Status effects are lost when returning to the overworld from the exit end portal
The bug
After killing the dragon and exiting the end portal, all status effects are removed.
How to reproduce
- Drink a potion/eat a golden apple
- Enter the end
- Kill the dragon
- Make sure you have time remaining on the effects
- Enter the exit portal and skip the credits
"wake up" and all of the effects will be gone
Analysis
Code analysis by FX - PR0CESS can be found in this comment.
Linked Issues
is duplicated by42
relates to9
- Fixed
[Mod] markderickson
Joseph Sirna`
[Mojang] TommyWallberg
- 133
- 51
- Confirmed
Important
- Platform
- Player
- effect end_portal overworld potion-effect
13w01b - 24w19b
13w01b 1.5 13w11a 1.5.1 1.7.4 14w07a 14w34b 1.8-pre2 1.8.7 15w45a 15w47b 15w51b 1.9 1.10.2 16w32a 16w32b 16w33a 16w35a 16w40a 16w41a 16w42a 16w44a 1.11-pre1 1.11 1.12.1 1.12.2 18w05a 1.13-pre1 1.13-pre6 1.13.1 1.13.2 18w50a 19w09a 1.14.2 1.14.3 1.14.4 19w34a 19w36a 19w39a 19w40a 1.15.1 1.15.2 20w18a 1.16-pre2 1.16-pre4 1.16-pre5 1.16-pre6 1.16-rc1 1.16 1.16.1 20w29a 20w30a 1.16.2-pre1 1.16.2-pre2 1.16.2-pre3 1.16.2-rc1 1.16.2-rc2 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre1 1.16.4-pre2 1.16.4-rc1 1.16.4 20w45a 20w46a 20w48a 20w49a 20w51a 21w03a 1.16.5 21w05b 21w06a 21w07a 21w08b 21w10a 21w11a 21w13a 21w14a 21w15a 21w17a 21w18a 21w19a 21w20a 1.17-rc2 1.17 1.17.1 21w39a 1.18-pre5 1.18.1 22w06a 1.18.2 22w13a 22w14a 22w18a 1.19-pre1 1.19-pre3 1.19-pre4 1.19-pre5 1.19-rc1 1.19-rc2 1.19 22w24a 1.19.1-pre5 1.19.1 1.19.2 22w42a 1.19.3 23w03a 23w05a 23w06a 23w07a 1.19.4-pre1 1.19.4-pre2 1.19.4-pre3 1.19.4-pre4 1.19.4-rc2 1.19.4-rc3 1.19.4 23w12a 23w13a 23w14a 23w16a 23w17a 23w18a 1.20-pre1 1.20-pre2 1.20-pre4 1.20-pre5 1.20-pre6 1.20-pre7 1.20-rc1 1.20 1.20.1-rc1 1.20.1 23w31a 23w32a 23w33a 23w35a 1.20.2-pre2 1.20.2-pre3 1.20.2-pre4 1.20.2-rc1 1.20.2 1.20.3 1.20.4-rc1 1.20.4 23w51b 24w04a 24w06a 1.20.5-rc2 24w19b- 24w20a
Created Issue:
Losing Potion effects when returning to the overworld from the end portal
After killing the dragon, I went through the portal with Strength, Swiftness, and Regeneration potion effects. Upon 'waking up' by the last bed I slept in, All of the effects were gone.
Note:
I checked the remaining time on all of the effects and they were all 3:00 +.
(and yes, I skipped the credits)Steps to duplicate:
1. Drink a potion/eat a golden apple
2. Enter the end
3. Kill the dragon
4. Make sure you have time remaining on the effects.
5. Enter the portal and skip the credits
6. "wake up" and all of the effects will be gone.Environment
Windows 7 64-bit
Java 7
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
After killing the dragon, I went through the portal with Strength, Swiftness, and Regeneration potion effects. Upon 'waking up' by the last bed I slept in, All of the effects were gone.Note:
I checked the remaining time on all of the effects and they were all 3:00 +.
