Nether fossils can generate floating if a cave carver removes the ground beneath them
Linked Issues
is duplicated by12
- Unresolved
xParadoxical_
- 34
- 15
- Confirmed
Normal
- Platform
- Structures
20w06a - 1.21.4
20w06a 20w07a 20w09a 20w10a 20w11a 20w12a 20w13b 20w16a 20w17a 20w18a 20w19a 1.16-pre3 1.16-pre7 1.16-rc1 1.16 1.16.1 20w27a 1.16.2-pre1 1.16.2 1.16.3 20w51a 21w13a 1.17-rc1 1.17 1.17.1 21w41a 1.18.1 1.18.2 22w12a 1.19 1.19.2 1.19.4 1.20-pre1 1.20-pre6 1.20.6 24w21b 1.21-pre2 1.21.1 24w44a 1.21.4
Created Issue:
Some bone structures generated in soulsand valleys don't look natural or aren't fully on ground
see screenshots
Some bone structures generated in soulsand valleys don't look natural or aren't fully on groundFossils in soulsand valleys can be generated in the air
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Can the fix version please be removed?
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Fossils in soul sand valleys can be generated in the air
Fossils in soul sand valleys can be generated in the airNether fossils can generate floating if a cave carver removes the ground beneath them
The issue with fossils floating in the air is covered by MC-170897.
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We're actually already tracking this issue in MC-170897, so I resolved and linked this ticket as a duplicate.
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This is a duplicate of MC-170897.
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Floating fossils is MC-170897. Everything else looks like normal generation to me.
Resolving as a duplicate of MC-170897. Apart from the floating fossils, everything looks fine to me. This is just caves / ravines in the nether.
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170897, which is a report that has not been resolved yet.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-170897, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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These issues seem to have a different cause. Please close this report for now.
Currently, there are multiple categories of features in the game, such as lakes, vegetation and ores. They are all generated in a specific order that isn't very logical, causing various generation problems.
Some of the features expose blocks (lakes, structures and springs). To make sure certain ores are 100% hidden (debris, large diamond ore), they should generate after those features, at the point where no more air/water generates.
I'm suggesting a new order for the features, and the reasoning for it. I'm using the feature categories named here: https://minecraft.fandom.com/wiki/Biome/JSON_format. I omitted some categories that don't cause problems.
| Feature | Fixes |
|---|---|
| 1. Caves | |
| 2. Aquifers | |
3. LAKES * they generate pockets in the terrain, functioning like mini-caves
|
|
| 4. UNDERGROUND_STRUCTURES - geodes, fossils, dungeons | |
| 5. Structures | |
*features that generate liquids - springs (was in VEGETAL_DECORATION)
|
no more blocks are exposed after this| |
| 6. UNDERGROUND_ORES + UNDERGROUND_DECORATION - features that replace existing blocks: ores, stone blobs, soil disks |
|
| 7. TOP_LAYER_MODIFICATION - freezes water, adds snow on top |
|
8. VEGETAL_DECORATION - surface features that add trees + plant blocks
|
Note: some of the bugs listed may not be reproducible anymore, but they're still open.
Some examples of this new order being used:
- A lake is generated in a swamp, and then a hut is generated inside it. Seagrass and lily pads generate in the remaining space.
- A monument / shipwreck / jungle temple generates, then biome vegetation generates on top of it (kelp, vines etc.) - they don't need to add their own vegetation.
- A village generates paths, and plants can generate only in the remaining space.
Edit: vegetation already generated after structures.
Duplicates MC-170897
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We're tracking this issue in MC-170897, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-170897.
Duplicate of MC-170897.
Thank you for your report!
We're tracking this issue in MC-170897, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-170897, so this ticket is being resolved and linked as a duplicate.
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Duplicates MC-170897
Thank you for your report!
We're tracking this issue in MC-170897, so this ticket is being resolved and linked as a duplicate.
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Duplicate of
MC-170815- please search before reporting@Oval not completely a duplicate. My report adds that these structures can float. I think it should be marked as relating to that report.
Still an issue in 20w09a. See 2020-02-26_20.32.06.png
. Added seed and coordinates to the description.
Still not fixed in 20w10a.
Most fossils seem to generate properly. Here is another example of one not working in 20w10a
Some fossils are completely underground as well when you go into spectator mode. This is likely from the same code as floating fossils.
But that's a related bug.
Fossils can still generate in the air, but only if a cave/ravine removes the ground below it.
Still in 20w16a
Still occur in 1.16 pre-3, also it looks like fossils may be able to delete blocks below (added screenshot)
Confirmed for 1.16.2
Can confirm in 20w51a although, the provided coordinates no longer work. I did manage to find a floating fossil on the same seed, however. Here are the new coordinates:
Can confirm in 21w13a.
This seems to be caused by the caves carving through the fossil's island.
Can confirm in 1.17 Release Candidate 1.
Can confirm in 1.17.
Can confirm in 1.17.1.
Why is the status set to open? We need proper transitions Reopened to in progress and in progress to reopened when the progress is stopped.
Affects 1.18.2:
Can confirm in 1.19. MC-170897.png