Skeletons, illusioners and piglins with crossbows have broken agility reaction when hit or walking on certain blocks when provoked
The bug
Some mobs strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.
Affected mobs
- Skeleton
- Illusioner
- Piglin with crossbow
Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- farmland
- lava
- water
- magma blocks
- honey blocks
- rails
- slabs
- soul sand
Linked Issues
is duplicated by16
relates to6
- Fixed
[Helper] gaspoweredpick- 54
- 27
- Confirmed
- Mob behaviour
- illusion_illager piglin skeleton speed
1.10.2 - 20w09a
1.10.2 16w39a 16w43a 16w44a 1.11-pre1 1.11 1.11.2 17w06a 17w13a 17w13b 17w14a 17w15a 17w16a 17w17b 17w18a 17w18b 1.12-pre1 1.12-pre2 1.12-pre3 1.12-pre4 1.12-pre5 1.12-pre6 1.12-pre7 1.12 17w31a 1.12.1-pre1 1.12.1 1.12.2-pre1 1.12.2-pre2 1.12.2 17w43a 17w43b 17w45a 17w46a 17w47b 17w48a 17w50a 18w01a 18w03b 18w06a 18w09a 18w10d 18w16a 18w20c 18w21a 1.13-pre1 1.13-pre3 1.13-pre6 1.13-pre10 1.13 18w30b 18w31a 1.13.1-pre1 1.13.1 1.13.2 18w47a 19w03c 19w08b 19w09a 19w11a 19w11b 19w12b 19w13a 19w14a 19w14b 1.14-pre1 1.14-pre2 1.14-pre5 1.14 1.14.1 1.14.2-pre2 1.14.2 1.14.3-pre1 1.14.3 1.14.4 19w34a 19w35a 19w40a 1.15-pre1 1.15-pre3 1.15-pre6 1.15.1 1.15.2 20w06a 20w07a 20w08a 20w09a- 20w11a
Created Issue:
Skeletons strafe too fast on certain blocks with incorrect AI
when skeletons strafe on water or blocks that inflict damage , they move extremely fast (1.5 times as fast as endermen), and move straight toward you. if you enchant a skeleton with depth strider with boots, they move much faster than they do on land, and they move on magma blocks at the same deadly speed!
Skeletons strafe too faston certain blocks with incorrect AISkeletons strafe too fast with incorrect Al on certain blocks.
when skeletons strafe on water or blocks that inflict damage , they move extremely fast (1.5 times as fast as endermen), and move straight toward you. if you enchant
a skeletonwith depth striderwith boots, they move much faster than they do on land, and they move on magma blocks at the same deadly speed!when skeletons strafe on water or blocks that inflict damage , they move extremely fast (1.5 times as fast as endermen), and move straight toward you. if you enchant boots with depth strider and give them to the skeleton , they move much faster than they do on land, and they move on magma blocks at the same deadly speed as when they move on water with depth strider! usually you can just spawn a skeleton in water and make it hostile and it swims faster than the player with broken AI.
Skeletons "strafe" too fast with incorrect Al on certain blocks.
when skeletons strafe on water or blocks that inflict damage , they move extremely fast (1.5 times as fast as endermen), and move straight toward you. if you enchant boots with depth strider and give them to the skeleton , they move much faster than they do on land, and they move on magma blocks at the same deadly speed as when they move on water with depth strider! usually to reproduce like in the screenshot, you can just spawn a skeleton in water and make it hostile and it swims faster than the player with broken AI.
is duplicated by
when skeletons strafe on water or blocks that
inflict damage, they move extremely fast (1.5 times as fast as endermen), and move straight toward you. if you enchant boots with depth strider and give them to the skeleton , they move much faster than they do on land, and they move on magma blocks at the same deadly speed as when they move on water with depth strider! usually to reproduce like in the screenshot, you can just spawn a skeleton in water and make it hostile and it swims faster than the player with broken AI.when skeletons strafe on water or blocks that they are not supposed to walk on, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafting. if you enchant boots with depth strider and give them to the skeleton , they move much faster than they do on land, and they move on magma blocks at the same deadly speed as when they move on water with depth strider! usually to reproduce like in the screenshot, you can just spawn a skeleton in water and make it hostile and it swims faster than the player with broken AI.
when skeletons strafe on water or blocks that they are not supposed to walk on, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of straf
ting. if you enchant boots with depth strider and give them to the skeleton , they move much faster than they do on land, and they move on magma blocks at the same deadly speed as when they move on water with depth strider! usually to reproduce like in the screenshot, you can just spawn a skeleton in water and make it hostile and it swims faster than the player with broken AI.
