamond sword with looting 3 using
:/give @p diamond_sword{ench:[
Unknown macro: {id}]}
It gives you a regular sword
If you give yourself a diamond sword with looting 3 using /give
It gives you a regular sword
If you give yourself a diamond sword with looting 3 using
/giveIt gives you a regular sword
If you give yourself a diamond sword with looting 3 using:
/give @p diamond_sword{ench:[{id:21,lvl:3}]}It gives you a regular sword
If you give yourself a diamond sword with looting 3 using:
/give @p diamond_sword{ench:[{id:21,lvl:3}]}It gives you a regular sword instead.
The game knows the item has the tag, but the effects of looting doesn't work.
/give @p diamond_sword{ench:[{id:looting,lvl:3}]}This doesn't work either
Normally the game runs at 20 ticks per second, but it's running slower than usual.
Steps to reproduce:
1) Set these commands:
/scoreboard objectives add Ticks dummy
/scoreboard objectives setdisplay sidebar Ticks
/scoreboard players set @p Ticks 0
2) Place a repeating command block set to Always Active and write this command:
/scoreboard players add @p Ticks 1
3) Notice that the speed of a game tick is different (almost feel as if it's at 10 ticks per second)
Normally the game runs at 20 ticks per second, but it's running slower than usual.
Steps to reproduce:
1) Set these commands:
/scoreboard objectives add Ticks dummy
/scoreboard objectives setdisplay sidebar Ticks
/scoreboard players set @p Ticks 0
2) Place a repeating command block set to Always Active and write this command:
/scoreboard players add @p Ticks 1
3) Notice that the speed of a game tick is different (almost feels as if it's at 10 ticks per second)
Normally the game runs at 20 ticks per second, but it's running slower than usual.
Steps to reproduce:
1) Set these commands:
/scoreboard objectives add Ticks dummy
/scoreboard objectives setdisplay sidebar Ticks
/scoreboard players set @p Ticks 0
2) Place a repeating command block set to Always Active and write this command:
/scoreboard players add @p Ticks 1
3) Notice that the speed of a game tick is different at higher y levels (almost feels as if it's at 10 ticks per second at y=200)
Game isn't running at 20 ticks per second at higher levels
Game isn't running at 20 ticks per secondat higher levels
Indeed it's lag; weird how in y=200, it consistently slows to the same speed
Blocks disappear in multiplayer while in spectator modeBlocks disappear in multiplayer when in spectator mode
Typing the following command:
/data get entity @aSleepingOutputs: Found no elements matching Sleeping.
Issue: Can't detect with commands if a player is sleeping
Typing the following command:
/data get entity @p SleepingOutputs: Found no elements matching Sleeping.
Issue: Can't detect with commands if a player is sleeping
Magma Cube attack shows SlimeAttacks in subtitlesMagma Cube attack shows Slime attacks in subtitles
Steps to reproduce:
- Turn on subtitles
- Spawn a Magma Cube
- Get hit by it
- Subtitles show Slime
AttacksSteps to reproduce:
- Turn on subtitles
- Spawn a Magma Cube
- Get hit by it
- Subtitles show Slime attacks
Swift SneakIIIdoesn't workSwift Sneak enchantment doesn't work
Windows 11, Java 19.0.2 64bit
Windows 11, Java 19.0.2 64-bit
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the boat due to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}
- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior
All Phantoms should be hittable in boats.
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the boat due to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}
- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior
All Phantoms should be hittable in boats.
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the boat due to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}
- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior:
All Phantoms should be hittable in boats.
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the boat due to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}
- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior:
All Phantoms should be hittable in boats.
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the boat due to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.Video Demonstration: hitbox_test.mp4
![]()
How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}
- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior:
All Phantoms should be hittable in boats.
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the boat due to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.Video Demonstration: hitbox_test.mp4
![]()
How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}
- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior:
All Phantoms should be hittable in boats.
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the boat due to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.Video Demonstration: hitbox_test.mp4
![]()
How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior:
All Phantoms should be hittable in boats.
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the
boatdue to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.Video Demonstration: hitbox_test.mp4
![]()
How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior:
All Phantoms should be hittable in boats.
Description:
Hitting a Phantom in a boat will sometimes hit the boat instead of the Phantom due to its positioning.
