Paul Mario Acenas Ubalde
- Magicwaterz
- magicwaterz
- Asia/Manila
- Yes
- No
6 issues
Key
Summary
Status
Reporter
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Created
Added Attachments:
Added Attachments:
Changed Summary:
Wool and Carpet doesn't stop detecting vibrations if Player walks between them
Added Attachments:
Added Attachments:
Changed Description:
Mace has the same color rarity as the Enchanted Golden Apple as opposed to
Regular Golden Apples and Enchantedequipment.Mace has the same color rarity as the Enchanted Golden Apple as opposed to Common like the other equipment.
Added Attachments:
Paul Mario Acenas Ubalde That could be a separate issue.














Yup, this is the issue. I'm not sure if glass panes have this same issue as I don't see the distortion effect.
I can confirm that this happens in 19w39a. I have managed to breed a lot of bees and at one point, the bee wanders too far from their hive that they'll either wander aimlessly or if high enough it just freezes mid-air.

Still apparent in 19w40a. I removed the flowers in these areas and moved them someplace else.
Still apparent in 19w40a

I'm playing in 19w40a and I've managed to make a small village. This time, only the unemployed Villager doesn't go to the vacant bed. They go to the house with the vacant bed but as soon they go to the door, they open and then close it, and proceeds to wander away. This process basically loops, not even using the bed. It will only use the bed if I manage to trap the villager with a block as soon as they interact with a door. Now, even if they managed to use the bed this time, they'll proceed going to this loop behavior again.
Reduce the spawn rates for Ghasts in Soul sand Valley. It is not fun navigating or even spawning in that biome. You'll get pelted by at least 2 of them when you get there and more will spawn there. It doesn't help that you'll get slowed down by soul sand, making you easy targets for Ghasts and Skeletons.
Issue is apparent in mobile devices and even on PC on different browsers as I have tried Chrome, Edge, and Firefox to log-in.
The New Dispenser traps are also generating behind walls. This is in Pre-release 1 for 1.20.5
Can confirm, here are my findings based on number of hits.
Smash attack from Mace at 10 Blocks high against a Zombie with a Full Set of Protection IV Netherite Armor:
For other circumstances against an unarmored zombie while performing a Critical Attack:
Can confirm, here are my findings based on number of hits.
Smash attack from Mace at 10 Blocks high against a Zombie with a Full Set of Protection IV Netherite Armor:
Critical attack from Mace against a Zombie with a Full Set of Protection IV Netherite Armor:
For other circumstances against an unarmored zombie while performing a Critical Attack:
The change log did not mention this at all. Thanks anyway.
This is not about Wind Burst not negating fall damage. This is about successfully hitting the target but still ended up taking damage. The expected behaviour is that the smash attack should still trigger Wind Burst after killing the target. However, there are times where Wind Burst fail to activate (death screen does not show the character flying up), or the entity dying takes priority before Wind Burst activates.
Yeah, this is the main crux with the mace. Based on when you time your hits, either you still perform damage and do a smash attack, but you also take damage (usually killing you with no protection) and have the wind burst effect or it fails, or you manage to kill the entity, smash attack activates, but the wind burst effect fails.
Here are my findings:
Render 2- Speed 190
2024-08-25 14-44-40.mkv
Render 12- Speed 512- Spectator Fixed
2024-08-25 14-42-02.mkv
Render 12- Speed 512- Spectator did not Fix
2024-08-25 14-48-23.mkv
I would like to ask the devs why Java edition considers this as a WAI feature but not on Bedrock edition. How will you achieve parity with this?
Having a PC Launcher here, I can say that load times are slower than Java. Just trying to open up Settings while in the Main menu takes several seconds to load up. I also noticed that it lags other programs just being open compared to Java, where it rarely happens.
This still happens to this day. You better patch it along with Country Lode Take Me Home.