Wilmer Kardell
- wilmerkardell
- wilmerkardell
- Europe/Stockholm
- Yes
- No
Skeletons are unable to swim, but they can breath and sink underwater; however, they will use melee attack to attack player, instead of ranged attacking with their bow.[
_upcoming 1.13_^^]- The Minecraft Wiki, Skeleton#Attacking_the_player
This statement from the Minecraft Wiki is not true, which you will find if you place a skeleton in deep water and go into survival mode. They will shoot you. This may not sound like an issue at first, but really it is, due to the differences in how arrows travel in water. At a long enough distance, the arrows will never hit the player, instead just sinking to the bottom. Another issue is that when you swim above them they will try to shoot upwards and the arrows will fall right down into them, killing them. This issue has been around since skeletons gained the ability to walk underwater in 18w19a.
I am unsure if this is intended or not, but I do not believe that it is. While I cannot confirm if it is true, in Bedrock edition 1.5 skeletons will switch to melee attacks in the water, and it would make sense for it to be the same on both versions of the game.
I think this video shows the issue fairly well: https://www.youtube.com/watch?v=dFERcR5363k
This also affects Nether Brick Fences, End Stone Brick slabs, and (Smooth) Stone slabs.
Inconsistency: Lava spreads fire to Crimson Roots and Crimson/Warped Stems
Fire charges can, unlike Flint & Steel, be used on non-solid, non-flammable surfaces. I have tested it on the following:
- Stone-type slabs/stairs/walls
- Nether brick fences, iron bars and glass panes
- Gold/iron/stone pressure plates and stone buttons
- Levers, torches, end rods, turtle eggs, sea pickles and flower pots
- Soulsand, grass paths, farmland and (stacked) snow layers
- Cactus, grindstones, anvils, bells and stone cutters
Upon using the Fire Charge on the top surface of these blocks, a fire block will be briefly seen before flickering out. The Fire Charge is, unless in Creative mode, consumed.
To replicate:
1. Obtain a Fire Charge and FLint & Steel, and place any of the above mentioned blocks.
2. Use (Right-Click) the Fire Charge on the top surface of the block. (In the case of some blocks, this may require you to Shift+Right-Click.) Do this in Survival mode.
3. Observe that a fire is indeed placed, and that the Fire Charge is consumed.
4. Repeat step 2. with the Flint & Steel. Observe that nothing happens.It should be noted, that the fire charge can also be placed in Creative, but does not consume the fire charge.
Fire charges can, unlike Flint & Steel, be used on non-solid, non-flammable surfaces. I have tested it on the following:
- Stone-type slabs/stairs/walls
- Nether brick fences, iron bars and glass panes
- Gold/iron/stone pressure plates and stone buttons
- Levers, torches, end rods, turtle eggs, sea pickles and flower pots
- Soulsand, grass paths, farmland and (stacked) snow layers
- Cactus, grindstones, anvils, bells and stone cutters
Upon using the Fire Charge on the top surface of these blocks, a fire block will be briefly seen before flickering out. The Fire Charge is, unless in Creative mode, consumed.
To replicate:
1. Obtain a Fire Charge and FLint & Steel, and place any of the above mentioned blocks.
2. Use (Right-Click) the Fire Charge on the top surface of the block. (In the case of some blocks, this may require you to Shift+Right-Click.) Do this in Survival mode.
3. Observe that a fire is indeed placed, and that the Fire Charge is consumed.
4. Repeat step 2. with the Flint & Steel. Observe that nothing happens.It should be noted, that the fire charge can also be placed in Creative, but does not consume the fire charge.
Fire charges can, unlike Flint & Steel, be used on non-solid, non-flammable top-surfaces. I have tested it on the following:
- Stone-type slabs/stairs/walls (not upside down)
- Nether brick fences, iron bars and glass panes
- Gold/iron/stone pressure plates and stone buttons
- Levers, torches, end rods, turtle eggs, sea pickles and flower pots
- Soulsand, grass paths, farmland and (stacked) snow layers
- Cactus, grindstones, anvils, bells and stone cutters
Upon using the Fire Charge on the top surface of these blocks, a fire block will be briefly seen before flickering out. The Fire Charge is, unless in Creative mode, consumed.
To replicate:
1. Obtain a Fire Charge and Flint & Steel, and place any of the above mentioned blocks.
2. Use (Right-Click) the Fire Charge on the top surface of the block. (In the case of some blocks, this may require you to Shift+Right-Click.) Do this in Survival mode.
3. Observe that a fire is indeed placed, and that the Fire Charge is consumed.
4. Repeat step 2. with the Flint & Steel. Observe that nothing happens.It should be noted, that the fire charge can also be placed in Creative, but does not consume the fire charge.
24w09a added cross-functionality for Crossbow and Bow enchantments across the two tools. However, the Quick Charge enchantment still applies no effect to bows.