Quitting and rejoining the world will sometimes allow you to hit the Phantom.Video Demonstration: hitbox_test.mp4
![]()
How to Reproduce:
- Set the time to midnight and summon multiple Phantoms in boats using the commands provided.
/time set midnight/summon boat ~ ~ ~ {Passengers:[{id:"phantom"}]}- Equip any tool/weapon that shows the attack indicator when aiming at the Phantom.
- Look at each Phantom's hitbox.
- Take note for which Phantoms the attack indicator displays and which do not.
- Save & Quit the world and rejoin.
- Repeat steps 3 & 4 and compare the difference.
Observed Behavior:
Each Phantom has a chance to be hittable in boats.
Expected Behavior:
All Phantoms should be hittable in boats.
Description:
The attack indicator does not show at all when a player is holding a Diamond or Netherite Hoe when looking at mobs.
How to Reproduce:
- Summon a mob, and give yourself an Iron Hoe and a Diamond/Netherite Hoe using the commands provided.
/summon minecraft:villager ~ ~ ~ {NoAI:1b}/give @s minecraft:iron_hoe/give @s minecraft:diamond_hoe
- Equip the Iron Hoe and look at the villager.
→Attack indicator displays under the crosshair.
- Equip the Diamond/Netherite Hoe and look at the villager.
→Attack indicator does not display under the crosshair.
Observed Behavior:
Diamond and Netherite Hoes do not display attack indicator when looking at entity.
Expected Behavior:
Diamond and Netherite Hoes would display the attack indicator when looking at entity.
Description:
The attack indicator does not show at all when a player is holding a Diamond or Netherite Hoe when looking at mobs.
How to Reproduce:
- Summon a mob, and give yourself an Iron Hoe and a Diamond/Netherite Hoe using the commands provided.
/summon minecraft:villager ~ ~ ~ {NoAI:1b}/give @s minecraft:iron_hoe/give @s minecraft:diamond_hoe- Equip the Iron Hoe and look at the villager.
→Attack indicator displays under the crosshair.
- Equip the Diamond/Netherite Hoe and look at the villager.
→Attack indicator does not display under the crosshair.
Observed Behavior:
Diamond and Netherite Hoes do not display attack indicator when looking at entity.
Expected Behavior:
Diamond and Netherite Hoes would display the attack indicator when looking at entity.
Description:
The attack indicator does not show at all when a player is holding a Diamond or Netherite Hoe when looking at mobs.
How to Reproduce:
- Summon a mob, and give yourself an Iron Hoe and a Diamond/Netherite Hoe using the commands provided.
/summon minecraft:villager ~ ~ ~ {NoAI:1b}/give @s minecraft:iron_hoe/give @s minecraft:diamond_hoe- Equip the Iron Hoe and look at the villager.
→Attack indicator displays under the crosshair.
- Equip the Diamond/Netherite Hoe and look at the villager.
→Attack indicator does not display under the crosshair.
Observed Behavior:
Diamond and Netherite Hoes do not display attack indicator when looking at entity.
Expected Behavior:
Diamond and Netherite Hoes would display the attack indicator when looking at entity.
Description:
The attack indicator does not show at all when a player is holding a Diamond or Netherite Hoe when looking at mobs.
How to Reproduce:
- Summon a mob, and give yourself an Iron Hoe and a Diamond/Netherite Hoe using the commands provided.
/summon minecraft:villager ~ ~ ~ {NoAI:1b}/give @s minecraft:iron_hoe/give @s minecraft:diamond_hoe
- Equip the Iron Hoe and look at the villager.
→Attack indicator displays under the crosshair.
- Equip the Diamond/Netherite Hoe and look at the villager.
→Attack indicator does not display under the crosshair.
Observed Behavior:
Diamond and Netherite Hoes do not display the attack indicator when looking at entity.
Expected Behavior:
Diamond and Netherite Hoes would display the attack indicator when looking at entity.
Description:
The attack indicator does not show at all when a player is holding a Diamond or Netherite Hoe when looking at mobs.
How to Reproduce:
- Summon a mob, and give yourself an Iron Hoe and a Diamond/Netherite Hoe using the commands provided.
/summon minecraft:villager ~ ~ ~ {NoAI:1b}/give @s minecraft:iron_hoe/give @s minecraft:diamond_hoe
- Equip the Iron Hoe and look at the villager.
