MCPE-87150Nether Brick Walls and Beehives/nests use incorrect sounds
Duplicate
MCPE-93358Many blocks like Doors, Water, and Trapdoors use old sounds
Invalid
MCPE-94383Blocks make a higher pitched sound when placing/breaking than in Java
Duplicate
MCPE-107460Tilling Coarse Dirt turns it into farmland instead of Dirt
Incomplete
MCPE-108088Ghast shooting fireballs lags and doesn't play a sound
Duplicate
MC-249152Sculk Shriekers drop nothing when mined with Silk Touch
Duplicate
MC-249387Warden's digging sound is the same as its emerging sound
Fixed
MC-249440Wardens have an extremely short sniff/detection radius
Invalid
MC-249922Amethyst geodes can intersect ancient cities
Normal
MC-250947Ancient City center is completely obstructed and in aquifier
Duplicate
MC-256650Frogs don't have smooth transitions to their idle states when they stop moving
Fixed
MC-260038Sniffer does not have smooth animation transitions for some of its animations, like sniffing
Fixed
MC-260071Sniffer Digging Sounds can be heard from way too far
Fixed
MC-263331No step sounds for walking on the bottom placement of a trapdoor
Duplicate
MC-266076Copper Grates can't be waterlogged
Fixed
MC-266079Copper Trapdoors use iron sounds instead of Copper sounds
Duplicate
MC-268643Wind Charges pass through blocks that aren't full cubes
Duplicate
MC-269356Heavy Core cannot be oriented despite its blockstates suggesting otherwise
Fixed
IOS
Experimental Snapshot
Can confirm 23w07a
This is most likely intentional, as the sound is usually meant to signify what types of loot could be in it