Block Lag and Sound Lag
This ticket was reported fixed in the 1.16.210 changelog.
For ongoing issues with block placement, see the following:
MCPE-48914
MCPE-65291
MCPE-112420
MCPE-114259
For other ongoing lag issues, please search for an existing ticket or create a new one. Thank you.
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- Redmi 7A
- OnePlus 7 Pro
- iOS
- PlayStation
- Windows 10 device
- Bedrock Dedicated Server
- Amazon
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
- falling block (eg gravel) animation is slow and buggy
Linked Issues
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- Fixed
Jonah Murray
- 324
- 139
- Community Consensus
- 435108
- Multiple
1.16.220.50 Beta - 1.16.201 Hotfix
1.16.220.50 Beta 1.16.210.60 Beta 1.16.210.59 Beta 1.16.210.58 Beta 1.16.210.56 Beta 1.16.210.55 Beta 1.16.210.54 Beta 1.16.210.53 Beta 1.16.210.51 Beta 1.16.210.50 Beta 1.16.200.57 Beta 1.16.200.56 Beta 1.16.100.59 Beta 1.16.100 1.16.101 Hotfix 1.16.200 1.16.201 Hotfix- 1.16.210.55 Beta 1.16.200.57 Beta 1.16.210
Created Issue:
Block Lag and Sound Lag
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
is duplicated by
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- iOS
(For those players affected, please could you please mention your device in the comments below.)Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds*
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- iOS
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
Delay in block sounds*Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- iOS
- PlayStation
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
relates to
is duplicated by
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- iOS
- PlayStation
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- Redmi 7A
- iOS
- PlayStation
- Windows 10 device
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- Redmi 7A
- iOS
- PlayStation
- Windows 10 device
- Bedrock Dedicated Server
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- Redmi 7A
- iOS
- PlayStation
- Windows 10 device
- Bedrock Dedicated Server
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
- falling block (eg gravel) animation is slow and buggy
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- Redmi 7A
- iOS
- PlayStation
- Windows 10 device
- Bedrock Dedicated Server
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
- falling block (eg gravel) animation is slow and buggy
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- Redmi 7A
- OnePlus 7 Pro
- iOS
- PlayStation
- Windows 10 device
- Bedrock Dedicated Server
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
- falling block (eg gravel) animation is slow and buggy
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Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- Redmi 7A
- OnePlus 7 Pro
- iOS
- PlayStation
- Windows 10 device
- Bedrock Dedicated Server
- Amazon
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
- falling block (eg gravel) animation is slow and buggy
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This is affecting my system is well. Playing on Xbox One on a 10 person Realm.
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Block lag when pushed by a piston[^Screen_Recording_20201210-103439_Minecraft.mp4]
General Lag IssuesThis ticket was originally limited to lag issues associated with blocks and sounds. It is now being used to track general lag issues in 1.16.200 or later. When commenting, please briefly describe when you notice the lag and tell us your platform. Thank you.
Original Description:
Ever since 1.16.100 released, I have been having several issues with blocks being placed. The game registers that I have placed blocks however visually I cannot see them. The game eventually corrects this and places them all at once after about 15 seconds or so (on average, sometimes shorter sometimes longer).
Whenever this occurs there is also an issue with the sound. Other blocks can be broke and placed and visually show even when the above issue is occuring. So I'll place a string of 20 Birch Wood Planks and visually they will not show however I can mine and break torches and place torches and these will visually appear as they should even while the Birch Planks are still trying to render (not sure if thats the right word). During the time the blocks are trying to render/load sound cuts away except footsteps. So no sound for breaking, placing, taking damage, from MOBs, etc. except for footsteps when walking. Sound returns once the blocks render/load.
Not sure why this occurs.
Update on this issue:Original report was for Switch, but this is also affecting other platforms (keep updated):
- Nintendo Switch
- Android
- Redmi 7A
- OnePlus 7 Pro
- iOS
- PlayStation
- Windows 10 device
- Bedrock Dedicated Server
- Amazon
(For those players affected, please could you please mention your device in the comments below.)
Issues noticed related to this includes (keep updated):
- Invisible block placement (~15 second delay until they appear)
- Delay in block sounds
- ender dragon is very jittery and laggy
- falling block (eg gravel) animation is slow and buggy
is duplicated by
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I'm in version 1.16.200
I have encountered several problems since the 1.16.100 update:
1) Pillagers and villagers along with zombies behave strangely
2) Whenever I am creating a world with very few mods or vanilla the loading is very slow
3) When I go into the settings there is a slow loading and sometimes it crashes
4) There are no images in the Minecraft objectives yet.
5) There are still a lot of block and entity delays, there is also a lot of lag and chunks loading is slow
I have a Samsung A10 and in the game I have the default render distance which is 8
I hope it was useful to you 😁
ReyBad98: Unfortunately, we can't do anything with a list of bugs like that. Every bug needs to be in its own report.
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lagging only the first 2-3 minutes.
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Nintendo Switch - Bedrock 1.16.100
After my world loads, it lags for about 5 minutes and then pulls through.
Chunk loading is worse.
Blocks won't disappear for a minute after dropping and don't render quickly.
Sleeping villagers are flying across the night sky.
Menus and inventory take forever to load.
Sound effects lag.
Doors render slow for opening and closing.
Item frames are dull. The items don't look as good in them since 1.16.100. Fix them please!
Cured villager's discounts aren't worth it anymore. Ruined my discount store.
I'm using vanilla Minecraft. No resource packs, texture packs, etc. Lowering chunk loading distsnce didn't help.
Gotta hotfix fast!
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Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Also, please be respectful to the employees who work on this game when reporting an issue.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we're already tracking this issue in MCPE-105892.
If you have any additional information, please head over there and comment on the ticket so we can get this sorted out as soon as possible.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
For lag issues affecting mobile devices and consoles starting with 1.16.100, please use MCPE-105892.
Thank you for your report!
We're tracking this issue in MCPE-105892, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues in Discord or Reddit
Thank you for your report!
We're tracking this issue in MCPE-105892, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues in Discord or Reddit
Thank you for your report!
We're tracking this issue in MCPE-105892, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues in Discord or Reddit
Thank you for your report!
We're tracking this issue in MCPE-105892, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues in Discord or Reddit
Thank you for your report!
We're actually already tracking this issue at MCPE-105892, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated. Please mention your specific device there too.
If you haven't already, you might like to make use of the search feature, to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-105892, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated. Please mention your device there too.
If you haven't already, you might like to make use of the search feature, to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-105892, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-105892, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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We're actually already tracking this issue at MCPE-105892, so I will resolve and link this ticket as a duplicate.
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MCPE-105892 reports that other mobs can also be seen floating, and that they cannot be interacted with. So apparently this problem isn't limited to sleeping villagers.
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Me personally I notice a major improvement on iOS, here is some documentation:
iPhone SE 2nd gen:
Before 1.16.100 - 24 chunk render distance: 15-30 FPS
After 1.16.100 - 24 chunk render distance: 30-60 FPS
iPhone 7:
Before 1.16.100 - 24 chunk render distance: CRASH
After 1.16.100 - 24 chunk render distance: 20-40 FPS
I think as far as I can tell about performance being improved is true, though I think due to MCPE-105892 that causes it to seem worse due to entities and related stuff lagging out. Now I'm not saying this issue is fixed, I personally can still reproduce but chunk loading is definitely better, and looking into coding it's been refined and shortened to help performance. Now do keep in mind I tested this with an iPhone SE2, iPhone 7, Xbox one and a lower end Win 10 PC for these results. But the main cuase of this issue seems to be the game being unable to allocate the devices RAM properly and CPU usage, I'm looking into the coding and hope to find more. Thanks for reading!
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Hey there!
Does MCPE-105892 describe your issue?
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However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets.
Anyways both bugs are already logged: MCPE-105892 and MCPE-101202.
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We're actually already tracking this issue at MCPE-105892, so I will resolve and link this ticket as a duplicate.
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We're actually already tracking this issue at MCPE-71243, MCPE-101202, and MCPE-105892 so I will resolve and link this ticket as a duplicate.
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Does MCPE-105892 describe your issue?
Thank you for your report!
However, this issue is Invalid.
This is related to a different project. Use one of the links below to go to the correct project.