(and yes, I skipped the credits)Steps to duplicate:
1. Drink a potion/eat a golden apple
2. Enter the end
3. Kill the dragon
4. Make sure you have time remaining on the effects.
5. Enter the portal and skip the credits
6. "wake up" and all of the effects will be gone.The bug
After killing the dragon, I went through the exit portal with strength, swiftness, and regeneration potion effects. Upon 'waking up' by the last bed I slept in, all of the effects were gone.
Note: I checked the remaining time on all of the effects and they were all 3:00 +. (and yes, I skipped the credits)
To reproduce
- Drink a potion/eat a golden apple
- Enter the end
- Kill the dragon
- Make sure you have time remaining on the effects
- Enter the exit portal and skip the credits
- "wake up" and all of the effects will be gone
Windows 7 64-bit
Java 7
LosingPotion effects when returning to the overworld from the endportalLosing potion effects when returning to the overworld from the exit portal
is duplicated by
The bug
After killing the dragon, I went through the exit portal with strength, swiftness, and regeneration potion effects. Upon 'waking up' by the last bed I slept in, all of the effects were gone.
Note: I checked the remaining time on all of the effects and they were all 3:00 +. (and yes, I skipped the credits)
To reproduce
- Drink a potion/eat a golden apple
- Enter the end
- Kill the dragon
- Make sure you have time remaining on the effects
- Enter the exit portal and skip the credits
- "wake up" and all of the effects will be gone
The bug
After killing the dragon, I went through the exit portal with strength, swiftness, and regeneration potion effects. Upon 'waking up' by the last bed I slept in, all of the effects were gone.
How to reproduce
- Drink a potion/eat a golden apple
- Enter the end
- Kill the dragon
- Make sure you have time remaining on the effects
- Enter the exit portal and skip the credits
- "wake up" and all of the effects will be gone
Losingpotioneffects when returning to the overworld from the exit portalLosing status effects when returning to the overworld from the exit end portal
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
relates to
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
After killing the dragon, I went through the exit portal with strength, swiftness, and regeneration potion effects. Upon 'waking up' by the last bed I slept in, all of the effects were gone.
How to reproduce
- Drink a potion/eat a golden apple
- Enter the end
- Kill the dragon
- Make sure you have time remaining on the effects
- Enter the exit portal and skip the credits
- "wake up" and all of the effects will be gone
Analysis
Code analysis by FX - PR0CESS can be found in this comment.
is duplicated by
Losing status effects when returning to the overworld from the exit end portalStatus effects are lost when returning to the overworld from the exit end portal
The bug
After killing the dragon
, I went through the exit portal with strength, swiftness, and regeneration potion effects. Upon 'waking up' by the last bed I slept in, all of the effects were gone.How to reproduce
- Drink a potion/eat a golden apple
- Enter the end
- Kill the dragon
- Make sure you have time remaining on the effects
- Enter the exit portal and skip the credits
- "wake up" and all of the effects will be gone
Analysis
Code analysis by FX - PR0CESS can be found in this comment.
The bug
After killing the dragon and exiting the end portal, all status effects are removed.
How to reproduce
- Drink a potion/eat a golden apple
- Enter the end
- Kill the dragon
- Make sure you have time remaining on the effects
- Enter the exit portal and skip the credits
"wake up" and all of the effects will be gone
Analysis
Code analysis by FX - PR0CESS can be found in this comment.
is duplicated by
relates to
is duplicated by
Affects 23w13a.
is duplicated by
is duplicated by
Dupe of MC-6431
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-6431.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MC-6431.
It will be linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
or traveling through the return portal in the End.
Losing effects after going through the exit portal is neither (proven) intended nor stated as intentional by the wiki (based on my knowledge). This is because the wiki states what will happen, not what should happen. The wiki has been known to state what happens in the game whether it is intentional or not, unlike official sources. See MC-6431
Also, I don't really care whether the omen should be cured by milk at this point. It doesn't affect gameplay in a noticeable way since you could just kill the illager leader indirectly, but I still think it is dumb to be able to cure it using milk, aside from extremely slight convenience.
Duplicate of MC-6431
Duplicate of MC-6431
Duplicate of MC-6431.
Thank you for your report!