Skeletons"strafe" too fast with incorrect Alon certain blocks.Skeletons have broken agility reaction when hit or walking on certain blocks when provoked.
when skeletons strafe on
water or blocks that they are not supposed to walk on, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing.if you enchant boots with depth strider and give them to the skeleton , they move much faster than they do on land, and they move on magma blocks at the same deadly speed as when they move on water with depth strider! usually to reproduce like in the screenshot, you can just spawn a skeletoninwater and make it hostile and it swims faster than the player with broken AI.when skeletons strafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. just hit a skeleton in survival to reproduce, or let it walk on certain blocks like rails.
when skeletons strafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. just hit a skeleton in survival to reproduce, or let it walk on certain blocks like rails
.when skeletons strafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. just hit a skeleton in third person in survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
relates to
when skeletons strafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. just hit a skeleton in third person in survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
when skeletons strafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. just hit a skeleton in third person in survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" toward you.
is duplicated by
when skeletons strafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. just hit a skeleton in third person in survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" toward you.Affected blocks:
- grass paths
- chests
- slabs
- magma blocks
- enchanting tables
- end portal frames
- water
- lava
- air
when skeletons strafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. just hit a skeleton in third person in survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" toward you.Affected blocks:
- grass paths
- chests
- slabs
- magma blocks
- enchanting tables
- end portal frames
- water
- lava
- air
- rails
relates to
is duplicated by
is duplicated by
when skeletons strafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air, they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. just hit a skeleton in third person in survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" toward you.Edit: Can also confirm for illusioners.
Affected blocks:
- grass paths
- chests
- slabs
- magma blocks
- enchanting tables
- end portal frames
- water
- lava
- air
- rails
Skeletons have broken agility reaction when hit or walking on certain blocks when provoked.Skeletons and illusioners have broken agility reaction when hit or walking on certain blocks when provoked
when skeletonsstrafe on grass paths, chests, slabs, enchanting tables, magma blocks, and air,they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing.just hit a skeleton in third person insurvival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" toward you.Edit: Can also confirm for illusioners.
Affected blocks:
- grass paths
- chests
- slabs
- magma blocks
- enchanting tables
- end portal frames
- water
- lava
- air
- rails
The bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected blocks
- grass paths
- chests
- slabs
- magma blocks
- enchanting tables
- end portal frames
- water
- lava
- air
- rails
The bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected blocks
grass paths- chests
slabsmagma blocks- en
chanting tablesend portal frameswaterlava- ai
rrailsThe bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- lava
- magma blocks
- rails
- slabs
- water
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
lavamagma blocksrailsslabswaterThe bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- farmland
- lava
- magma blocks
- rails
- slabs
- water
This was never intended.
The bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- farmland
- lava
- magma blocks
railsslabswaterThe bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- farmland
- lava
- water
- magma blocks
- honey blocks
- rails
- slabs
The bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- farmland
- lava
- water
- magma blocks
- honey blocks
- rails
- slabs
- soul sand
is duplicated by
The bug
When skeletons or illusioners strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected
blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- farmland
- lava
- water
- magma blocks
- honey blocks
- rails
- slabs
- soul sand
The bug
Some mobs strafe on certain blocks they move extremely fast (1.5 times as fast as hostile endermen), and move straight toward you instead of strafing. Just hit a skeleton in third person in Survival to reproduce, or let it walk on certain blocks like rails, they will go berserk!