– Minecraft: Java Edition — Windows, Mac, and Linux
– Minecraft Launcher — Bugs about the Minecraft Launcher specifically
– Minecraft: Bedrock Edition — Gear VR, iOS, Android, Windows 10 (from the Windows store), Xbox One, Windows 10 Mobile, Fire TV, Nintendo Switch, and PS4
– Minecraft Earth — AR Compatible Devices
– Minecraft Dungeons — Action-adventure title set in the Minecraft universe
Please don't forget to search for an existing issue matching yours in the appropriate project before raising a new one.
The first and 2nd issue is MCPE-105892
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We're actually already tracking this issue at MCPE-105892, so I will resolve and link this ticket as a duplicate.
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Thank you for your report!
However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets.
However, please review the Bug Tracker Guidelines before creating new reports. Be sure to search for an existing issue as it is likely to have already been reported. The delayed sound issue is reported as MCPE-105892.
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This might be a lag artifact. Maybe it falls under MCPE-105892.
I have made a report of the same problem: MCPE-107501. I was tolld that there are many copies of it so you shuld check ticket nummber: MCPE-105892
They are collecting all possible info there. There will be a bot who is going to tell it to you anyway
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Thank you for your report!
However, this issue is Invalid.
For the block lagging issue it is MCPE-105892
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets.
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Thank you for your report!
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Thank you for your report!
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Duplicate of MCPE-105892
Thank you for your report!
However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets.
However, please review the Bug Tracker Guidelines before creating new reports. Be sure to search for an existing issue as it is likely to have already been reported.
Some of the issues you've mentioned have already been reported:
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Thank you for your report!
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Kevin Jelly: Sorry, the bug tracker is staffed mostly by community volunteers, not Mojang employees. We have no inside information on a fix date. Also, software development is highly unpredictable at the time scale you're thinking about, which is why you never see Mojang announce a release with a date more precise than "Summer 2021".
Ted Liu: The performance issues you're talking about aren't limited to floating/disappearing villagers, so we're not tracking it on this ticket. You may want to watch MCPE-105892, which tracks general performance problems in 1.16.100, and/or MCPE-71243, which mentions it in connection with invisible entities of many types. Any lag that's being caused as a side effect of bugged entities (i.e. the issues reported on this ticket and 71243) will presumably go away when the entities are fixed, so doesn't need to be tracked as a separate problem.
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This issue, together with MCPE-105892 for 1.16.100 and later, has been fixed in the 1.16.200.57 Beta release. Provided no further problem is found with the fix, it will be included in the next full release. Until then, we will leave this ticket open.
No date for the full release can be given, but they're looking at releasing it in weeks, not months, if all goes as expected.
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Duplicate of MCPE-105892.
Duplicate of MCPE-105892.
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Thank you for your report!
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Duplicate of MCPE-105892.
Duplicate of MCPE-105892.
Duplicate of MCPE-105892.
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Duplicate of MCPE-105892
Duplicate of MCPE-105892
bbluedepp They are tracking this issue in MCPE-105892 (or MCPE-74696), but please don't say like ''please fix this bug, resolve this problem''. Saying these doesn't change anything. There are hundreds of issues in the game, and developers trying to their best to fix these issues.
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We're actually already tracking this issue at MCPE-71243 and MCPE-105892, so I will resolve and link this ticket as a duplicate.
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Matthew Little They are tracking issue that you mentioned in MCPE-64344. MCPE-105892 and MCPE-64344, both are separate issues.
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Duplicate of MCPE-71243, MCPE-101202 and MCPE-105892. Please only put one issue per report.
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Thank you for your report!
However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets.
However, please review the Bug Tracker Guidelines before creating new reports. Be sure to search for an existing issue as it is likely to have already been reported. At least some of these are covered by MCPE-71243 and MCPE-105892. Please also note that general game issues should be reported in the MCPE project unless they only happen on a Realm.
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Duplicate of MCPE-105892
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Does MCPE-105892 describe the issue?
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This would probably be a duplicate of MCPE-105892 but since you fixed it then it will be resolved as Cannot Reproduce.
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Duplicate of MCPE-105892
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or rather, duplicates MCPE-105892
that ticket is now tracking general lag (including fps) instead of block/sounds lagging
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However, we're already tracking this issue in MCPE-105892.
Lag has been a common occurrence on all platforms ever since the release of 1.16.100. If you have any additional info you'd like to add, feel free to add a comment on MCPE-105892.
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Is it possible to undo the update on the Switch? The game is unusable.
Ender Dragon is very jittery on Playstation 4
Ye , gaming is lagging a lot more like it was before the 1.16.100 ..
Device : Redmi 7A
Ive tried everything to reduce lag but nothing has worked
I also have it on a Windows 10 device. Noticed with beacon effects timing out and flowing entities bouncing back.
My Friends and I run a bedrock dedicated server and I've heard from most of them that they encounter it as well, on and off the server. Disabling server-authoritative-movement helped the lag issue but did not eliminate it.
Samsung galaxy tablets a7
On my tablet the new mojangstudios screen is not even working
I have Samsung Galaxy Grand prime plus
bad performance on the load of chunks and Fps low and laggy also world loading very slow and take long time
My phone: Android 7.1.1 Gionee S11 Lite. Game optimization is very poor.
My smartphone: Galaxy A01
I am having serious lag and performance issues on my PS4 too. It takes my PS4 around 10 minutes to open Minecraft while on the iPhone it opens in 30 seconds. By the time I get to the main menu, the game freezes up a lot and doesn’t even load my skin. With servers, it sometimes just keeps me on the loading screen forever and if I try to press leave it just freezes and doesn’t do anything. As a result, I have to boot Minecraft back up again and hope to not get stuck on the Mojang Logo screen. This game has serious issues with performance and is practically unplayable until they are fixed. What is disappointing is that I bought the new Star Wars pack but I can’t play it. I am looking forward to the Caves & Cliffs update, I love mining, and I hope this issues are fully fixed by then.
My phone: Huawei Nova 5T
I have no problems playing in my 260MB world prior to 1.16.100,but it started heating up when playing after I updated. The display is choppy and chunks load very slow and tend to bump into unloaded chunk borders when flying in creative or with an Elytra
I play in Motorola moto G7 play, and since 1.16.100 i am having very bad fps
Hi shamans, I have lagat, my phone Redmi Note 8 Pro, optimize please
As an owner of a Nintendo Switch with Minecraft 1.16.100 on it, I can confirm this. This could also be a separate bug but menu navigation tends to be very slow as well.
I play on Redmi 7 and I go to the worlds for a very long time and optimize on the server please
My phone: Xiaomi Redmi 4X
I'm experiencing A LOT of lag spikes too I had around 40 - 60 fps, I'm using resource pack (Bedrock tweaks - never had any lag problems with it) and I'm also using a shader (which removes the selection circle - never had any problems with it too) and after this update I'm still using the same resource packs and have around 15 - 35 FPS, it takes long for game to respond like clicking a button and opening a door with it, or the sounds are delayed too or opening inventory takes like around 1 - 3 seconds. I hope this issue gets resolved quickly.
Edit: I deactivated all my resource packs put the video settings to lowest as possible and it still lagged (I had around 25 fps) I also discovered that if I load new chunks really quickly, they don't actually load and even the already-generated terrain is on some blocks unloading and loading quickly (like flickering between it).
Edit 2: Inventory is really laggy too, it takes too much time to move item from one slot to another slot and sometimes (after you open inventory and its lagging) there's a glitch that when you click for example the open inventory button, you need to click little below it and basically what that is, is that Minecraft thinks you are clicking higher, than you are actually clicking (and this bug was in lower versions too).
Edit 3: I also think that this is a rendering issue because it takes long to play the sounds and probably the game plays the sound when what did you do, is rendered, same thing with opening world and loading chunks... etc.
I have the exact same problem on my Xbox (Bedrock Ed.).
For those affected, can you please remove any packs and see if you are still having the same issues?
I am playing on Windows 10 edition (GTX 1650 - i5-9900k) - I am having pretty large performance issues- it is not at all relating to particles etc. Just commands, entities and blocks. Commands are running REALLY slow - my always active command is only running like 4 times a second - 5x slower than usual. An enderman in the world was also stuck mid air, it's collision box was moving like normal, but it's body and it's animations were in a completely different place. Eating seems at least 2x slower - I assume with lag. I have tried removing the pending tick data to see if it's a world issue - nope.
Thank for your help Jay!
I'm playing on the original Xbox One so I was already having some lag at times, but things like the block placement being invisible listed above, the environment taking much longer than normal to load in, as well as a significant increase in lag while moving around has occurred since the update. I don't currently have any packs in the world I'm using. I have also noticed that similar to the issue with the ender dragon listed above, ghasts seem to be much more jittery in their movement and they are much more difficult to hit with arrows with some passing straight through them.
