GodRage Aonwa
- GodRage
- godrage
- Europe/Paris
- Yes
- No
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow, so you can see the difference when using one of them. (before that bug was released)
(edit: I just notice that it's an 9years old bug coming back, so maybe i should open a new ticket?)
When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's
maybe same as 9 years old bug: [{_}{_}MC-105926{_}{_}|{_}{_}MC-105926{_}{_}])When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's not the same as 9 years old bug: [\{_}{_}MC-105926\{_}{_}|\{_}{_}MC-105926\{_}{_}])
When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's not the same as
9 years old bug: [\{_}{_}MC-105926\{_}{_}|\{_}{_}MC-105926\{_}{_}])When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's not the same as this old bug: \\{}MC-105926\\{})
When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's not the same as this old bug: \\{}MC-105926\\{})
When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's not the same as this old bug: \\{}MC-105926\\{},despite being quite similar)
When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's not the same as this old bug: \\{}MC-105926\\{}, despite being quite similar)
Yes, GodRage Aonwa, that's because changing resource packs is also considered a "reload". ![]()
I've also seen some unusual rotating behaviour on a Spigot 1.15.2 server. Portals that used to rotate me one way now rotate me differently. I don't usually pay enough attention to how I come out of portals whenever I play Vanilla, so I can't say whether it happens there as well.
GodRage Aonwa Are you playing with an unmodded (uncluding Optifine, Forge, etc.…) client on an unmodded server or Singleplayer?
[Bot] Arisa, is a bot and won't respond to your comments. In MC-93554, chest models are mentioned and ender chest models are just the same as chests but with a different texture. This report was correctly resolved as a duplicate by [Mod] Michael Wobst and no further action relating to this report is needed. If you wish to discuss the resolution of this further, please do so on either the Mojira Discord or the Mojira Reddit as discussion isn't normally tolerated on the tracker itself. ![]()





This bug also happens when i modify my ressource-pack list.
Affects 1.13 pre-2 too.
This bug is still here in 1.15.2.
The problem seems to be from the overworld portal.
Place some blocs in front of (or behind) the portal:
in 1.12 I noticed that putting slabs or walls in front of the portal will affect the Facing of the player when he crosses the portal. => it was good, I was able to manage by myself if I want it to return the Facing of the player while crossing.
in 1.15.2 I noticed that it's plein blocs (I tried only with blue terracota and stonebricks) that change the Facing~. However, the behaviour isn't as it was in 1.12: in 1.12 each slab was turning the Facing by 90 or 180 degree (I don't remember, but it was consistent). So, putting 2 slabs on feet level + 2 labs above the head level would not change the orientation.
=> Actually in 1.15.2 it seems that if you place 1 bloc (or 2 or 3 or 4 or..etc), it will reverse the Facing. Impossible to control it. :'(
However, depending on what coordinates the overworld portal is, placing blocks in front of the portal will change nothing.
If you have such bugged portal, try moving it by 1 block in a direction, and it may be kind of solved.
@Fabian Röling, ohhh right, I forgot to tell that the server where I'm playing is not totally vanilla.... If I can trust "https://minecraft-statistic.net/" it seems that it is "CraftBukkit on Bukkit 1.15.2-R0.1-SNAPSHOT".
)
My client is vanilla, no modification. (not even Optifine
Same goes for normal chests. It could be intended (and not be a bug), as it fits the mechanic in 16x16 px. But if someone wants to put 2 different colors for the top border and box border, then there is this bug.
And by the way, if you write something on the enderchest texture, it will appears backwards in the game as shown on this screenshot:

Okay, then it is not a bug... it's a feature. Thanks for answers, sorry to have waste some of your time.
@[Bot] Arisa
How it could be a duplicate of "
MC-93554,"? InMC-93554, there isn't any enderchest, and I am not even sure it is the same problem.Search engine didn't give me any good result. But it could have lead to
MC-1559if I didn't write "ender" in the research for my enderchest problem.Nowadays bots are always wrong. xD But this kind of message will make upset good players...(the ones that come here to report a bug, for free)
As a character, I have the same bug sometimes.
Last time it happened was:
https://www.youtube.com/watch?v=PB7jc4UcWKs
in this video, I use only mouse and forward key (W), and the jump key 1 time to go back to mossy carpet to repeat the bug once again.
Minecraft 1 20 Pre release 2 - Vanilla server (multiplayer)
Use only mouse and forward key (W), while walking in water with slab on lower half, and a bloc in the way = auto jumping.
https://www.youtube.com/watch?v=-w7Muz-_TWg
Is javascript turned on? Have you tried with various browsers? What is your browser that can not load that button?
It is not a duplicate of
MC-105926... That bug is not resolved in 24w21b.Greymagic27_[[M|https://www.reddit.com/r/Mojira/about/moderators]] asked "steps to reproduce and observed VS expected results"
1. Open Minecraft.
2. load any world with any version between 1.20.5 and now.
3. Hold a bow, and any tipped arrow, in any game mode.
4. Shot the arrow on any block (not in the void).
5. If you load a resource pack (this one for exemple) with a modified assets\minecraft\textures\entity\projectiles\tipped_arrow.png you will see that this texture is no more used, it's the assets\minecraft\textures\entity\projectilesarrow.png that is used instead.
I join you my own arrow.png and tipped_arrow.png, then you can use them to easily notice what texture is used by Minecraft.