theGlotzerify
- theGlotzerify
- JIRAUSER663810
- Europe/Stockholm
- Yes
- No
can confirm in 1.18.1
Pressure plates don't actiave even though visually they shouldPressure plates don't activate even though visually they should
Baby Bees get stuck on fences and between slabs.
All Bees try to pathfind through the top surface of scaffolding but cant get through and get stuck.
Test setups with command blocks to replicate are in the attached world download
EDIT: baby bees can also get stuck on chains and endrods
Since Snapshot 22w12a Piglins barter every 121gt instead of every 120gt like it used to be before.
Thanks to skyrising for code analysis that is attatched.The cause of this issue is the same change in the brain class which caused the bug that villagers spawn iron golems every 35 seconds instead of every 30 seconds (MC-254100also has further explanation in a comment). There are also more mobs that go through that class and might also have weird behavior beeing caused by that change so it needs further investigationSince Snapshot 22w12a Piglins barter every 121gt instead of every 120gt like it used to be before. The cause of this issue is the same change in the brain class which caused the bug that villagers spawn iron golems every 35 seconds instead of every 30 seconds (
MC-254100also has further explanation in a comment). There are also more mobs that go through that class and might also have weird behavior beeing caused by that change so it needs further investigation.Thanks to skyrising for code analysis that is attatched.
When you throw a pearl into a stasis chamber, switch dimensions, exit the the world, relog and then have the pearl collide without having been to the dimension that the pearl is in, it will not teleport the player.
In the attached world file is a setup that automatically triggers the collision with a delay after relogging in singleplayer
If you freeze the game right after logging in while still in the nether, go back to the overworld and back to the nether, then unfreeze, the teleportation works
theGlotzerify: I had modified this ticket to include this, but eventually decided to revert the modifications since this ticket has already been triaged and assigned a Mojang Priority. Please create a separate ticket for the bartering issue.






can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1 however it might be intended due to the way it gets scheduled. even if its intended it is still confusing behaviour
can confirm in 1.18.1
also affects 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1 however now its not non opaque blocks but ice and blocks with non full block sides
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
can confirm in 1.18.1
MC-1133is player related this isn't at allHas somebody been able to create a reproducatble setup?
can confirm in 1.19.2
The same class change also effected piglins which used to barter every 120gt and now only barter every 121gt. The change was made in 22w12a
made a dedicated report for the bartering issue but the cause is literally the same class change that caused this. for reference the change happened in 22w12a
MC-258620while selecting its target it prioritises certain y levels causing it to select a inaccessible flower. after their cooldown expires they just do the same search again which ended up with them selecting the wrong one. so they keep selecting the wrong target everytime the cooldown expires
since 1.20 they dont even depower at all so open shulkerboxes are still conductive. probably not intended?