Nintendo Switch.
I will add that I was trying to take a long minecart ride after updating to 1.16.100 and the lagginess/jitteriness of it made it such that it was seemingly faster to just run along the tracks.
Also encountered invisible mobs in a cave. I was taking damage from nowhere. Didn't know what was going on so I just ran ahead and encountered two zombie standing frozen in place. I attacked them but did not die without a long pause.
I never used texture packs and always had good fps, but since 1.16.100 my performance has been horrible. Pls release a hotfix until end of this month!
[Mojang] Mega_Spud (Jay Wells) I have removed all my resources pack from Global Resources and I removed my world's resources as well as my behavior packs. But after doing that, for me the lag start only when I enter my spawn chunks (that is the area where my base, farms, and most animals stay). The lag soon go away after when I unload the chunks. In my world, I'm currently standing below my iron farm (FYI, my iron farm is far from my spawn chunk) and I have no lag, everything is smooth. But after when I go back to my base, the lag appears drastically. This is how I started getting lag, for everyone else will hve different experiences. And my device is Huawei Y5 2019.
On the Vivo y11 device, you notice a long loading of the world, lay blocks (When you put blocks, spill liquid and set something on fire, all this happens a couple of seconds after you hit the screen, but the block hitbox is already shown)
There is also a bug with sound (or rather, its delay when you place a block, break a block, set it on fire, etc.)
@GinePik that issue you're describing sounds like entity lag in your spawn area (too many animals?). The fact it goes away when you unload that area signals there's an issue in that area somewhere.
Regarding the block placing, Can't seem to reproduce. This may be down to your individual pc performance, or if you're on a server it could be server side lag.
The mobs do not appear in the areas where there is no darkness even increasing the distance by default there are no mobs as before and there is more lag and before that did not happen there are even mobs floating like the villagers and that did not happen before.
Playing on the Switch.
I have noticed some lag issues too. Namely what appears to be frozen mobs. I can’t hit them but if I go near them they try to kill me in their normal way, but all I see is the mob frozen some distance away. For creepers, I see the flashing animation on the frozen mob before it blows up right next to me. On screen the mob is still some blocks away.
I am seeing stuck minecart hoppers too. These stop at 3-4 times an hour when I am afk nearby. No chunks are unloaded etc as I don’t move. I have to break them, which seems harder than normal as they don’t respond immediately. This could be lag induced ? Maybe?
I play on a s7 edge my most serious problems are the server-type lag in a world of my own as if I were on an external server with bad internet but none of the 2, on the other hand the villagers when they go to sleep they become invisible or find themselves lying out of bed and finally the chunk load is pretty bad compared to 1.16.40
I have seen 2 things playing on my Xiaomi Mi A2
1 lag loading chunks
and 2 when moving items over water and ice these "teleport" and do not go smoothly
The frames are almost the same, but my problem is with th chunk loading. My device has 4gb of ram so 30-33 is always my fps and my device Vivo v7.
The frames are the same as the 1.16.40 version but when I updated it to 1.16.100 the chunk loading became slow and there are latency on sounds and block placements, the device I am using is Oppo A3s, I know it's not the best device but it wasn't like this before the update.
Same on Xbox realms
Also hard lag with villagers laying on the floor and thru doors.
Also horses frozen in place and sunk into the ground.
Bees frozen in place.
Noticeable on PS4 since updating to 1.16.100. Even when clicking out of my inventory, I watch the world redraw in front of me whereas it used to be instantaneous. Other than this issue tho it's a great update.
@Mega_Spud, I did what you recommended, I removed all texture and resource packs from my client. I'm still having the lag issues. It is random, I can be working in one aera and suddenly i get a huge lag spike, Leaving and returning to the aera, save and reload, does not solve the problem. The only thing that resolves it is time spent in an aera, after which it returns to normal for a brief time before the lag issues start up again.
My world size is only 280 mb so it's not caused by bloat.
CPU Usage hovers around 10-20% utilization for the for the Bedrock_server.exe, 30% for the Minecraft.Windows.exe client
Ram usage 580mb for the Server, 890mb for the Client
There's no resource hogging that I can see for either app.
The resource usage doesn't change much when it's lagging.
Followed one here I think is separate.
Playing on the BDS server with Xbox.
Before the update had no problems. Those playing on mobile devices would lag.
After update it was crippling lag. Not sure think it's tps.
Had huge sorting system. Had old and new one before update no problem. Just down to one.
Zombie spawned xp farm, raid farm, iron farm, bamboo farm, honey farm, turtle farm, wool farm are in this area. It was well stress tested.
Lag was mostly around storage, xp and raid farm, bee farm and water.
Nothing was new after update. Nothing that had not happened before.
Had over 100 drowned in water all with armor, swords, pilligar banners. They seemed like turned zombies or husk. After they were killed lag better at water.
Killed off half bees. No change at bee farm. Another smp player said no lag at his bee farm.
Lag seems concentrated near, scaffolding, chests, red stone and hoppers. I also have large area dug out under area to y5. To improve spawns. Floor lit up. But possible lag from light changes after update.
Large sorting. Easily 200 hoppers or more in large area. Capped most if not all open hoppers with glass or full block. That used to reduce lag. Also glass is next to water for start of future aquarium maybe.
Seemsd to have surrounded the lag. Does not seem it's unloaded from active chunks to exit lag field.not noticing the sound issues. But usually have sound down near raid farm.
Other redstone builds not seeming to have the lag. Also seeking large number of fish in area. Used command /w @a @e it showed a massive amounts of cows, chickens, xp orbs and massive drowned loaded.
One player thinks it might be pending ticks? Not sure. But we were able to surround the lag. Can anyone else having this as of 1.16.100 on their lag field?
block placement used to be so good in 1.12. It is garbage now. Please fix
I have mi redmi 8 before the update the game ran pretty well
But now there is no frame lag Or frame drop. The following problems are present:-
1.sound lag(when breaking a block for eg. Dirt sound comes out after some time approx. 5 seconds)
2.block lag(when breaking a block the block does not disappear it is not present but visually it is for 5 to 10 seconds)
3.world loading time(before the update it took max 30 seconds to join a world but now it took me more than 5 minutes to join a world)
4. Nether Portal problem(the nether portal is slow and when you go inside it takes another 5 minutes to generate the nether)
Overall I for one think that this update messed with the game ticking and has made it slow
Please fix this bug because this reduces the smoothness and the flow of game.
This problem also switches to the vivo device, I am using the vivo 91C
Most likely high spec windows devices will not be affected
the problem is for 2gb / 1.5gb ram
for the players Don't use this version
Effects me terribly on Xbox One.
BTW, just added another report to the 'duplicated by' list and I did search. Your search engine needs some serious TLC. Should list latest reports first.
I am running no packs, just vanilla bedrock. I just finished a build in the nether that requires a hopper car to run some distance back and forth in a grid pattern. During testing the cart didn't return to its station. I went looking for it and found it stalled near the far end of the grid. I went to troubleshoot this but found that I could not interact with it in any way. I couldn't check its inventory nor could I break it. When I tried to push it I walked right through it. I saved and reloaded and the car was back at its station and I could interact with it normally.
I will confirm the comments above and the original report. Blocks are breaking seconds after I hit them with the sound following later. Even opening a chest takes a second or so. Finally, the ghasts are now teleporting. The freeze for several seconds then zip, warp speed.
Something similar happened to me. I was in my iron farm replacing the working stations because my villagers unlinked (other bug that I hope is gonna be fixed). The villagers were in water sources and I accidentally broke all the blocks that were keeping them in place. In theory they should have started running out of that “cage” (there were like 8 villagers in the same block) but they stayed there, even if the water was already flowing out. I tried then to replace the blocks so they couldn’t escape, but even if the block were disappearing from my hot bar, no blocks were placed. Also, some villagers started to burn while they were still there in water. So tried relogging in and now all the villager were out of place, so basically also before I relogged in, the game considered the villagers already out and some of them fell into the lava for the golems, but I couldn’t visually see it.
iOS 14.0
Game version: 1.16.100
Switch plain Bedrock. Same Problems as some already mentioned:
-Buildling and Breaking blocks visual lags
-Graphic buildup of the landscape lags
-Mob movement gets stuck or speed up
-Arrows don't hit tragets (flies through mob)
-Getting damage "from nowhere".
-Opening the trade menu results in extreme loading time out or crash
-Cart movement slow or just gets stuck
-Split screen 2 Player: Landing in lava for no reason when entering the Nether Portal, just to end up in front of the Portal as usual with lava damage taken (!!??)