We're actually already tracking this issue in MC-6431, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-6431, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-6431, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-6431, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in MC-6431, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-6431, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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💬 Mojira Subreddit – 💬 Mojira Discord
This relates to MC-6431.
Thank you for your report!
We're tracking this issue in MC-6431, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Duplicate of MC-6431
Duplicate of MC-6431
Duplicate of MC-6431
Hey there!
This looks to be a duplicate of MC-6431.
Can confirm in 20w49a. Also relates to MC-6431.
Hello.
This bug is a duplicate of MC-6431.
Thank you for your report!
We're tracking this issue in MC-6431, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MC-6431, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Duplicate of MC-6431
Duplicate of MC-6431
Thank you for your report!
We're tracking this issue in MC-6431, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-6431, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-6431.
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Leaving the end dimension through the exit portal causes any thrown ender pearls (such as those floating in bubble column stasis chambers) within currently loaded chunks to vanish, as if the player died and respawned. This can disrupt teleportation systems that utilize suspended ender pearls, especially if they are in permaloaded chunks.
This bug started at some point in the 1.17 snapshots, and did not occur in 1.16.5. The cause may be similar to that of MC-6431, as the player technically "respawns" upon leaving the end.
How to reproduce
- Throw an ender pearl into a soul sand bubble column near world spawn
- Go to the end, kill the dragon, and enter the exit portal
- Upon respawning in the overworld, the ender pearl will be gone
I once applied effect "Health Boost" level 46 and had the effect removed via entering the Exit Portal in The End dimension.
However, while the effect was removed, the black hearts were not removed along with it. Filling the hunger bar to full will only heal the player to 20HP (10 ❤) and not filling up the remaining hearts.
Note: This bug is NOT RELATED to |MC-6431 Losing status effects when returning to the overworld from the exit end portal - Jira (mojang.com)]
Duplicate of MC-6431.
Would MC-6431 happen to describe your issue?
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Thank you for your report!
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Duplicates MC-6431
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Duplicate of MC-6431.
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This is related to MC-6431 as it has to do with the end portal and removing things, but if you were to activate a sculk shrieker a few times and enter the exit end portal, the counter resets and you will have 3 counts until the warden can spawn again. The only way the counts are meant to go away is after waiting awhile or dying, but this also seems to reset it back to 0.
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The absorption effect is retained when going through a nether portal or the stronghold portal to the end. (All effects are lost when going through the end exit portal due to MC-6431.)
Duplicate of MC-6431.
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did you lose the effects or only the indication of the effects, see
MC-3668?I lost the indication of the effects and the effects themselves, I wasn't
moving nearly as fast.
Sounds like a duplicate of the bug mentioned by [OCD] Xavier Brown.
I'll look more closely for similar bugs next time.
Joseph Sirna
On Sun, Jan 6, 2013 at 12:04 PM, [Mod] Kumasasa (JIRA) <
I think this is not a duplicate of
MC-3668, it mentions the effects are lost when entering through the portal spawned when killing the ender dragon at the end, the one I mentioned in the comments there, and Kumasasa told me it was another issue, thatMC-3668mentions about the effect animations. If I'm right, my issue (MC-11628) is a duplicate of this one, not ofMC-3668.If a mod can reopen this issue if I'm right with my comment above...
Reopened, since not a duplicate of (but related to)
MC-3668Added the 3 screenshots from
MC-11628plus 2 extra screenshots.And this affects to Minecraft 1.5, and Minecraft 1.5.1
Added other 4 screenshots.
It was already reopened by Kumasasa @Tails.
Confirmed for 14w34b
Confirmed for 1.8-pre2.
Confirmed for
Confirmed for
The reason for this is that the player respawns when he leaves the end through the portal. Therefor a new player instance is created and most data is copied, however for example active potion effects are not.
Confirmed for 1.9 Full realese
confirmed for singleplayer
confirmed for 16w42a
confirmed for 1.11
Affects 1.13-pre6!
Confirmed for 1.13.1.
