Tipped arrows as entities don't use their specific texture
There's a texture specifically for shot tipped arrows however, shot tipped arrows use the normal arrow texture.
The unused shot tipped arrow texture is "\assets\minecraft\textures\entity\projectiles\tipped_arrow.png".
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Tipped arrows as entities don't use their specific texture
There's a texture specifically for shot tipped arrows however, shot tipped arrows use the normal arrow texture.
The unused shot tipped arrow texture is "\assets\minecraft\textures\entity\projectiles\tipped_arrow.png".
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow, so you can see the difference when using one of them. (before that bug was released)
(edit: I just notice that it's an 9years old bug coming back, so maybe i should open a new ticket?)
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When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's not the same as this old bug: MC-105926, despite being quite similar)
Thank you for your report!
We're tracking this issue in MC-105926, so this ticket is being resolved and linked as a duplicate.
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It is not a duplicate of MC-105926... That bug is not resolved in 24w21b.

Is there a difference between arrow.png and tipped_arrow.png? Because I really can't see it.
There's not, but when changed with a resource pack, you see that it still grabs arrow.png.
Works fine for me. MCP 1.10 source shows that it uses the correct texture, provided that the combined particle color does not resolve to 0.
You're right, seem to have incorrectly saved my testing file.