Rayth In my experience, i usually don't have any entity lag with animals or mobs (i don't have 100 or more animals. Just 7 animals). I only get entity lag if items from 2/half double chest got exposed. And there is no issue in my spawn chunk, if there was, i should then experience that in the version 1.16.40 Hotfix. And i'm not playing on a server. It's my singleplayer world. And also my device was good/ok enough to run bedrock in 1.16.40 Hotfix. But after 1.16.100, lag completely.
Even placing Boats have delay.
I ALSO HAVE THIS ANYONIG LAG MY DEVICE IS WIKO SLIDE 2 ,PLEASE FIX IT !!!
I have Android 8.1 with 1gb ram and 16gb rom really really laggy even before update but now its much worse.
Everything is laggy. Everything. Loading, moving, block placement, sound. Game’s unplayable. Much sadness. Was gonna explore the elder city this weekend. Impossible to do this. My Power IV villager has disappeared as well. How this has come about from such a reputable company is baffling.
Switch no resource packs or add-ons.
Same Problems as some already mentioned, block use has visual lags, severe rendering and lag issues upon opening world, not huge only 135mb.
Inventory hot bar and trading menu takes forever to load.
Redstone light lag issues are the worst, if I turn on my flashing Xmas tree game is unplayable.
I hope these issues gets high priority as overall in-game experience has been severely affected by this update.
Also affecting the Xbox Bedrock version, most noticeable when breaking blocks in the nether, other obvious lag can happen when fighting blaze mobs. random fire will come from thin air and blaze will look stationary.
I was using the the Natural resource pack but game size is only 38mb.
By far the worst update yet, created several other issues.
Every time i open minecraft on amazan fire 7th gen tablet it takes along time to load and it is laggy and it crashes 1 minute later.
I have also noticed, Nintendo Switch, that Running, Walking, or Flying, s small number of blocks (30-50) in front of me will render, and when I reach the unrendered location, it will take 15-45 seconds to begin to render further. This happens in new locations, and old locations. Around my "house" when I first start up the game, when I respawn, or just out exploring.
I have had issues with villagers/villages after the update and it causes lag spikes when ringing the bell. They have also been moving whilst sleeping. I am also experiencing elytra issues that caused me to die just from falling 2 blocks at full health.
https://youtu.be/Zx8QKNUFmO4 There is my experience with block jittering
Samsung galaxy j7 pro has too much lag after 1.16.100 and there is a serious delay in chunk loading
Yep this sound similar to what i am experiencing, but just to add i am having lag on everything I do or every mob i see cant list them as it would be endless.
Experiencing similar issues
Samsung Galaxy A71 5GUW
If you could remove mine. Found sources. There were many pockets of mobs. And a issue with add on. But did not have issue before update.
Nintendo Switch
Loading game very slow or not at all.
A lot of lag moving in game, mostly when starting.
when above lag happens, sound gets stuck in short repeating loops until lag clears.
As noted by others, blocks placed or removed to do show as having done so for a few seconds.
sometimes areas right in front do not render at all for a few seconds, leaving a see through area for quite some time
Same my game lags horribly and when I place a block it appears like 1 minute longer
Samsung J6
Same problems here. On my blackbird A80 Pro android phone,and also on my DuozDuoGo YesTelx7_EEA android tablet.
This happens to me.
Same issue on Windows 10 without resources/behavior packs.
I have also noticed significant lag when breaking blocks as well as when placing them. At times, up to three or four seconds would pass between the block animation finishing client-side and the block item actually appearing. I also noticed lag in picking up items, and I would sometimes have to stand next to/on top of items for two or three seconds before they would be picked up.
I am playing on a Windows 10 client connected to a BDS server on my LAN. The CPU load on the server was around 60% of only a single core, with negligible CPU load on the client and an average ping of 5 ms.
[Mojang] Mega_Spud (Jay Wells), I don't have texture packs and add-ons installed, but I still have a problem.
If you have a copy of the world available, you might like to upload a copy of it for investigation.
If the world is larger than 10MB you can upload the world to OneDrive or a similar file sharing site, and then share the link.
I have the same thing on xbox one x
I have more problems like freezing for few seconds
Villagers fly from their beds
Villagers teleport
Mobs only appear when i am too close
I play on Xbox one s, and I notice some things not mentioned in comments:
1. Beacon effect acts weirdly, it should renew at 11 sec, but it renews randomly sometimes at 8, sometimes at 2, sometimes the effect wears off completely and renews after a few seconds although I am standing on the beacon.
2. After breaking blocks the item falling animation keeps repeating and you will notice it if you break a block in the air it or break block and let the item fall in flowing water.
Edit1: I have also other issues mentioned above but all of that affects me in my base area where everything is (my base, farms) but out of these chunks everything is smooth.
I noticed this issue on my Samsung galaxy J5 (2018) and wile running the game on my laptop
And I also noticed that if I'm rendering a file in blender and have Minecraft on my other screen. All the locally connected devices that play in that world that I'm hosting on my laptop expirance severe lag wile eating (it takes 20sec to eat) and seeing a stuttery block breaking animation. But on my Laptop while it lags because of the rendering it doesn't have a stuttery block breaking animation nor have I problems eating food.
This could obviously just be because the host laptop is overloaded but it still seams wired.
This is also happening to me, only its more smooth and rather unnoticeble
On the XBox One, I've had significant lag problems with harvesting crops, fighting mobs, placing and mining blocks, and collecting objects, including XP orbs. It's most noticeable when near my trading hall of about 20 villagers. Before the 1.16.100 update I had no lag issues and the village in question hasn't changed recently. Now fighting mobs in a raid is basically a slideshow.
XBox One S , harvesting, chopping trees, fishing...same stutter and lag
Can confirm that the game is absolutely unplayable in any capacity in a multiplayer setting, issue is still occurring even in single player. I can confirm this is happening via windows 10, Android Devices (LG Stylo 6), iPhone XR, and Nintendo Switch. Entities move like a slideshow, when you hit them, the slowly fly back into the air after a few seconds. Loading chunks is next to impossible. Often, invisible blocks will appear or the void will consume the entire chunk in question.
Can confirm, Game is pretty much laggy and unplayable for me (Redmi 7)
This sounds somewhat similar to what I've been experiencing on my realm. A certain chunk is experiencing these issues, it was the chunk I was working in before the update to 1.16.100. It's just part of my small house and a mineshaft down to bedrock I am digging out so I doubt it's anything that is straining the realm server. I am experiencing the issues with the blocks not breaking and stuttering, minecarts skipping down the tracks, and not being able to eat. There have been issues in other parts of the world, as well as the nether, but this chunk is the worst, it's borderline unplayable. I have also downloaded the world to try on singleplayer but I did not experience any issues (short test). I have also tried reuploading the world to the realm but nothing changed. Hopefully this gets fixed soon
EDIT: I'm on PC, and a friend on xbox is also experiencing the exact same issues I have described
Not sure if there is a separate bug for this (if so, happy to be directed to it) but I’ve also noticed since this latest update my game is completely crashing out sometimes when laggy.
Nintendo Switch...
While in the middle of building something there was a bit of lag and then the game unexpectedly terminated. Taken back to a Switch screen reporting the software unexpectedly closed. On returning into the game found that I had lost changes since last auto save. While moving around the structure to work out what needed rebuilding, the game kicked me out again back into the Mojang menu which said do not close while game is saving.
Can also confirm that I am now having crashing issues with the game. Game crashes randomly even when not experiencing the worst of the lag but still being hit heavily. Sometimes there is hours between crashes. Sometimes minutes. Always on boot up afterwards I get a message saying the Global Resources failed to load.
Lag spikes also become more frequent to the point of the game being near impossible to play in multiplayer, both split-screen and online. When this happens the host is usually fine, getting only minor lag and it's those that joined that are experiencing the lag. However the game will randomly boot all other players from the world and will freeze for the host.