→Attack indicator displays under the crosshair.
- Equip the Diamond/Netherite Hoe and look at the villager.
→Attack indicator does not display under the crosshair.
Observed Behavior:
Diamond and Netherite Hoes do not display the attack indicator when looking at entity.
Expected Behavior:
Diamond and Netherite Hoes would display the attack indicator when looking at entity.
Description:
The attack indicator does not show at all when a player is holding a Diamond or Netherite Hoe when looking at mobs.
How to Reproduce:
- Summon a mob, and give yourself an Iron Hoe and a Diamond/Netherite Hoe using the commands provided.
/summon minecraft:villager ~ ~ ~ {NoAI:1b}/give @s minecraft:iron_hoe/give @s minecraft:diamond_hoe- Equip the Iron Hoe and look at the villager.
→Attack indicator displays under the crosshair.
- Equip the Diamond/Netherite Hoe and look at the villager.
→Attack indicator does not display under the crosshair.
Observed Behavior:
Diamond and Netherite Hoes do not display the attack indicator when looking at entity.
Expected Behavior:
Diamond and Netherite Hoes would display the attack indicator when looking at entity.
Can confirm that placing carpets 2 blocks apart prevented all slimes to spawn in a slime chunk in version 1.20.4. Cannot confirm with filling the entire chunk with path blocks.
Can additionally confirm this issue started in 24w03a
Cannot tell if intended but if you turn on High Contrast in the Accessibility menu, the background of the world is completely dark when the game is paused by pressing Esc.If you turn on High Contrast in the Accessibility menu, the background of the world is completely dark when the game is paused by pressing Esc.
The Bug
The Bridge bastion always generates with 4 Quartz Blocks and 2 Smooth Quartz Blocks inside one out of two basalt pillars.
This quartz generates only in this type of bastion and nowhere else, which seems very out of place.
![]()
How to Reproduce
- Use the following command to place a template structure
/place template minecraft:bastion/bridge/bridge_pieces/bridge
- Observe that one pillar has 4 regular quartz and 2 smooth quartz blocks
The Bug
The Bridge bastion always generates with 4 Quartz Blocks and 2 Smooth Quartz Blocks inside one out of two basalt pillars.
This quartz generates only in this type of bastion and nowhere else, which seems very out of place.
![]()
How to Reproduce
- Use the following command to place a template structure
/place template minecraft:bastion/bridge/bridge_pieces/bridge
- Observe that one pillar has 4 regular quartz and 2 smooth quartz blocks
The Bug
The Bridge bastion always generates with 4 Quartz Blocks and 2 Smooth Quartz Blocks inside one out of two basalt pillars.
This quartz generates only in this type of bastion and nowhere else, which seems very out of place.
![]()
How to Reproduce
- Use the following command to place a template structure
/place template minecraft:bastion/bridge/bridge_pieces/bridge
- Observe that one pillar has 4 regular quartz and 2 smooth quartz blocks
The Bug
The Bridge bastion always generates with 4 Quartz Blocks and 2 Smooth Quartz Blocks inside one out of two basalt pillars.
This quartz generates only in this type of bastion and nowhere else, which seems very out of place.
![]()
How to Reproduce
- Use the following command to place a template structure
/place template minecraft:bastion/bridge/bridge_pieces/bridge
- Observe that one pillar has 4 regular quartz and 2 smooth quartz blocks
The Bug
The Bridge bastion always generates with 4 Quartz Blocks and 2 Smooth Quartz Blocks inside one out of two basalt pillars.
This quartz generates only in this type of bastion and nowhere else, which seems very out of place.
![]()
How to Reproduce
- Use the following command to place a template structure
/place template minecraft:bastion/bridge/bridge_pieces/bridge
- Observe that one pillar has 4 regular quartz and 2 smooth quartz blocks
When typing the following command:
/place template minecraft:trial_chambers/spawner/Any template that includes the Bogged mob is called poison_skeleton instead.
When typing the following command:
/place template minecraft:trial_chambers/spawner/Any template that includes the Bogged mob is called poison_skeleton instead.
![]()
When typing the following command:
/place template minecraft:trial_chambers/spawner/Any template that includes the Bogged mob is called poison_skeleton instead.
