PurpleShiny
- MrRedeminator
- mrredeminator
- Europe/Stockholm
- Yes
- No
The back of the painting uses the old wood texture, like the signs do. I thought it would change like the rest of the textures but for some reason it didn't. Like the sign, I made a texture of what it could be if it is fixed
What actually happened was...:
Describe what happened here
Steps to Reproduce:
1. Put a step by step guide on how to trigger the bug here
2. ...
3. ...The back of the painting uses the old wood texture, like the signs do. I thought it would change like the rest of the textures but for some reason it didn't. Like the sign, I made a texture of what it could be if it is fixed. Here is texture I made for Mojang if they fix this bug:
Put your operating system (Windows 7, Windows XP, OSX) and Java version if you know it here
The back of the paintings usetheold wood texture
The back ofthepaintings use old wood texture
Like the reports I made on the signs and painting, the bedrock part of the end crystal uses the old bedrock texture for some reason. And like the other reports I made, I have retextured them to look like the new texture for Mojang. Here is end crystal texture with new bedrock texture on it, if Mojang fixes it.
Like the reports I made on the signs and painting, the bedrock part of the end crystal uses the old bedrock texture for some reason. And like the other reports I made, I have retextured them to look like the new texture for Mojang. Here is end crystal texture with new bedrock texture on it, if Mojang fixes it.
Edit: I made a new item texture for the end crystal, Just saying. Idk if Mojang will use it or not, I just put it here
Yea, I noticed this as well when I tried to make only the server ping yellow bars in my resourcepack.
Overworld wood signs use the outdated wood texture on the back and front
This is also the same with the bedrock part of end crystals
And I'll add the back of the painting texture I made now.
I know, but I like to make textures.
I just make them for fun, maybe just a demonstration of what you might see it as
The terracotta got updated in the texture update, but not the stained terracotta. They are similar blocks so I thought they would look the same but different color, but it wasn't.
I even made them have new textures in my resourcepack if you want to see them.
I'll upload fixed textures soon.
This bug is probably caused
because ofthe block's changed ID and name, and the programmer art resourcepack still uses the name grass path instead of dirt path.This bug is probably caused due to the block's changed ID and name, and the programmer art resourcepack still uses the name grass path instead of dirt path.
Removed the particle part from the description, as it was fixed in 20w45a. Also removed the dropping part per PurpleShiny's comment.
The sound part still affects 20w45a.















Yea, I reported this same thing, but with a file attached with a new texture to it that I made.
MC-160719tryashtar how is that a suggestion, he just said it wasn't changed
I added the resource pack violine1101
That looks strange
Yea, I noticed this as well when I tried to make only the server ping yellow bars in my resourcepack.
Yea, I knoticed this when using a resourcepack
Mine is a little stranger though, here is a screenshot https://imgur.com/bqu20yhttps://imgur.com/bqu20yqhttps://imgur.com/bqu2
https://imgur.com/bqu20
I thought this was a feature used for silverfish proofing your house
It should play a sound
Confirmed
The pufferfish is the most scared mob in the game
Made a texture with the new colors and added it here, if you want to add it to a resourcepack.
I attached some bow textures I made
You can add them to a resource pack to experience the bow if it was changed
I have seen this
sometimes the ip and name of your servers just vanish, leaving you with servers on your list that you can't type in normally.
Just edit the server and put the ips in.
I never saw this on the search feature
Probably related, I included that there are other gui icons that use the programmer art texture.
It is the sound for falling on an anvil, you have to do anvil land not fall.
Replace block.anvil.fall with block.anvil.land
Yea could not replicate, but did notice that baby zombie villagers take damage when jumping up into 1 block spaces.
Nice re texture
This is probably caused by the block having 2 states but the entity only having one.
There is a similar thing I saw. It is where some hallways will just spawn not connecting to the entrance. So they are just a closed off hallway with rooms and spawning illagers.
Yea because spawn eggs have been separated but arrows and fireworks have not
This happened to me
Edit: the seed is 3758706049760123925 the cords are -10 y -24
I'll add a screenshot
The bottom of potted bamboo, cacti, and ferns still have no under texture with your model
An easy fix, just go into the files for them and make it the same bottom texture you have with the other flowerpots, then add each new json here
This is what is suppose to happen
Similarly, a block entity's breaking animation is off center
Using a 2d inventory sprite would fix this
Mobs can attack through blocks
I noticed this
They added new signs with the new wood textures, soon they will realize something is off
Can confirm
This is also the case when you break the door itself
It might be your computer having not enough memory to open it
Title is: Bounding box
Description is:
I put the bounding box in the end and returned to the main world. When I went back to the end, the bounding box disappeared completely.
intended
I remember a fix for this, just create a new world with the same seed or different, then go into that world's save file and copy the level.dat file. Go into the corrupted world save file and replace the level.dat there with the one from the new world (one you copied) . That fixes it for me.
Hope this helps
I can join the versions
Did this happen in survival?
This happens when the world is lagging
I attached a texture I made for a resourcepack, if you want to use.
But, it is for both sides of the sign, should I rename?
Oval Maybe with all the seed items having a separate inventory texture the nether sprouts might be the same way
Oh ok sorry I'll do that
Edit: Fixed it, didn't even realize it has problems, thanks
I think I can fix this for you
Just go into a default texture where there are no pixels colored in. The pixels are black but also 100% transparent
Then replace the empty pixels in your reourcepack with the blank pixels from an official texture
If you are using paint.net you will have to copy the pixels using a select tool
This works for me, and I hope it isn't too confusing
I can confirm, I did this before.
Do you have fast graphics on?
I noticed this, it is a problem with the jungle door because the item doesn't have the same shaped door holes.
Were you sitting in a boat?
Should just change from "an arrow" to "a projectile"
This makes the advancement possible without even brewing anything, you just put a bottle in then right after take it out.
Yea it might be now, Also a bug because the old wood textures were placed on without realizing.
Yes, because the custom helmet textures were designed so there is no texture where the piglin's ears are, so it looks like there is a space for it's ears. With the change, it makes the ears clip through the helmet.
But, for some reason, the leather cap still has a custom texture on piglins.
Have you right clicked the warped fungus on a stick? It gives the advancement when you are riding and right click it. This can be a bug as it doesn't say what you need to do.
They could have used mine as a placeholder until Jappa could make one, but idk.
You need silk touch for it to drop the egg so that is right. The particle and sound can be confirmed. It does this with cake also, but cake can't be picked up at all when placing it.
The chunk files must have corrupted somehow. They are different from your inventory and location.
This is also the case with squids.
You can turn off the waether cycle by running the command /gamerule doWeatherCycle false
I could reproduce by falling onto a waterlogged slab while riding a minecart
If this is a resourcepack that changes the texture of a modded block, then you will have to rename the "minecraft" folder to the mod ID.
How many saves do you have?
This is because when the game is offline, it won't connect to the Minecraft services which means your skin won't load. A way you could fix it is by making a resourcepack to replace the alex skin with your skin.
Try this:
/give @p player_head{SkullOwner:PLAYER}
That makes sense, but it still happens with other discs.