animation_controller files in behavior pack cannot load properly in BDS
What I expected to happen was...:
When I use a gun in XM-Guns Addon on BDS, animation_controller files make it shoot bullet entities.
What actually happened was...:
Nothing happens, seems animation controller didn't work.
Steps to Reproduce:
1. Download the addon in the attachment.
2. Install and apply both behavior and resource packs to a world.
2-1. Make sure cheat and experimental is enabled in the world.
2-2. Try it in Minecraft, not in BDS.
2-3. Use command "/give @s gun:deagle" to get yourself a deagle. You can find it works properly.
3. Copy this world to the "world" folder inside BDS.
4. Rename it to "Bedrock level" or something else, depends on what is the value in server.properties.
5. Set allow-cheats=true in server.properties.
6. Start the server.
7. Connect to the server with Minecraft.
8. Use command "/give @s gun:deagle" to get yourself a deagle.
9. It cannot shoot in BDS. If you delete the animation_controller folder in the behavior pack and use it again in singleplayer, you will find exactly same result.
Linked Issues
Created Issue:
animation_controller files in behavior pack cannot load properly
I was trying to add a behavior pack (XmGuns Addon) includes animation controller file and it did not work.
After that I tried several other packs and the result is all functions inside animation_controller did not appear in the game while other functions working without problem.
So I guess that's the problem.
I was trying to add a behavior pack (XmGuns Addon) includes animation controller file into my server and it did not work.
After that I tried several other packs and the result is all functions inside animation_controller did not appear in the game while other functions working without problem.
So I guess that's the problem.
animation_controller files in behavior pack cannot load properly in BDS
I was trying to add a behavior pack (XmGuns Addon) includes animation controller file into my server and it did not work.
After that I tried several other packs and the result is all functions inside animation_controller did not appear in the game while other functions working without problem.
So I guess that's the problem.
What I expected to happen was...:
When I use a gun in XM-Guns Addon on BDS, animation_controller files make it shoot bullet entities.What actually happened was...:
Nothing happens, seems animation controller didn't work.Steps to Reproduce:
1. Download the addon in the attachment.
2. Install and apply both behavior and resource packs to a world.
2-1. Make sure cheat is enabled in the world.
2-2. Try it in Minecraft, not in BDS.
2-3. Use command "/give @s gun:deagle" to get yourself a deagle. You can find it works properly.
3. Copy the world to the "world" folder inside BDS.
4. Rename it to "Bedrock level" or something else, depends on what is the value in server.properties.
5. Set allow-cheats=true in server.properties.
6. Start the server.
7. Connect to the server with Minecraft.
8. Use command "/give @s gun:deagle" to get yourself a deagle.
9. It cannot shoot in BDS. If you delete the animation_controller folder in the behavior pack and use it again in singleplayer, you will find exactly same result.
What I expected to happen was...:
When I use a gun in XM-Guns Addon on BDS, animation_controller files make it shoot bullet entities.What actually happened was...:
Nothing happens, seems animation controller didn't work.Steps to Reproduce:
1. Download the addon in the attachment.
2. Install and apply both behavior and resource packs to a world.
2-1. Make sure cheat and experimental is enabled in the world.
2-2. Try it in Minecraft, not in BDS.
2-3. Use command "/give @s gun:deagle" to get yourself a deagle. You can find it works properly.
3. Copy the world to the "world" folder inside BDS.
4. Rename it to "Bedrock level" or something else, depends on what is the value in server.properties.
5. Set allow-cheats=true in server.properties.
6. Start the server.
7. Connect to the server with Minecraft.
8. Use command "/give @s gun:deagle" to get yourself a deagle.
9. It cannot shoot in BDS. If you delete the animation_controller folder in the behavior pack and use it again in singleplayer, you will find exactly same result.
What I expected to happen was...:
When I use a gun in XM-Guns Addon on BDS, animation_controller files make it shoot bullet entities.What actually happened was...:
Nothing happens, seems animation controller didn't work.Steps to Reproduce:
1. Download the addon in the attachment.
2. Install and apply both behavior and resource packs to a world.
2-1. Make sure cheat and experimental is enabled in the world.
2-2. Try it in Minecraft, not in BDS.
2-3. Use command "/give @s gun:deagle" to get yourself a deagle. You can find it works properly.
3. Copy theworld to the "world" folder inside BDS.
4. Rename it to "Bedrock level" or something else, depends on what is the value in server.properties.
5. Set allow-cheats=true in server.properties.
6. Start the server.
7. Connect to the server with Minecraft.
8. Use command "/give @s gun:deagle" to get yourself a deagle.
9. It cannot shoot in BDS. If you delete the animation_controller folder in the behavior pack and use it again in singleplayer, you will find exactly same result.What I expected to happen was...:
When I use a gun in XM-Guns Addon on BDS, animation_controller files make it shoot bullet entities.What actually happened was...:
Nothing happens, seems animation controller didn't work.Steps to Reproduce:
1. Download the addon in the attachment.
2. Install and apply both behavior and resource packs to a world.
2-1. Make sure cheat and experimental is enabled in the world.
2-2. Try it in Minecraft, not in BDS.
2-3. Use command "/give @s gun:deagle" to get yourself a deagle. You can find it works properly.
3. Copy this world to the "world" folder inside BDS.
4. Rename it to "Bedrock level" or something else, depends on what is the value in server.properties.
5. Set allow-cheats=true in server.properties.
6. Start the server.
7. Connect to the server with Minecraft.
8. Use command "/give @s gun:deagle" to get yourself a deagle.
9. It cannot shoot in BDS. If you delete the animation_controller folder in the behavior pack and use it again in singleplayer, you will find exactly same result.
is duplicated by
relates to
Thank you for your report!
We're tracking this issue in BDS-7012, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 BDS Wiki – 📖 FAQs
Is this for BDS or just Minecraft?
only in BDS
Is this likely the same as
BDS-3265? Thats the parent report we have been using for issues with Behaviour packs on BDS.custom items are already fixed in 1.16 version this is a different problem
Awesome thanks for clarifying (I dont make or use custom behaviour packs so all that stuff is a bit foreign to me).
Could you please update the description with the following information to make it easier to identify and reproduce. If you can, adding an example pack will help confirm the issue.
this because the query.get_equipped_item_name and (maybe) the query.is_using_item query doesnt work properly on BDS. I think a beta mentioned something vague about this issue but it was unclear whether it was for BDS specifically or not (since it only is problematic on BDS)
Two things:
In single player, there is a behavior_packs and resource_packs folder under each world folder.
In BDS, the folders are at the root of your server, NOT in the world folder(s). You must move the packs to their correct BDS locations or BDS will not even see them. It only scans /behavior_packs/ and /resource_packs/ for installed add-on packs.
This has been fixed as of today (1.16.100.04). However, now spawned projectiles no longer visibly function. They just hover while an invisible spawned projectile actually moves and strikes where you're looking.
I'm pretty sure my behavior pack in BDS was installed correctly at /behavork_packs/
This issue was already fixed in the latest version