Rayth
- Rayth
- rayth
- Europe/Stockholm
- Yes
- No
I am creating an addon which adds "Steel" as a material in game. I made the nuggets and ingots fine, and even made armor to go with it. I then created recipes to smelt the steel armor down into nuggets, but instead of just 1 nugget I wanted 4 to come out per item so I did the following recipe:
{
"format_version": "1.12",
"minecraft:recipe_furnace": {
"description":{"identifier": "mist:furnace_steel_chestplate"},
"tags": ["furnace", "blast_furnace"],
"input": "mist:steel_chestplate",
"output":{"item" : "mist:steel_nugget","count" : 4}
}
}Now if you smelt a single item, it works perfectly and 4 nuggets are given out. If the 4 nuggets are removed, the next item will also give 4 nuggets. However, if at any time there is any of the nuggets in the output of the furnace when the next item stops smelting, it only adds 1 nugget to the output.
I've attached the pack in case something is wrong but I'm 100% sure this is a bug with the game itself due to the fact it works perfectly if the output is empty.
Replicate Instructions:
Install the pack.
Create a new world with the pack enabled.
Place a furnace and add fuel.
Smelt 1 steel armor item, then smelt another without removing the nuggets that come out.Result: total of 5 nuggets given.
Expected: 8 nuggets should be given.I am creating an addon which adds "Steel" as a material in game. I made the nuggets and ingots fine, and even made armor to go with it. I then created recipes to smelt the steel armor down into nuggets, but instead of just 1 nugget I wanted 4 to come out per item so I did the following recipe:
{
{ "identifier": "mist:furnace_steel_chestplate" }
"format_version": "1.12",
"minecraft:recipe_furnace": {
"description":,
{ "item" : "mist:steel_nugget", "count" : 4 }
"tags": ["furnace", "blast_furnace"],
"input": "mist:steel_chestplate",
"output":}
}Now if you smelt a single item, it works perfectly and 4 nuggets are given out. If the 4 nuggets are removed, the next item will also give 4 nuggets. However, if at any time there is any of the nuggets in the output of the furnace when the next item stops smelting, it only adds 1 nugget to the output.
I've attached the pack in case something is wrong but I'm 100% sure this is a bug with the game itself due to the fact it works perfectly if the output is empty.
Replicate Instructions:
Install the pack.
Create a new world with the pack enabled. (Turn on additional modding and holiday creator)
Place a furnace and add fuel.
Smelt 1 steel armor item, then smelt another without removing the nuggets that come out.Result: total of 5 nuggets given.
Expected: 8 nuggets should be given.
It's been noted on a server I play on that people who use texture packs to remove particles are still getting particles. Upon investigation, I've deduced that the cause is the fact we have education mode enabled.
Looking at the files, the chemistry folder has a particles.png file, and it seems this is being loaded AFTER global resources rather than global resources over-writing the default files.
Reproduce:
Download any resource pack which removes particles visually and enable it in global settings.
Start a new world with education enabled.
Make a beacon or drink a potion. Particles will appear.
Expected: no particles
Mouse moves out of gamewith multiple monitors
I was in game and noticed that every time i clicked it was pausing my game and doing something on another screen so decided to test.
When looking around in-game, my mouse is moving to a different screen (I have 3 and play minecraft on the center one). This happens in both windowed mode and full screen mode. If on a single monitor, you can reproduce this by using a non-maximised window.This seems pretty game breaking and actually makes the game unplayable.
Video (too big to upload): 2024-09-03 00-11-47.mkv
Update: I tested latest preview and it happens there. I tested java, and java behaves as normal. Other games are also behaving as normal.
Rayth In my experience, i usually don't have any entity lag with animals or mobs (i don't have 100 or more animals. Just 7 animals). I only get entity lag if items from 2/half double chest got exposed. And there is no issue in my spawn chunk, if there was, i should then experience that in the version 1.16.40 Hotfix. And i'm not playing on a server. It's my singleplayer world. And also my device was good/ok enough to run bedrock in 1.16.40 Hotfix. But after 1.16.100, lag completely.
Rayth reports that the temples were generating as expected in 1.18.2. (Thanks, Rayth!)
I'm unable to reproduce this. Please see if the solution provided by Rayth fixes the issue.