Steps to Reproduce{
}
- 1. For context; see behavior of Crossbows, by testing loading (hold right click) the three items below:
Crossbow Example 1
/give @s minecraft:crossbow[minecraft:enchantments={levels:{}}]Crossbow Example 2
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Crossbow Example 3
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]
- 2. Next, test the behavior of Bows with the same values, by testing shooting (hold right click) with the three items below:
Bow Example 1
/give @s minecraft:bow[minecraft:enchantments={levels:{}}]Bow Example 2
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Bow Example 3
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]Observed Results:
The first Crossbow should load slow.
The second Crossbow should load quickly, almost instantly.
The third Crossbow should be unable to load (any value above level 6 has this behavior) (seeMC-10755).Expected Results:
The same behavior should be observed in the charge time of Bows as found in the charge time of Crossbows.24w09a added cross-functionality for Crossbow and Bow enchantments across the two tools. However, the Quick Charge enchantment still applies no effect to bows.
Steps to Reproduce:
- 1. For context; see behavior of Crossbows, by testing loading (hold right click) the three items below:
Crossbow Example 1
/give @s minecraft:crossbow[minecraft:enchantments={levels:{}}]Crossbow Example 2
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Crossbow Example 3
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]
- 2. Next, test the behavior of Bows with the same values, by testing shooting (hold right click) with the three items below:
Bow Example 1
/give @s minecraft:bow[minecraft:enchantments={levels:{}}]Bow Example 2
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Bow Example 3
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]Observed Results:
The first Crossbow should load slow.
The second Crossbow should load quickly, almost instantly.
The third Crossbow should be unable to load (any value above level 6 has this behavior) (see MC-10755).Expected Results:
The same behavior should be observed in the charge time of Bows as found in the charge time of Crossbows.
24w09a added cross-functionality for Crossbow and Bow enchantments
acrossthe two tools. However, the Quick Charge enchantment still applies no effect tobows.Steps to Reproduce:
- 1. For context; see behavior of Crossbows, by testing loading (hold right click) the three items below:
Crossbow Example 1
/give @s minecraft:crossbow[minecraft:enchantments={levels:{}}]Crossbow Example 2
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Crossbow Example 3
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]
- 2. Next, test the behavior of Bows with the same values, by testing shooting (hold right click) with the three items below:
Bow Example 1
/give @s minecraft:bow[minecraft:enchantments={levels:{}}]Bow Example 2
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Bow Example 3
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]Observed Results:
The first Crossbow should load slow.
The second Crossbow should load quickly, almost instantly.
The third Crossbow should be unable to load (any value above level 6 has this behavior) (see MC-10755).Expected Results:
The same behavior should be observed in the charge time of Bows as found in the charge time of Crossbows.24w09a added cross-functionality for Crossbow and Bow enchantments for the two tools. However, the Quick Charge enchantment still applies no effect to Bows.
Steps to Reproduce:
- 1. For context; see behavior of Crossbows, by testing loading (hold right click) the three items below:
Crossbow Example 1
/give @s minecraft:crossbow[minecraft:enchantments={levels:{}}]Crossbow Example 2
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Crossbow Example 3
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]
- 2. Next, test the behavior of Bows with the same values, by testing shooting (hold right click) with the three items below:
Bow Example 1
/give @s minecraft:bow[minecraft:enchantments={levels:{}}]Bow Example 2
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Bow Example 3
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]Observed Results:
The first Crossbow should load slow.
The second Crossbow should load quickly, almost instantly.
The third Crossbow should be unable to load (any value above level 6 has this behavior) (see MC-10755).Expected Results:
The same behavior should be observed in the charge time of Bows as found in the charge time of Crossbows.
24w09a added cross-functionality for Crossbow and Bow enchantments for the two tools. However, the Quick Charge enchantment still applies no effect to Bows.
Steps to Reproduce:
- 1. For context; see behavior of Crossbows, by testing loading (hold right click) the three items below:
Crossbow Example 1
/give @s minecraft:crossbow[minecraft:enchantments={levels:{}}]Crossbow Example 2
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Crossbow Example 3
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]
- 2. Next, test the behavior of Bows with the same values, by testing shooting (hold right click) with the three items below:
Bow Example 1
/give @s minecraft:bow[minecraft:enchantments={levels:{}}]Bow Example 2
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Bow Example 3
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]Observed Results:
The first Crossbow should load slow.
The second Crossbow should load quickly, almost instantly.
The third Crossbow should be unable to load (any value above level 6 has this behavior) (see MC-10755).The Bow has the same charge time regardless of the Quick Charge enchantment.
Expected Results:
The same behavior should be observed in the charge time of Bows as found in the charge time of Crossbows.
24w09a added cross-functionality for Crossbow and Bow enchantments for the two tools. However, the Quick Charge enchantment still applies no effect to Bows.