Also, by near impossible I mean some Mobs become jittery when falling from blocks, even 1 high, moving back and forth or up and down really fast. Blocks/Items dropped during strong lag periods will do the same. Looking around stops altogether and it more teleports the camera from one spot to the next. Blocks take longer to render (upwards of a minute) when placing or breaking. Damage becomes delayed, taking all damage at once at a later time, sometimes when the mobs that inflicted the unregistered damage are no longer around. Sound cuts away during these spikes and when it returns a loud slosh of noise comes through the speaker (presumably as the game catches up). Eating food sometimes takes multiple tries to fill hunger. Animation will play however hunger will not go up nor is the food consumed. Mobs taking damage will fly into the air very slowly and fall very slowly from the knockback, regardless of weapon/tool/fist used. Player speed unaffected when this occurs. If playing with others in multiplayer, it will randomly boot those that joined through online and when it does the game freezes. Sometimes play can resume after freezing but more often then not the game crashes. Not all issues happen simultaneously and not all issues listed occur before the game crashes. Can only confirm the multiplayer bits for online and split-screen.
Issues with the food and block placement still occur in Single Player but the issues with Mobs seems to be fine in single player, for me at least. Camera speed does slow down when the lag spikes hit but not to the same extent as when playing multiplayer.
This is all on Nintendo Switch, not sure if this is happening on other platforms though however the crashing never happens unless the game is lagging heavily.
i can confirm that problem. massiv lag sun is jumping back after a few secons, drop while harvesting is lagging glinch, villager are not moving right always with a stop. no fun at all.
It is single mode, badrock, x box s one, since the new update.
ladders sounds are slow even when loaded
xbox one s is part of bedrock
I've been having problems with constant lag since the 1.16.100 release. Even lowering the render distance doesn't help. This is very frustrating because now my eyes are starting to hurt when I play.
I used to have a problem with the game crashing EVERY time I opened the app offline, unless I signed out of my account. Thankfully, that's no longer a problem thanks to the new update. But the new edition of lag is awful! Please fix soon.
I play on Amazon Fire 10 HD, and download Minecraft from the Google Play Store.
I have a lot of lag also with the minimum graphic settings and peacefull, my device is a Galaxy A20s
I too have experienced insane lag. My furnaces have started taking up to 2 whole minutes to smelt one iron ingot. I have messed with settings, and nothing helps. This world was made on 1.16.4, and it worked perfectly until the new update. I have an underground base, and my cows and sheep are now completely still, and my villager breeder keeps making new villagers, but none are growing up. Also, my villager keep disappearing when I log in, and showing back up after I reload, what the heck is going on????? I am playing on my phone which is an Android. Plz help, because I love this game, and right now, it is unplayable.
I got this on my Pocophone F1 (Android) and my Xbox One (not x, not s, just Xbox One)
bedrock cant even say its optimized anymore. I just want to go back to the old days of 1.10 or 1.12 when my fps was good and there werent a ton of game breaking bugs. Please mojang just fix your game and stop adding new content we dont care if we cant even run the game
Think the best option now, and I think I speak for most Bedrock players, is reversing the update. The "improvements" don't weight up to the problems in gameplay.
btw: cutting off the internet-connection improves performance a bit.
Hello, I didn't want to create a new bug report as I figured other people are having the same problem as me so I am C&P my comment I left on another report about this issue with the new update.
I just want to confirm that I am having the exact same issues since the last update 1.16.100. I play on a Fire HD 10 tablet and the new update has made the game just about unplayable. Chunks are taking FOREVER to load, in some cases they literally don't load at all, I stand in what looks like the void but I'm standing on blocks but can't tell what they are or if there could be a ravine in front of me or not.
There is also a lot of lag with actions such as mobs moving around. I will see a mob in a spot but when I go to attack it, it's not there. I had this happen with a blaze where it was still attacking me and shooting me with fire but I could not attack where it was because it was showing up in a different spot. I have died multiple times while loading the game up because it's been taking between 1-5 minutes and I have either died due to mobs (where I should have been safe) or one time it looked like I clipped into the ground and suffocated I'm not sure.
Before this update, my game ran relatively smoothly. The Fire HD 10 is not super fast compared to playing on a desktop PC but I kept my chunk loading to around 9 and rarely experienced any lag and if I did it was just for a few seconds or when a lot of items were on the ground etc. Now it doesn't matter what I'm doing, it's just non-stop lag. I have been trying to gear up for the ender dragon fight and I fear I'm going to die due to lag or try to hit the dragon where I think it is and it end up being somewhere else and killing me. Please fix this update for Fire OS users. I know there's probably a small amount of us compared to the rest of the Bedrock community but I really like playing this game and can't afford the desktop version at this time.
since I upgrade mcpe game became terrible. I love playing so much but this upgrade make it impossible. Can we remove the update ??
I want to add all is standing in issue
MCPE-107501! I was told I shuld leave it here!Ps: I made max of testing so the data is for without texturepacks (addons,mods...) and with 2 GB space etc etc..
My Divaices (samsung): tablet (Tab A6, Android 7) and phone (A3 2017, Android 8).
Pleas fix this. I have a decent device which is Huawei Mate 9 and can run minecraft at 60 fps before I join the beta. Once I joined the beta the chunk loading is very slow even I had to use a resource pack that decrease the render distance to 2 chunks and still at 40-50 fps. please fix because it is kinda demotivating to play if you had very low fps. I also need to instamine in my world.
hi im ihsan when i wasplaying this game on the previous version like 1.16.40 i was having a good fps and when im updating to 1.16.100 i see the changelog i see "improvement on rendering chunks" i think and i thought it was improving the fps to renedering a chunk but my fps getting a bit lower from 60 to 40 - 30 fps and i thought it was just my minecraft world that too big but its actually not i try create new a world and its just the same fps and im thinking too maybe its just my storage or phone versions sorry for the bad english because im not speaking english ;-; oh yeah the current device that im using is : Oppo A5 2020, Android 10, RAM : 3 GB thank you! and my issue is on
MCPE-107151villagers act odd when sleeping. this might be related to this issue
When ever i play my world in Windows 10, the lag is not presented, but in mobile it is there, and it's alot. Is there anything to do with the RenderDragon being enable/disabled in the beta's which cause this issue or was the code optimization done in RenderDragon when it was enabled? Answer to these question will be really helpful. Thank You.
After the hotfix update in facing frame drop/lag on server realms and multiplayer worlds I lows my settings and it's not working I'm using Samsung Galaxy M40 6gb ram android 10 plz fix this issue
Thank You!
in the hot fix the block lag is better but loading chunks takes forever
The lastest hotfix actually (1.16.101) helped with lag! I normally would play with my render distance at 10 but now I can actually play at my max (which is 12).
I'm glad Mojang listens to players and tries to fix the problems as soon as possible. I still have annoying bugs that still need attention (for example I still won't get invites and achievement notifications) but at least now I can play the game without having to deal with horrible lag.
Thanks Mojang!
Now go fix my other bugs.
I am in version 1.16.101
The game lags a lot and is often unplayable ...
Sounds are heard late along with blocks
we hope that the version without these lag will arrive at the weekend.
However they are in the PE version of minecraft
The Switch version has been unplayable for a week.
much lag on android 10 phone Realme C3(Realme RMX 2021)
its to laggy, i can't even play on my server.(even on 1.16.101)
The game is still lagy in 1.16.101. The inventories load much faster but bad chunkloading is still there.
I hope to see it working before this weekend. That shuldnt be a deal because in 1.16.40 everything was just fine.
My divace: Samsung Galaxy A3 2017 (Android 8).
I attach an example of blacklag (It isn't about the texture packs, I tried it out without. chunkborders are from slient and cursor I made my self.), I also have an mp4 for chunkloading but it's 50MB.
Having the same problems and more as the other comments. Very laggy, lots of issues. Here's a link to a video I recorded of a block issue.
Also the "Report a bug" feature/button just takes me to the microsoft shopping website.
https://youtu.be/oeC-BCwlGMw
I'm seeing this on Samsung galaxy tab A and Amazon fire tablet 8.
Any idea on a patch of hot fix for this?
I got the hotfix 1.16.101 and the block lag is still terrible on android, and villagers are super slow, and mobs are teleporting from where I last saw them. Hoppers and redstone and rails are also super slow now. And it is taking close to a full minute to smelt one potato, and it takes a full bucket of lava to smelt 10 now. Blocks will often re-appear after being broken, and the items will float and bounce down for five seconds before being picked up into my inventory. What is going on? The game is thankfully somewhat playable now thanks to the hotfix, but it is still terrible on the lag with animal, villager, redstone, hoppers, furnaces, rails, and minecarts. Please figure out a way to fix this or reverse the update. I would rather have the smooth playing than any new features added to the game.
P.S.
If there is some way where I could share the world so you guys could run tests, I would be more than happy to help out. I want this to be a better experience for everyone, so if I can help in any way, let me know, that k you for taking the time to read each of these, and to truly do everything in your power to make it better!