Also noticed that if you run down a hill with a horse, the skeleton will "hover" or "slide" towards you.Affected mobs
- Skeleton
- Illusioner
- Piglin with crossbow
Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- farmland
- lava
- water
- magma blocks
- honey blocks
- rails
- slabs
- soul sand
Skeletonsandillusioners have broken agility reaction when hit or walking on certain blocks when provokedSkeletons, illusioners and piglins with crossbows have broken agility reaction when hit or walking on certain blocks when provoked
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
relates to
I have a screenshot of a skeleton ramming into me and steps to reproduce in MC-104900.
this is linked to MC-104900 if the accelerating skeleton is also a bug.
rabbits jump twice as high on farmland ,fences, stone walls, and grass paths, but not many other partial blocks, to reproduce, place rabbits on grass paths, and watch closely.
this does not happen with slabs unlike MC-104900 that only occurs with skeletons.
Duplicate of MC-104900
Thank you for your report!
However, this issue is a Duplicate of MC-104900.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Duplicate of MC-104900
Thanks for the report; however this is a duplicate of MC-104900.
Thanks for the report; however this is a duplicate of MC-104900.
Duplicate of MC-104900 (happens on most blocks with a non-standard height).
Duplicate of MC-104900
Duplicate of MC-104900.
Duplicate of MC-104900
Although MC-104900 was fixed, skeletons, illusioners, and piglins with crossbows don't strafe when on certain blocks. Instead, they will move straight towards the player, regardless of how close the player is.
Affected mobs
- Skeleton
- Illusioner
- Piglin with crossbow
Affected blocks
- air
- chests
- daylight sensors
- enchanting tables
- end portal frames
- grass paths
- farmland
- lava
- water
- magma blocks
- honey blocks
- rails
- slabs
- soul sand
- mud
Since the movement part of MC-157645 was fixed, this leaves the pathfinding issues. The pathfinding issue in MC-157645 seems to be the same as in this ticket, but does not directly describe that certain mobs move straight towards you instead of strafing. If MC-157645 is not considered fixed, and instead the same as this ticket, I think that MC-157645 should be resolved to MC-174500, because MC-174500 is based on MC-104900, which adressed the incorrect pathfinding, contained more (specific) information, and was created first.
Relates to MC-104900 - can you verify if this is still an issue in the latest snapshot?
Thank you for your report!
We're tracking this issue in MC-104900, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game, you can check the Fix Version/s field in that ticket to learn more.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Resolve as duplicate of MC-104900.



this ticket is duplicated by
MC-100588Could you make a list of affected blocks?
Confirmed for farmland.
i can confirm this with grass paths, chests, slabs, magma blocks, enchanting tables, end portal frames, water, lava, and air causing agility bugs when falling or hurt which means that hitting a skeleton also causes glitches. I will edit my report on this bug. I created a new ticket that is related to this one, MC-105588
I have also confirmed this with illusioners.
Confirmed for Daylight Sensors
confirmed for soul sand
This is probably because of the AI of entities on non-solid blocks. They likely have a pathfinding glitch and want to get to the nearest solid block, but being on a non-integer Y level confuses the pathfinding. This happens with passive mobs as well, and they end up spinning is circles on top of fence blocks. This sort of bug has been in the game for a long time.
Here is a video that clearly shows the skeleton running straight at the player when on soul sand and iron trapdoors.
Edit: Confirmed in 17w43a.
I think Jeb should reduce the speed of skeletons, and reduce the difficulty of the game
confirmed for slabs
This is also confirmed for 18w19a because the skeletons (that now sink) will still swim unusually fast, which also makes this bug more noticeable.
Confirmed for 1.14.2 Pre-Release 2
Confirmed for 1.14.2
Confirmed for 1.14.4
Also it happens on the block "farmland" aswell
Skeletons swim at the same speed as the player when in water so that's intended.
@Greg Milson This was never intended. Skeletons should strafe when in water which is not happening.
Still happens in 1.15.1 ... died on skyblock (built in bottom slabs) due to a skeleton going crazy. This seems to happen on any non full block, e.g. when the skeleton is not at perfectly rounded Y coordinate
Confirmed in 1.15.1, slime blocks are also affected. Video
Confirmed 1.15.2
Confirmed for soul sand. This glitch could be a serious problem in the soul sand valley, as skeletons frequently spawn there.
Confirmed for piglins with crossbows.
Still happens in 20w09a.
This was fixed in 20w11a. The skeletons no longer have the speed issue, however, they still don't strafe on certain blocks. I made a report on the behavior without the super speed: MC-174500