Grass / flowers / snow / trees are placed incorrectly in Buffet World generator
The bug
Grass / flowers / snow / trees are placed incorrectly in Buffet World generator.
How to reproduce
World Type: Buffet World generator: Surface or Floating Islands Select the Flower Forest, Mushroom Fields and Bamboo Jungle biome
World Type: Buffet World generator: Caves Select the Flower Forest biome Seed: 2069169955934671865 X/Y/Z: -1466 41 6797 Facing: 70 41
Linked Issues
- Duplicate
Les3awe_duplicates
[Mod] Les3awe- 12
- 10
- Confirmed
- World generation
18w16a - 20w45a
18w16a 18w19b 18w20c 1.13-pre1 1.13.1 1.13.2 18w43a 18w43b 18w43c 18w44a 18w47b 18w48a 18w48b 18w49a 18w50a 19w12b 19w13b 19w14a 19w14b 1.14.3 1.14.4 19w34a 19w39a 19w45b 1.15-pre1 1.15 1.15.1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13b 20w18a 1.16-rc1 1.16 1.16.1 20w29a 1.16.2-pre1 1.16.2-rc1 1.16.2-rc2 1.16.2 1.16.3 1.16.4-pre1 1.16.4-rc1 1.16.4 20w45a
Created Issue:
Grass / flowers / snow / trees are placed incorrectly in Buffet World generator "The End"
Grass / flowers / snow / trees are placed incorrectly in Buffet World generator "The End"Grass / flowers / snow / trees are placed incorrectly in Buffet World generator "Surface and Floating Islands"
is duplicated by
The bug
Grass / flowers / snow / trees are placed incorrectly in Buffet World generator "Surface and Floating Islands".
How to reproduce
World Type: Buffet World generator: Surface or Floating Islands Select the Flower Forest, Mushroom Fields and Bamboo Jungle biomeWorld Type: Buffet World generator: Caves Select the Flower Forest biome Seed: 2069169955934671865 X/Y/Z: -1466 41 6797 Facing: 70 41
Grass / flowers / snow / trees are placed incorrectly in Buffet World generator"Surface and Floating Islands"
The bug
Grass / flowers / snow / trees are placed incorrectly in Buffet World generator
"Surface and Floating Islands".How to reproduce
World Type: Buffet World generator: Surface or Floating Islands Select the Flower Forest, Mushroom Fields and Bamboo Jungle biomeWorld Type: Buffet World generator: Caves Select the Flower Forest biome Seed: 2069169955934671865 X/Y/Z: -1466 41 6797 Facing: 70 41
duplicates
relates to
is duplicated by
relates to
Thank you for your report!
However, this issue is a Duplicate of MC-129153.
If you have additional information, please add it to that report.
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These issues seem to have a different cause. Please close this report for now.
Currently, there are multiple categories of features in the game, such as lakes, vegetation and ores. They are all generated in a specific order that isn't very logical, causing various generation problems.
Some of the features expose blocks (lakes, structures and springs). To make sure certain ores are 100% hidden (debris, large diamond ore), they should generate after those features, at the point where no more air/water generates.
I'm suggesting a new order for the features, and the reasoning for it. I'm using the feature categories named here: https://minecraft.fandom.com/wiki/Biome/JSON_format. I omitted some categories that don't cause problems.
| Feature | Fixes |
|---|---|
| 1. Caves | |
| 2. Aquifers | |
3. LAKES * they generate pockets in the terrain, functioning like mini-caves
|
|
| 4. UNDERGROUND_STRUCTURES - geodes, fossils, dungeons | |
| 5. Structures | |
*features that generate liquids - springs (was in VEGETAL_DECORATION)
|
no more blocks are exposed after this| |
| 6. UNDERGROUND_ORES + UNDERGROUND_DECORATION - features that replace existing blocks: ores, stone blobs, soil disks |
|
| 7. TOP_LAYER_MODIFICATION - freezes water, adds snow on top |
|
8. VEGETAL_DECORATION - surface features that add trees + plant blocks
|
Note: some of the bugs listed may not be reproducible anymore, but they're still open.
Some examples of this new order being used:
- A lake is generated in a swamp, and then a hut is generated inside it. Seagrass and lily pads generate in the remaining space.
- A monument / shipwreck / jungle temple generates, then biome vegetation generates on top of it (kelp, vines etc.) - they don't need to add their own vegetation.
- A village generates paths, and plants can generate only in the remaining space.
Edit: vegetation already generated after structures.









Must depend on the biome because I didn't have any trouble with those when I did taiga biome, only stuff that was misplaced for me were some mineshafts, and villages, and the piliger building, because some would spawn under the floating islands over the void. I think when the generation changes to floating islands that the structure spawn area changes in it's Y coordinate, maybe make it dependent on spawning on blocks in general. Reason I say that is because not all villages were misplaced just some, but it could also be fun for a survival map cuz they might risk the drop into the void in order to loot them.
Also affect the caves world generator.
In 1.16.1 and 20w29a.