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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we also had a report of a patrol spawning in water last night
I've been fishing a lot over the last few weeks and can safely say i've never had issues on the WIN10 version. Tried at low level and high level and was getting levels each time.
this isn't a bedrock dedicated server specific bug. It's a bug with the new 1.13 update and is happening everywhere. It also seems to be random. I've gone through portals and ended up fine whether i have items or not, and other times i end up in random places
I've also seen them swap work stations forcing me to replace a load so they're all in the right place.
carrot farms work but potatoes dont. ive been running carrot farms for the last 4 months with no issues
Starting to get this issue as well, but only since the 1.13 update. First my villager breeder guys disappeared, then I noticed all but 1 of my iron farm villagers have vanished. All these villagers were protected with no physical way to get to them other than breaking blocks and all the blocks are still in place. Without the breeder, i need to travel over 1000 blocks to get new villagers for the breeder to fix my iron farm, as when I went to any nearby villages, they all got killed by the pillager raids going on.
my report was liked to this, I'd like to add ive seen this happen on local worlds and realms for 1.13. Not obeying light levels or spawn radius of players.
Chase piercing has NEVER gone on a bow. It's a crossbow enchantment to make them do more damage. it's basically the crossbow equivelant to power for a bow.
If this is on a realm, it's more a realm issue than the edition itself. I get this issue regularly on the realm I play on but never once had it on single player
sounds more like they've disabled multiplayer tbh
it's not a bug it's because you surrounded it in glass. if you step into it you still see the water normally.
its a bug that started in 1.13 update. When the hunger doesn't increase, your food doesn't disappear either. Haven't had it on single player, but i've noticed it heavily on realms where there tends to be more lag.
put everything else into a chest and use the /clear command if you have access to it. happens randomly with different items.
This issue is fixed in the 1.14 update that is released on the 10th and has been reported a few times already
@Eyeth the builds Prowl is talking about are towers that are built pretty high. Yes replacing villagers is easy but he's done it multiple times already and is needing to replace villagers that are pretty high up.
As for toggling to peaceful, you clearly don't even know the person reporting this bug. Go do some research and you'll see why that isn't an option. However if you like the fact they appear in your base and have the ability to destroy all your hard work on farms and such, go right ahead and keep them
this isn't a bug it's how pillagers work. The legacy console edition you previously played had different spawn rules. Since then pillagers have undergone massive spawning changes, the biggest being in 1.13 when they started spawning more commonly. They don't need to be near a pillager outpost either these are just patrols. Villagers also don't stop them spawning.
villager prices reduce after a few days (in game) of not trading with them as long as u load them, or if you buy other items they sell.
is the hopper full?
is there any redstone locking on the hopper? any block adjacent to the hopper which has redstone power going through it will lock the hopper.
I have a friend who plays on PS4 she has been able to join my worlds and i've been able to join hers fine.
I've been unable to reproduce this. I regularly go past X and Z 1000 on every world i play
try this command:
/gamerule firedamage true
It seems like someone has turned that off
make sure there are no items lying at your feet especially when bulk crafting
just an update. discussing with other people who have tested nests since I encountered this issue, the issue seems to be with nests going into shulkers first. Something about putting nests in shulkers (with bees inside) is causing them to break
@Enderkiller2540 the pick block button is not a java only feature, and is by default the middle mouse button on Bedrock edition as well. I use it regularly.
Also this is a duplicate of https://bugs.mojang.com/browse/MCPE-62234
I've noticed this happens when the hard drive minecraft is installed on has very little hard drive space left. Also happens sometimes if I have OBS open but haven't had the issue since i cleared 20% of my hard drive yesterday
should never summon the wither on the main end island anyway tbh.. that's just asking for trouble
well of course it's different from java.. almost all redstone works differently on bedrock edition to java edition. This isn't a bug.
have you explored the whole stronghold? they're large structures and the eye of ender only takes you to the stronghold. Need to explore it and find the portal and it's always pretty far in from the entrance. If somehow there isn't a portal in that stronghold (which i doubt) then the world does generate more than 1 stronghold.
https://bugs.mojang.com/browse/MCPE-62234 same thing. We did some experimentation and the bug occurs if the nest or hive goes into a shulker. I currently have a couple of chests lying around with just nests in them and cant do anything. I'm on a realm and don't own it so cant get a world copy
@GinePik that issue you're describing sounds like entity lag in your spawn area (too many animals?). The fact it goes away when you unload that area signals there's an issue in that area somewhere.
Regarding the block placing, Can't seem to reproduce. This may be down to your individual pc performance, or if you're on a server it could be server side lag.
Achievements are in "profile" not the main menu.
I think you're either in peaceful and not realised it, or you have a buggy world. I just checked my solo world and the SMP i play on and both have mobs spawning in the nether. I even went to previously unexplored areas on both to double check and new mobs appeared
Another alternative to not having mobs is someone else in the world and any dimension taking up the 200 global mob cap somehow
Further Update: On one SMP I help admin, I just had to replace the "definitions" folder as the nether was generating in stone and mobs weren't spawning anywhere. After replacing this folder, mobs started spawning everywhere and we got normal nether generation in unexplored areas.