Effects Amazon fire 10s also
(Not even a year old)
Previously, I commented that the 1.16.101 hotfix helped with my lag. But when I logged back in to Minecraft today the lag had returned. I have no idea what happened because it was definitely running smother a few days ago. Bummer.
My device is a Amazon fire 10 HD and Minecraft was downloaded from the Google play store.
We paid for this game and its lagging badly I can't even play on any server fix this issue plz
Affecting xbox one.
This bug is fixed in the latest beta version, and the fix will be included in a future update when that is ready for full release (no specific date can be given). We will leave this ticket open as a point of reference until the fix has been fully released.
does not effect my xbox one
@jay do you mean 1.16.200.57?
it is in beta so i think so
In addition to the lag and the delay, now the inventory also disappears
I hope the new version comes out this weekend without all these bugs that make the game unplayable
Please consider pushing this fix out as soon as possible. Minecraft is unplayable on all my family's 2020 Fire Tablets now, because of this 1.16.100/101 update. Thank you!
am having this issue on xbox one.
I also encountered an issue that happens around the same time when the same issues you desribed happen which is mob ai freezing and not moving at all. Relogging does seem to fix these types of bugs but they later apear after some time of playing in the world. My affected platform is the ps4.
Same issues on xbox. Game has been unplayable since 1.16.100. Invisible mobs killing you is literally game breaking and I have no idea how it’s been this long without a hot fix. This would never happen with a release on Java.
all my items on skyblock are off this might be because of this
also 1.16.101 came out this week I belive
My world is super slow to load - chunks take forever to completely render. Flying with an elytra or in creative is just impossible due to the super slow loading. Often noticeable delays when loading the inventory screen or opening chests. Blocks breaking animation definitely appears out of synch. Running does not appear smooth anymore, as if the game is struggling to keep up. Mobs now seems to fly across the screen as they come into view, and ghasts are actually choppy in their flight which makes them incredibly difficult to hit with arrows. Even while stationary, arrows occasionally pass right through them if they’re far enough away. This was never a problem before 1.16.100.
This bug can be worked around by:
He comprado monedas y no me las ha dado...fue un paquete de 320
I have "No" chunkloading in 1.16.101 even if i have lowest possible rander and simulation distance. And its impossible to fastly craft items. Phone Samsung Galaxy A3 2017.
Do I need to mention the sign-Bug removing each block and even bedrock??
PS. 1.16.200 (beta) is still lagy! I didnt find any changes about the lag.
The sign-removing bug is
MCPE-102371The no fast-craft issue is
MCPE-28689Because these are different bugs you need to search (very important) for each bug and vote for each bug. No need to comment on these bugs unless (important) you have new information for a bug that is not fixed in an upcoming version yet.
I also been playing on Beta Version 1.16.200.57 on Google Pixel 4. I have been experiencing these bugs, but also framerate drops to less than 1 frames. It would fix itself most of the time, but uncommonly, the phone would freeze up to a point where it could not turn off with button or return to home screen. It usually takes 5-15 mins to fix itself.
Add issue: damage sound delay (& possibly inability to "MLG bucket" or place hay bale to prevent/reduce fall damage)
Still no fix? I cant even play it anymore because lag has gotten so bad.
James Reed please read the [Mojang] Mega_Spud (Jay Wells)'s comment above.
This bug is fixed in the latest beta version, and the fix will be included in a future update when that is ready for full release (no specific date can be given). We will leave this ticket open as a point of reference until the fix has been fully released.
Be patient.
I am not experiencing large amounts of lag, but when I break a large number of blocks, one after the other, my game gets really laggy.
Just add more graphics settings, by type: setting the spawn of mobs, their number; turning off some particles; automatic unloading of the processor from unused chunks (something like that)
It looks like all LAG issues have been combined into here, however, having searched for issues, checked BETA release notes, not all issues have been resolved (it seems that SO many things caused lag, that not all are tracked separately, and therefore might not be included in the next release, as it does NOT appear to be fixed in the latest beta.
Villagers are causing a lot of lag in the latest actual and beta releases.
Steps to re-create
This is making the game unplayable, while I appreciate the comment of "Be patient" this should be addressed by a critical hotfix, as it has made the game unplayable for many people, and IS NOT resolved in the current beta.
Matthew Little They are tracking issue that you mentioned in
MCPE-64344.MCPE-105892andMCPE-64344, both are separate issues.will chunk loading be fixed?
Fixed for me I think since 1.16.210.50.
I play on my Samsung galaxy note 10 lite with 8gb ram yet it still lags and sometimes mobs freeze. The world is loading and rendering too slowly making the game totally unplayable...
Update 1.16.100 broke the game for me and it looks like thousands of other players yet nothing has been done to fix it. 1.16.40 ran fine on my Fire HD 10, I don't understand why the update wasn't rolled back to that one instead of forcing us to wait weeks for a fix that may not even work. I already made a comment on this bug report, but I really can not emphasize enough that Minecraft as it is currently released is UNPLAYABLE for me. I have died so many times due to lag and mobs killing me that I can not see or walking into a chunk that won't load and falling down a ravine or into lava. This is so very frustrating and I'm tired of being patient.
So many problems to list, I'm trying to remember them all:
Chunks don't load or take extremely long time to load. I have my chunk rendering set to 9, setting it lower makes no difference. I have been trying to explore an ocean monument but it's impossible when I can't see what's around me.
Mobs are invisible or appearing where they are not actually there. Either a mob will be hitting me and I can't see them or a mob will appear frozen in place and I can't hit it or interact with it in any way but still hear sounds in a different direction.
Opening up the inventory or chests will cause the loading bars to pop up and my game will freeze and crash or I have to force close it from the app menu.
Picking up experience orbs: Most mobs drop 3 orbs and I'm only picking up 1 or 2 (usually 2) leaving the other one to follow me around. If I am in water, it gets even worse. I have had 4-6 orbs following me around obstructing my vision. This has led to unnecessary deaths more than once.
Sounds being delayed. I will hit a mob or open a chest and not hear the sound til a couple seconds later.
Block updates, especially with gravity blocks, take a long time to update, with a black cube taking the place of sand and gravel I mined until it finishes updating. Sometimes just half a second, but sometimes taking 1-2 seconds to update. When breaking a lot of blocks with an Efficiency shovel, this creates a ton of lag. Also, sometimes I will break blocks and I hear the sound of the block breaking and am picking up the item but it still shows as being on my screen. I can walk into where the block was and it looks like I'm standing inside of a block but it's not really there.
I play just regular Vanilla Minecraft with no texture packs, no mods, nothing other than what I downloaded from Amazon Store. When this lag started with 1.16.100, I figured it would be fixed within a few days since 1.16.40 worked so well, but it's been going on 3 weeks now and I am getting burned out and no longer enjoying playing Minecraft. I can't download beta updates on Fire HD 10. Please push the fix out as soon as possible or rollback to 1.16.40 so I and others can enjoy the game again. Thank you.
Matthew Little, I ran your test because I was curious, and I definitely agree that villagers are a huge source of lag, I also did some tinkering after the villagers were in that world, and it seemed as if my tick speed had become almost 10 times slower, especially with redstone. Buttons would stay clicked for up to 30 seconds, and it took 4 minutes to smelt ten potatoes, and used a full bucket of lava. I don't know if the villagers are the reason for this, but it also seems to affect rails, minecarts, portals, trading, and iron golem spawning.
This problem also occurs in my world on Xbox One.
Especially this one:
The delay also occurs when opening my inventory, which takes about 03 seconds to open.
Please remove 1.16.200.57 Beta from fix Versions. It isnt True. Even 1.16.210.50 (latest beta) is still lagy.
Android: Oppo A5s on the 1.16.101.01 hotfix. It's literally unplayable, with the lag
Please fix it its soo lagging it unplayable
This is still an issue on 1.16.200. The block lag has gotten better but the game still freezes momentarily and sound lag is still a thing
I also got this issue on my Samsung A11 device. I got a good gameplay performance on the first release of nether update patch 1.16.0 full release, but after several minor hotfix patches it affects the game performance very badly. This issue is still present in 1.16.200. I hope this issue will soon be fixed because I haven't play Minecraft for almost a month now.
This is also happening on Windows 10 PC, a Xiaomi Mi9T Pro and Xiaomi Mi 10T Pro.
all are on 1.16.200 Release.
It still happens in 1.16.200.02 but not as ridiculous as before. There were few improvements but still the block lag (when pushing with pistons) and some sound lag whem placing blocks where there. Also The chunk loading isnt good as it was before...