Confirmed for 19w09a
Confirmed for 1.14.4
Occurs in 1.15, 1.15.1, 1.15.2 also
Confirmed for 1.16 Pre-release 4
Confirmed for 1.16 Pre-release 5
Confirmed for 1.16-rc1
Confirmed for 1.16.2
Confirmed for 1.16.3-rc1
Can confirm 20w48a.
confirmed 21w03a
Can confirm in 21w05b.
Can confirm in 21w07a.
Can confirm in 21w15a.
Can confirm in 21w17a.
Can confirm in 21w18a.
Further, testing discovered MC-225055.
in 1.17 rc1
Can confirm in 1.17.1.
Can confirm in 1.18 experimental snapshot 2
Asher, just to inform you, the 1.18 experimental snapshots are not supported on the bug tracker and this cannot be added as an affected version.
Can confirm in 21w39a
Time for a code analysis. I made a working fix for the bug using this analysis, so I can say 100% that this is the issue. Fix
All Code Analysis is done in 1.17.1 using Mojang Mappings
Explanation of the problem:
When the player travels from the end to the overworld, it does not use the normal teleportation code or dimension change code. The reason for this is because the player might be watching the credits, so instead the player is removed from all worlds and awaits for the client to send a packet saying it's done to the server. It does this whether you are seeing the credits or not.
The issue is with the code that does this:
net/minecraft/server/level/ServerPlayer.java - restoreFrom(ServerPlayer, boolean)
When you respawn using the end portal, it uses this function. Nothing else in the game uses restoreFrom(player,true) where alive is set to true. So I am sure that everything that happens here, only happens for the end portal.
As you can see, everything inside of if (alive) is what gets transferred from the old player instance in the end to the new player instance in the overworld. Although player status is kept in the variable: activeEffects which it inherits from LivingEntity.java
So the fix is simply to add:
this.activeEffects.putAll(oldPlayer.activeEffects);After: this.portalEntrancePos = oldPlayer.portalEntrancePos;
Although that's not all, after doing my testing there was another issue that happened. The effects do not instantly appear once you travel through, it takes a while. This is because like most other data, you need to tell the client about these changes. Here's where you can do that:
net/minecraft/server/players/PlayerList.java - respawn(ServerPlayer, boolean)
What you can notice from this code is that there are multiple newPlayer.connection.send() happening here to update the client's information, what we need to do is add another one for the status effects.
Unfortunately, the status effects packet has not been modified in a long time and still only transfers one status effect at a time, unlike many of the newly upgraded packets which send all their info at once. So we need to send a packet for each effect until that is changed.
Here is how you would do this, you would simply add:
Right after the last connection.send, which in this case is: newPlayer.connection.send(new ClientboundSetExperiencePacket(...));
That's it, now the effects are correctly transferred to the player when going from the overworld to the end & the client is updated so that they have the effects right before loading!
can confirm in 1.18.1
Can confirm in 1.18.2.
Affects 22w13a.
Affects 22w18a.
affects 1.19 pre 3
Present in 1.19-pre4.
Present in 1.19-pre5.
Present in 1.19-rc1.
Present in 1.19-rc2.
relates to
MC-175210and MCCE-1990Present in 1.19 full release.
Can someone check if this bug affects 1.19.1 pre releases ?
Can confirm in 1.19.2.
Affects 23w05a.
It seems to only affect players not mobs with effects.
Affects 23w06a.
Affects 23w07a.
Affects 1.19.4 Pre-release 1.
Affects 1.19.4 Pre-release 3.
Affects 1.19.4 Pre-release 4.
Affects 1.19.4 Release Candidate 1.
Affects 1.19.4 Release Candidate 2.
Affects 1.19.4 Release Candidate 3.
Affects 23w12a.
Affects 23w13a.
Affects 23w14a.
Affects 23w16a.
Affects 23w17a.
Affects 23w18a.
Affects 1.20 Pre-release 1.
Affects 1.20 Pre-release 2.
Affects 1.20 Pre-release 4.
Affects 1.20 Pre-release 5.
Affects 1.20 Pre-release 6.
Affects 1.20 Pre-release 7.
Can confirm in 1.20.4
Can confirm in 24w06a
Can confirm in 24w14a
Affects 1.20.5 Release Candidate 2
Can confirm in 24w19b