@Kevin Neal,
Showing coordinates isn't classed as a "cheat". It's in normal game settings. Server Manger can goto the console and type "gamerule showcoordinates true" and it'll show up for all players.
I have 8GB ram on this PC. It's not so much the Ram i'm worried about (although MC is still using more than any other game) as much as GPU usage, but here are % value screenshots. I did one from the Menu and one from in world. I only really started running into these issues once we changed to render dragon and at that stage I had to drop from 24 render distance to 16 to play, and now even dropping to 8 render distance isn't working enough for me. My specs don't quite meet the "recommended" for all the stuff, but they are way above the minimum.
(screenshots added to report)
So with regard to my comment above about render dragon, I loaded up 1.16.100 (pre render dragon) to see how it performed. By default my game loads at 24 render distance, and on this version it was perfectly smooth. You can see the comparisons in the menus and in-game.
I then loaded 1.16.200 when render dragon got introduced, and instantly the difference kicked in. Laggy response to controls in game, massive GPU usage, lower frame rate. Granted 1.16.200 wasn't as bad as 1.17.10 is now for me, as I could play at a render distance of 16 perfectly fine without too much frame loss (maybe dropped to 20 at times), compared to now being at 10, maybe 15 if i'm lucky, however even at 16 render distance (and even 8 which i checked), the GPU was at max usage. The screenshot for 1.16.200 in-game was taken at a render distance of 8 chunks.
Nope. First thing I did was make sure my drivers were up to date, and I disabled vsync when we originally moved to render dragon and first encountered issues.
This issue seems to be random.
After updating servers today, all are missing recipes for Diamond, Redstone, Gold, Emerald, Lapis, Quartz and Coal blocks (maybe more).
Also related, new worlds generated in 1.17.30 release seem to be fine, but some older worlds are now also missing these recipes. I've checked my local game files and the server files and all the recipes exist in json files just not in game.
Edit: Update. all local worlds tested seem to have been on a server at some point. possible BDS affecting these worlds?
So the servers that I all checked were updated correctly (all the files exist in the server itself). I don't have up to date backups of them.
It doesn't seem to be every block that's broken. For example, all the 1.17+ blocks are fine (copper, amethyst) that I can tell, and slime/honey/bone etc are still there. Crafting table can still be crafted as well.
I've also noticed that all the worlds I've found this issue on, do have experimental features enabled (not the caves/cliffs ones but the additional modding etc) so i'm not sure if that is a factor.
I've attached a copy of a world that I saved before the server got opened publically, it was downloaded after we had a build team work on some stuff so it had been on BDS. This particular copy hasn't been opened since 1.17.0 until yesterday and it is missing the blocks. MistCraft.mcworld
Finally, I can confirm that newly created worlds are not affected as far as I've seen
Manually adding those recipes via a behavior pack didn't solve the issue either. Just tried that as a temporary fix. It seems regenerating a new world is the only solution, but this wouldn't really be a viable option for worlds that are fairly older than a few days
Update- After reading the above comments, I generated a new world with only education enabled, and the recipes are missing. It's definitely an education edition issue
Update- after letting the world run through another daytime phase, golems stopped spawning due to no work being done during the day.
Happened to me this morning. Full 24 villagers, all max level all inside a single chunk just disappeared after using "Save & Quit" from the menu. My cows in another loaded chunk which had been bred multiple times also disappeared
@Justin Major it would depend on your simulation distance. only the mobs i had in my loaded chunks disappeared where other villages outside my loaded area were left intact
currentTick does indeed increase as well
how is this a feature request or suggestion? Surely this is a valid bug since time and tick should not continue with no players online
Just had this as well with players reporting a rollback
[2022-01-28 06:27:45:139 INFO] Package: com.mojang.minecraft.dedicatedserver
Version: 1.18.2.03
OS: Linux
Server start: 2022-01-27 19:00:07 UTC
Dmp timestamp: 2022-01-28 06:27:45 UTC
Upload Date: 2022-01-28 06:27:45 UTC
Session ID: 84a35f14-e878-4309-8428-e267d252e594
Commit hash: 74c6ce6eb10dfe6b481aa14578b375b50a5d2028
Build id: 7966228
CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293Crash
[2022-01-28 06:27:45:139 INFO] at clone (UnknownFile:?)
Failed to open curl lib from binary, use libcurl.so instead
Unable to replicate on 1.18.10. This was a known issue in 1.18.2 so maybe double check your switch is up to date? Could also be unique to switch
I don't see how this is a bug. How would you expect the game to "give" you more than you can fit in your inventory?
I'd like to add that servers affected DO have `server-authoritative-block-breaking=true` in their server properties which previously removed this bug.