Nothing is changed still lagging
I am definitely still seeing this happen in 1.16.200
I'm no longer having any issues after the latest update with rtx, It's running perfectly fine now!
Still seeing the lag issues with 1.16.200.02 but it's not quite as bad. Windows 10 bedrock also using the linux bedrock server 1.16.200.2 locally on a dedicated server/lan at home.
Have not seen any villagers fly off of beds and the lag has gone from whole segments of time and villagers freezing / disappearing with chunk load delays to more or less a studder in movement at times so there was improvement. chunk loads are better but not 1.16.40.02 good.
I don't have any RTX gear so I can't speak to any benefit there.
Hope that helps.
i am on windows eddition I still have the block glitch. after 16.2 but mine is 10 times worse than what is in the pictures, I cant see anything it is like looking through a diamond with all the reflective surfaces.
mine is the most broken photo and most recent
noah: That is an entirely different bug, perhaps something related to RTX, your graphics drivers, and your video settings. Please search for a more appropriate ticket, or create one if you can't find one.
It's vastly improved in 1.16.200. Block and sound lag is gone, our server doesn't crash every 2 hours and RTX is working in multiplayer.
The lags were not fixed in the new release and the beta version was not fixed, 1.16.40.02 is still the most optimized.
We've been informed that the developers have made some changes that might improve these block lag and sound lag issues. From the recent comments, it sounds like they have for some people, perhaps not for others.
If you're still having lag around block placing/breaking and/or sound, please comment giving your platform, whether you're playing on a server (Realms or dedicated), and what version you're playing.
If you're having more general lag, such as opening and saving worlds or opening UI screens for inventory or trading, we are getting quite a few reports and are currently trying to combine them into a single report. I will update this comment with a link when we have one.
I am still having block lag, but my case may be extreme. I am attempting to fight the wither with the underground channel method and when it destroys a large amount of blocks, the game is so laggy that it becomes unplayable.
I am playing on a docked Nintendo Switch, version 1.16.200, not on a realm.
In my case the chunks were not loading as fast as it should be (Also when flying with elytra the chunks were loading super slowly even with low render distance) and causing lag. Also there is block lag when a block is moved by a piston. I have already sent a video regarding this block lag.
I am playing on Android (Samsung galaxy note 10 lite), Version 1.16.200.02, in my single player world (not on a realm or server).
Ryan Murphy: Thanks, that's good feedback! To clarify, does the lag seem related to the simultaneous destruction of a large number of blocks, or to having a lot of block entities floating in one place? (The first case would be block lag, the second one entity lag.) And outside the wither fight, how bad is block lag if you still have any?
Karthikraja K: I believe the piston problem is being handled separately and has not been fixed yet. The chunk loading issue is noted. Do you still have block lag? (Block lag is a delay between placing or mining a block and its appearance or disappearance on the screen.)
It's hard to say, it all happens so fast. So many blocks are destroyed at once that it's difficult to tell.
Outside of that fight, it seemed much better. One person did comment on the use of the elytra, and I will agree with them. Using the elytra is certainly better than it was, but still not great.
I do get occasional block lag when i have played the game a while (like an hour or so) or when i insta mine or when i fly and go to area to mine some blocks where the nearby chunks are still rendering.
Also the illagers are in slow motion while during a raid, when we hit them, they just jump and float for a few seconds. I can´t throw the trident, I have wait a few seconds , because they also affect other entity, but players can run normaly (can this be considered information for this issue?)
Pedro Poças: What you're describing sounds more like entity lag than block lag, but that's fine because we're now using this ticket to track general lag issues. Thanks for asking!
I have an Android tablet (Samsung Galaxy Tab A 2017) in 1.16.200 and everything is still laggy especially when flying with elytra
I've noticed lag in several types of situations. I play on PS4 on 1.16.200 and it is ongoing but it has been happening for some time before that. It was definitely present before I updated to 1.16.100. I've seen it while building bridges where sometimes I've placed several blocks without being able to see them and am apparently floating in the air (particularly unnerving when building over the void in the End). I see it while mining where sometimes the block I mine is actually mined but is still present graphically and sometimes it disappears graphically only to reappear a few seconds later. I sometimes convert gravel to flint by building a column of it and digging down through it and a couple of times I've been pushed out of the column by reappearing blocks so that I fall thirty blocks or so. I also see it when riding in mine carts. The cart will stop every few seconds, sometimes for and extended time. During these pauses the rest of the world goes on normally. There was also quite a bit of lag when my son and I were fighting the Wither while playing splitscreen. I don't know if any of this helps.
Samsung J6 (Android 9) Never had lag on 1.16.40 and the block lag issue started on 1.16.100
I run a BDS server. Prior to the 1.16.100 update, it took about 6-8 people on at one time to lag out our world, and that was with a lot of redstone builds in it. Prior to the update our server would run around 30% of CPU power with one player on and increase as the number of players joining increased, but rarely went over 100% unless there were 6-8 players on.
We started a new world when the update came out and now the server CPU pegs out at 100% with one player on and the block lag is nearly unbearable. There's a ton of other general lag issues as well, IE. smelting takes forever even in blast furnaces and smokers, grass takes forever to grow, sheep take forever to get their wool back, fishing is noticeably laggy when reeling in a catch, etc.
I've been monitoring the CPU's activity during certain instances and I've noticed a couple of things since the update:
1. Going through a portal will force the CPU to use 1000% plus of it's power.
2.Flying with Elytra causes undulating "waves" of lag spikes well over 200% of CPU power.
3. With zero players on the server runs at 2-3% CPU.
4. Running through the Nether causes undulating spikes in the CPU.
5. Sometimes mining with UB3 pickaxe causes undulating spikes in the CPU.
We are on a server set up by a small provider. We do not share the hardware with others. Our hardware specs:
Intel Core i9 9900K up to 5.0 Ghz
Unlimited NVMe SSD
DDR4 ECC Ram 2133/2400mhz
YEs there is also a delay with movement, EX: after pressing the jump key there is a 1 second delay before response, I am on windows 10
I'm well aware of the first image, I've done it before
I didn't have issues with Minecraft's performance pre-1.16.200 , but now after updating into 1.16.200, fps have significantly dropped from a steady to almost constant 60 fps to now to a constant 30 to 20 fps. Keep in mind that even turning all of the graphic settings to low doesn't help with the performance. I use a HP Pavilion 23-b017c on Windows 10 64-bit operating system. I know that it's low end system and at this point it's an 8 year old computer, but it ran Minecraft Bedrock Edition with no sweat at default graphic settings pre-1.16.200 update. I believe it just the quirks that always occurs when integrating a new graphics engine (RenderDragon) as well as the "RTX" feature into the game that can cause issues with stability and performance. Even when not using RTX at all. Although, I really do hope that these issues can be fixed, if possible.
The new hotfix did not make the frame drops any better. In-fact, it is now worse. The loading screen lags now, and in-game it drops to below 20. Still unable to play the game.
Still it have frame drops the hotfix isn't fixed it
Bedrock server 1.16.201 has definitely improved the lag issues. My family is testing now but so far we're not seeing screen draw delays or block manipulation lags. And that was on the 1.16.200 client. I just updated the client and I'll report back how it goes.
Summary: Minecraft Bedrock Server (Ubuntu) 1.16.201 is working well so far with 1.16.200 Windows 10 clients.
With the Windows 10 1.16.201 it's still working well. I sensed some slight lag at times but nothing like 1.16.100-200.
So far so good!
I can confirm, after disabling Wallpaper Engine and rebooting (I couldn't recall if I rebooted after installing latest NVIDIA drivers), playing on latest server and client on fullscreen the framerate remains high with no framerate drops. When playing in windowed mode however, the frames still drop by quite a lot.
Starting the game is painfully slow, the loading screen takes forever. When having a YouTube video playing on my second monitor, the load screen would cause frames to drop on the YouTube video.
Edit: Nevermind, frames have started dropping again after playing for a while. Doesn't matter if I restart the game, it plays fine for a while and then framedrops ensue.
gumdropolotl: Your comments were removed because they're feedback, not bug reports. The bug tracker only manages bug reports. We are not Mojang or Microsoft employees and we have no way to pass your feedback to them. As our guidelines explain, comments here are for providing new and additional information that might help the developers find and fix a bug. We also welcome comments that share workarounds with other players. Anything else is subject to removal.
I realize the Feedback site seems to be redirecting everybody here, but that's only supposed to be when you have a bug to report. The Feedback site is where your comment belongs.