![]()
When typing the following command:
/place template minecraft:trial_chambers/spawner/Any template that includes the Bogged mob is called poison_skeleton instead.
![]()
When typing the following command:
/place template minecraft:trial_chambers/spawner/Any template that includes the Bogged mob is called poison_skeleton instead.
![]()
chamber_1 still sometimes fails to generate an ominous vault.
Seed: 1637774266857268482
Coords:
/execute in minecraft:overworld run tp @s309.37 -31.00121.282725.59 1.99chamber_1 still sometimes fails to generate an ominous vault.
Seed #1: 1637774266857268482
Coords:
/execute in minecraft:overworld run tp @s 309.37 -31.00 121.28 2725.59 1.99Seed #2: -3571585555955827879
Coords:
/execute in minecraft:overworld run tp @s 43.49 -28.00 -239.74 -13.99 22.34 /execute in minecraft:overworld run tp @s 6.97 -31.00 -284.26 2431.03 -0.27
Summary:
Encounters can lead to another Encounter instead of leading to a larger chamber as noted in the 24w33a article.Steps to reproduce:
1. Create a new world with the seed:504860458143421387
2. Run the following commands in order:/execute in minecraft:overworld run tp @s 1319.00 92.24 462.50 3.02 7.85 /place structure minecraft:trial_chambers 1319 -10 462 /execute in minecraft:overworld run tp @s 1308.56 -11.00 435.56 -89.67 5.283. Observe that encounter_1 leads directly to encounter_3
@Johnden I made the report a little bit more generic. Additionally I was not able to reproduce this by resizing. Can you make sure you did not click a second time in the text field?
















Video of the bug: https://www.youtube.com/watch?v=L1UnXJCFTL0
@Marcono1234
Can confirm that resizing isn't the problem here. It's only when you double click in the text field of the command block that toggles the Narrator.
Confirmed for Daylight Sensors
in 18w20c and prior it worked, unless there was a change that wasn't mentioned
So there was a change, thanks tryashtar
Not an issue anymore currently
Brown mooshrooms only spawn when a regular mooshroom get strucked by lightning
Duplicate of MC-177105
Duplicate of
MC-181499/bossbar set bossbar color changes only the color of the bar. (7 colors to choose from).
Whereas the JSON text applies to text simirarly to scoreboards, where you can change to 16 different colors.
Not sure if intended or not.
can confirm on dedicated servers
Works as Intended. Bundles are not supposed to work like shulker boxes. They can let you stack variety of items.
This also affects items, but can be picked up.
This bug is only visual. Upon relogging, the XP and items disappear.
Close as Invalid, it goes on leggings, not boots. My bad.
Sounds like a duplicate of MC-4
I think this works as intended if Looting on tipped arrows for Bogged works the same way as with the Stray
Can confirm with carpets being 2 blocks apart from version 24w03a
Possible duplicate of
MC-267966Cannot tell if this resolved issue is still WAI or not though.
Because of
MC-268627, is this issue worth re-opening? This issue might relate to why slimes can spawn when there are carpets 2 blocks apart from eachother for spawnproofing. And also can relate to magma cubes spawning in Basalt Deltas and suffocating in the terrain.This is fixed in 24w09a thanks to the UI changes.
2024-03-01 14-40-20 1-1.mp4
This is the setup with carpets along with blocks that have a 2 air block gap.
It's definitely related to
MC-267966which is resolved as WAI. But I would consider this not intended.Bug was moved to MC-269130
This bug was created from a recurring issue from
MC-267956.Possible cause is the attack speed attribute.
The slabs next to the gold I think is intended, because the quartz resembles tusks for the piglin.
If the pillar is an artistic choice why not use the same quartz on both pillars? It feels like a placeholder block. There are no quartz blocks generated anywhere else in the nether.
Cannot reproduce as well in 24w13a
Have a village or a villager with a workstation near the setup you have for the advancement. It is still possible.
I would mark this as resolved.
The chest is just very rare.
Found one from seed: -2616979038104530207.
Coords: 163 -13 -437
Can confirm
Can confirm in 24w40a
Cannot reproduce in 24w40a with manually generated and naturally generated Trial Chambers.
The reward.json loot table file contains the same loot found in vaults.
It's not that it can contain items that are exclusive to vaults. It will always contain items from vaults.