Also tested on single player so it does seem to be a server (possibly realm) issue
Update:
Custom skin FILES work if I upload the file manually, however skin packs and marketplace items aren't showing and don't even show preview if I click them in character editor
Started watching console again after the new logging got added but doesn't appear to be anything new.
Some things I have noticed:
BE includes every device that runs it. Android, iOS, switch, xbox, playstation and windows 10/11.
HOWEVER, If you buy it for android, it's linked to your google account you bought it on and can install it on other android devices. If you buy on iOS its linked to the apple account.
If you buy the windows edition, you can then use that windows account on your pc. I'm not sure about also crossing that onto xbox.
you do NOT have to play on the account that bought it. For example, I own the game on one microsoft account, however my XBL account is a different account and I use that to play
Updated. affects both current release and latest preview.
Update. Marketplace items aren't loading for me in preview, however skin packs on my account are working. Lost my old skin-pack so can't test local ones atm
We're encountering this same thing and found it to be related to certain areas in the game loading. Suspected corrupt chunks and you just happen to be logging in to one
That's not a bug then it means your PC or network is running on IPV6, but surely you should just be using 127.0.0.1 or "localhost" as the address?
Upon discussions on discord, it seems that the "Equip" button has been removed from the skin editor. Someone managed to fix it using a resource pack but this is obviously not a perfect solution.
This sounds more like an internet issue on your end. I regularly join worlds with friends when working on projects and have been doing so successfully for the last 8 months+
That's not really a bug, it's called entity lag. Basically you have so many entities your device can't handle it.
Fall damage is falling to the ground from height. Elytra damage is kinetic energy damage and I wouldn't expect it to be prevented by fall damage. Therefore, what you have here is a feature request not a bug and should be posted on the feedback site.
Affects 1.19.20 as well. I just started a new family realm and get this trying to add one player sleep addon. Have to exit MC and then the addon isn't actually applied to the world. Tried applying before upload but as mentioned, doesn't stay on the world after upload
Probably clear the cache on your browser. I got the correct version about 30mins after release perfectly fine
This has nothing to do with java edition. He's asking if you are creating the world for a bedrock SERVER or just can't create the world in general? You've reported this as a bedrock server bug
I just ran the bedrock_server exe file and it told me it was running 1.19.20. Easiest way to verify version
I'm curious,
Why are you running the server on a VM on the Same PC you're attempting to play with??? Why run it on a virtual linux machine at all rather than just using the Windows BDS Software?
Crawling is an experimental toggle per-world.
Nevermind, restarting my PC solved this issue. Still weird it happened.
After doing a ton of testing to work out why one of our servers had a completely empty allowlist, it appears if the server shuts down and starts up, any users in the allowlist.json file who do not have an XUID are completely ignored when the allowlist is loaded into the server, and then when any change is made (via the allowlist add/remove command) it removes those users from the allowlist. Prior to this, all we had to do was "allowlist add Name" and then they'd join and it would populate that XUID, and remember them even if they joined or not. I suspect this is also the issue occuring in
BDS-18545Edit: as a Note I actually tested this on a brand new server, not an established one. So the number of users in the allowlist has 0 impact.
as a note this is also affecting 1.20.13 BDS
This is the same as
BDS-18537.press F1 or press Escape > settings > video > show hud
Duplicate of
MCPE-182594The latest version is 1.21.20 not 1.21.2. He's obviously on that version
Confirmed.
Steps to reproduce:
1. Place a hopper
2. Put a detector rail on top
3. Place a hopper minecart or chest minecart on top of detector rail
4. Put items inside minecart
Expected Result:
Actual Result:
@Psyionysus it's a bug/glitch that players were abusing. It's not a feature. And sand is renewable, just not reliably.
Nevermind close this. restarting my pc fixed it.
Not all villagers need a workstation. 75% of the villagers must work to spawn a golem. If you have 20 villagers, 15 need to work.
The fact that iron farms function differently between the versions is already a parity difference. That's not going to change anytime soon.
This isn't a bug. It's part of the mechanics.
The maximum distance the player can be from the village for iron golems to spawn can be calculated with this formula:
Horizontal = (8 * Simulation) + 32
Vertical = (8 * Simulation) + 12
Also affects 1.21.40.22 preview
@GoldenHelmet
MCPE-186728has videos attached where it affects local worlds and servers.Regarding Prowls comments about entities clipping, I've been experiencing this since 1.20 in my iron farm design which has villagers side by side separated by trapdoors. One villager could clip to a specific side. Also on the same corners prowl mentioned.
(1) Minecraft Windows 10 Edition - How To Fix The 37% Loading Screen Crash (Quick & Simple Tutorial) - YouTube this video shows how to fix it