Last night, NVIDIA pushed a driver update: 460.89. Since those installed, the framerate has not dipped below 75fps. Performance appears to have been restored. My game has been running for nearly 18hrs now and all appears to be good still.
I have to put on airplane mode just for the game to load. When it does and I load up my world, every 3-5 seconds the game freezes for about 10 seconds before running smoothly for another 3-5 seconds. I tried it after reloading and refreshing my phone, this still occurs. It's really frustrating.
iPhone 6s running latest version here
The issue is there on my desktop too.In 1.16.100 there was no problem but now it stutters like hell when I open a world,break a block.Opening entities like chests, crafting tables is painfully slow and laggy. When I go to the main menu(pause I mean) I have to wait for nearly 6-7 second for the main menu to pop up and at thena freeze for 5-6 Seconds occurs.There are sudden freezes here and there while playing.Blocks do not update that is blocks take 10-20seconds to show up.Before that they appear invisible and transperent.Loadings are painfully slow.At start after passing the red mojang screen I have to wait for many minutes for the game to load and then another twenty minutes for my avatar to just show up.
Many times the game just freezes when I press pause
and doens't respond to any of my commands and when I minimise and load the game again it's a near 30 minute waiting time.I am exceptionally sad as I used to LOVE THIS GAME MORE THAN ANY GAME I OWN and now it's getting hard for me to play it.
Specs-i3 9100
UHD 630(driver 26.20.100.8141, A00.(given by my OEM))
4gb ddr4 2400mhz ram
Kindly help Since I use a dell desktop I am limited to the OEM dell driver which dell provides and it hasn't provided any driver for me till now so I am stuck with
this driver(26.20.100.8141) and not this latest one provided by Intel (27.20.100.9030)
Hello,
since the update 1.16.200 (Render Dragon), minecraft is stuttering and have heavy framedrops (and Textures/Menus loading slowly). I play on windows 10 without any ressrouce packs (vanilla). Before the update, ive got about 144 fps in every situation (48 chunks loaded). After the update, in some areas with many buildings, the fps drops at 40 and lower. And yes, i mean without raytracing!
The best thing is: If i enable raytracing, my frames are higher and stable at the same place. About 60-80 fps and no stuttering...
But i don't want to use raytracing!
My wifes Laptop and all of my friends don't have this problem.
My PC:
All drivers are up to date and windows 10 is also up to date.
So this pc should run minecraft very well and if i enable raytracing, it does. But not without it. My settings are currently at the lowest render distance for my pc (8) and it stuttering like .... . The CPU and GPU usage is realy low, there is no bottleneck.
It is stuttering, textures loading slow, and so on... -> More details in Task
MCPE-111765Hi,
I started seeing this problem since 1.16.101 was added to the game.
The game become very lagy and basic jobs like eating and drinking potions takes many seconds and mobs become very slow like they are in in space and furnaces takes to long to cook and smelt thing ( and yes i checked my random tickspeed it 1 the default nothing is wrong with it) blocks textures are louding and disappearing in the wrong time (one time I found a a spider spawner and a buried treasure because I can see throw blocks) plus all the problems you have mention before.
My device is :Samsung j4 core
1gb ram
Android 8.1.0
I know my phone is a low end device but minecraft was running just fine in 1.16.40 (that doesn't mean that 1.16.40 was perfect )
yes, i'm also starting to have performance issues and indescribable mouse and keyboard lag! Problems with performance, I began to notice since version 1.16.100 in the form of a long render of chunks or a long render of blocks that I set. And problems with indescribable lag of the keyboard and mouse have appeared since version 1.16.200. Everything was perfect until version 1.16.100+. My device is a laptop with windows 10 with
Processor AMD A6-9225 RADEON R4, 5 COMPUTE CORES 2C + 3G 2.60 GHz
RAM 8.00 GB (available: 6.89 GB)
System type 64-bit operating system, x64 processor
I also am having lag issues since the recent hotfix. Lag when placing or breaking blocks and a weird glitch where some of the blocks are invisible or partially see through. I am on Nintendo Switch
summary of performance issues:
-Chunks are loading slowly
-it takes a long time to enter your world (sometimes even never)
-Choppy framerate
-Sounds and some events like chest opening have delay.
-The death screen buttons do not appear, leaving you stuck.
Affects for me Galaxy A01 core.
I turned off the "screen animations" option and I think the game isn't so slow, like opening chests, trading with villagers, etc...
1.16.201 hotfix.
Android 8.1.0 Device:Oppo A5s 3gb
Been having severe lag problems since 1.16.100 and have previously made a comment here. However, I'd like to update on the current version.
As of now, general lag issues have slightly got better. Most noticeable improvement is anything involving UI, chests, villagers etc. Now it rarely lags when opening the UI
Not as many lag spikes.
World loading speed is still moderately slow as before.
Chunk loading speed is still pathetically slow as before. After spending about an hour on a world, chunks just upright refuse to load, I have to exit and re-enter the world. On the upside, I've found 3 spawners around my base because the chest entities load before the terrain.
Noticeable lag increase when around many entities, but is to be expected.
In summary: a little improvement, not much.
Can't wait for this hell to be over.
Performance issues has returned after the graphics driver update initially smoothed out the FPS. Now it renders at or below 21FPS.
Toggeling fullscreen on and off helps, but then frames start dropping again. No other settings can resolve the issue. Only solution would be a fix from the devs.
Ever since I updated to version 1.16.200 on windows 10 the game performance degraded significally. Chunks are taking longer to load than what it used to be in 1.16.40 (I didn't try on 1.16.100). Other problem include:
-Unhabitual frame drops even at 16 chunks of render distance compared to steady 60 fps on 32 chunks of render distance on 1.16.40 . (Laptop specs: 8GB DDR4 2400, i7-8565U, Nvidia geforce MX130 2GB with latest driver from Nvidia)
-Weird white lines with anti aliasing enabled.
-Some repeating command blocks are stalling when I load the world,some working faster than they should and others not working at all until I "restart" them. I don't know if this issue of the command blocks is related to render dragon or not, so I am hesitating to open a ticket for it
On my phone (galaxy A50,android 10) the game is still as good as it was pre 1.16.200.
Chunks take much longer to load and unload in 1.16.200 and above. I'm on Windows 10.
This sorta does that to me. But when i mine a block it drops the block and still shows the block after i mined it. I also just got the game 3 days ago and this is happening too me. I was also playing one player mode survival hard. Also when i log in to it (minecraft) it does not show my skin. I loged on to my Microsoft account and it takes 50 sec too a min to register it. Please fix it if you are reading this.
thankfully I just close minecraft and reopen it but sometimes it does not load up so i have to do it again. It is not my internet. Because i played single player mode in survival it was also hard mode just to make sure you know that. Thank you and have a great day or morning or evening or night. Please fix
;-;
Same lagging and block loading isues since update 1.16.100son my Blackview A80 pro running Android pie also my switch lite and finally it's also affecting my DUODUOGO TABLET RUNNING ANDROID PIE
I get that bug all of the time - it happens with breaking blocks too: you break a block, and that block's hitbox goes away, and you can walk through it, but it still appears visually in game - another thing that happens with this bug is that if you walk into one of those blocks, at head hight, you can be in an equivalent of spectator mode, but in survival - it's sometimes quite helpful actually!
On PS4 I'm getting this same issue as well as all mob types freezing briefly every few seconds.
Everything is laggy! For example: chucks don't load, menus not loading, sound being delayed or not play at all, mobs freezing for a couple seconds, and blocks reappearing. This is all in the 1.16.201 hot fix version
From versions 1.16.100, 1.16.101, 1.16.200 and 1.16.201 (even beta versions) I encountered a lot of delays (even with fancy graphics, render clouds and beautiful sky turned off).
While running the game lags a lot, even with the render distance at 8 (the default of my phone or the Samsung A10)
Please resolve it as soon as possible
Thanks
This is my third comment here... Just some more notes.
Aside from chunk loading speeds, I have found that mobs are what is causing lag. When loading in a new world, it's fresh and new, but as some time passes, more mobs spawn and the game lags more and more. I set up a command block to /kill @e every few seconds and boom! Lag was totally fixed.
I hope Mojang optimises the game soon. I just wanna use my trading hall with 40 villagers without lagging like hell...
With me, killing all the mobs doesn't resolve, it helps, but doesn't resolve. When I clear my inventory the game runs perfectly.
Nat Bong is correct.
Mobs also can cause MCPE-98861 on multiplayer worlds (haven't played on many single-player worlds, so I'm not sure about those.)