Steps to Reproduce:
- 1. For context; see behavior of Crossbows, by testing loading (hold right click) the three items below:
Crossbow Example 1
/give @s minecraft:crossbow[minecraft:enchantments={levels:{}}]Crossbow Example 2
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Crossbow Example 3
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]
- 2. Next, test the behavior of Bows with the same values, by testing shooting (hold right click) with the three items below:
Bow Example 1
/give @s minecraft:bow[minecraft:enchantments={levels:{}}]Bow Example 2
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Bow Example 3
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]Observed Results:
The first Crossbow should load slow.
The second Crossbow should load quickly, almost instantly.
The third Crossbow should be unable to load (any value above level 6 has this behavior) (see MC-10755).The Bow has the same charge time regardless of the Quick Charge enchantment.
Expected Results:
The same behavior should be observed in the charge time of Bows as found in thechargetime of Crossbows.24w09a added cross-functionality for Crossbow and Bow enchantments for the two tools. However, the Quick Charge enchantment still applies no effect to Bows.
Steps to Reproduce:
- 1. For context; see behavior of Crossbows, by testing loading (hold right click) the three items below:
Crossbow Example 1
/give @s minecraft:crossbow[minecraft:enchantments={levels:{}}]Crossbow Example 2
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Crossbow Example 3
/give @s minecraft:crossbow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]
- 2. Next, test the behavior of Bows with the same values, by testing shooting (hold right click) with the three items below:
Bow Example 1
/give @s minecraft:bow[minecraft:enchantments={levels:{}}]Bow Example 2
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':5}}]Bow Example 3
/give @s minecraft:bow[minecraft:enchantments={levels:{'minecraft:quick_charge':10}}]Observed Results:
The first Crossbow should load slow.
The second Crossbow should load quickly, almost instantly.
The third Crossbow should be unable to load (any value above level 6 has this behavior) (see MC-10755).The Bow has the same charge time regardless of the Quick Charge enchantment.
Expected Results:
The same behavior should be observed in the charge time of Bows as found in the load time of Crossbows.
@Wilmer Kardell, based on the 1.15.2 code I could only confirm
- stone brick slab
- purpur slab


















Normal
Water Breathing
Night Vision
This also affects:
Currently all Stone-type slabs inherit the Hardness 2 and Blast Resistance 30 of Cobblestone.
This is caused by Soulsand not being a full block; the player is sunken down a little bit into the ground, as can be viewed on the Y coordinate in the F3 menu. With F3+B to show hitboxes, you can see the bottom of the hitbox is touching the lava.
This also applies to Farmland and Grass Paths, though they are open step higher up, and from the look of the hitbox, the player is not in the lava. Likely the lava hitbox is not at the same level as it is visually, and rather is likely a full block in height.
Another way to demonstrate this is to have a small dripleaf where only the bottom half is in water (and not surrounded by water source blocks), and break the upper half. This clearly demonstrates the water being deleted, as there's no new source being formed.
(Disregarding the shaping of the snow-section and only looking at the dirt-texture,) still not fixed for Mycelium in 21w11a –
I'd add two additional notes:
Ran into this exact issue on 21w16a, using the co-current official Cliffs & Caves preview datapack. (Not a custom datapack.)
Seed: -5012719132029526681
X: 2327 Y:1245 (Dim: Overworld)
Going further west crashes the game (when a desert biome is loading.)
Can confirm for 20w18a
Can confirm for 21w40a.
I wonder if the empty maps are an intended feature in case of failing to find a treasure chest close enough, such as in cases where there are no buried treasure like in single biome ocean worlds, though it seems to be triggering even when this is not the case. I can't imagine the maps still being named 'Buried Treasure Map' is intentional however, and occurs in said types of single biome worlds as well. These may be two seperate bugs.
One additional note for the reproduction. For regular boats, there needs to be water infront of the dispenser, or in the block below the block infront of it, so that would be something required here as well. Never-the-less, even with water, the Boat with Chest is not placed.
Still affects 1.19.3.
I agree with FireLiz; if you place in the template first, then the other materials, and then remove the template, the same "effect" can be reached on Java Edition, thus the Java Edition implementation is really weird (and mostly an annoyance) in my opinion.
Can confirm 24w06a - Seed: -7877430694532488779 (with all experiments enabled), Coords: -36 74 39
I definitely agree this one does no harm, it's like a fun easter egg. Congratulations player, you found the one in a million chance 6 tall cactus!
As Tis_awesomeness said; the changelog says as much, and the change extends to ones not explicitely mentioned. This is now the ONLY projectile enchantment that does not work on both.
gamerule.disableElytraMovementCheck is currently "Disable Elytra movement check" (don't know if this was changed at some point).
Still current as of 24w13a.