Falling sand entities with water or lava block ids do not render properly
When spawning falling sand entities (i.e. through a modified mob spawner) with water or lava block ids, only the top face of the water/lava is rendered. In previous versions this would render the whole water/lava block instead (which could be used for things like spraying fountains).
This can be fixed by having falling sand entities render fluid ids as blocks, instead of using their 'correct' render method.
Linked Issues
Created Issue:
Falling sand with water or lava block ids do not render properly
When spawning falling sand entities (i.e. through a modified mob spawner) with water or lava block ids, only the top face of the water/lava is rendered. In previous versions this would render the whole water/lava block instead (which could be used for things like spraying fountains).
This can be fixed by having falling sand entities render fluid ids as blocks, instead of using their 'correct' render method.
Falling sand entities with water or lava block ids do not render properly
relates to
relates to
relates to
duplicates
relates to
Upon creation of a FallingSand entity, if it is a water or lava block (minecraft:water, minecraft:flowing_water, minecraft:lava, or minecraft:flowing_lava) it will not render at all. The shadow still appears, and when it touches the ground it will still place, but it is a minor visual bug regardless. It can be reproduced via the following command:
/summon FallingSand ~ ~1 ~ {Block:water, Time:1, Motion:[0.0,0.3,0.0]}.
It will spawn a block, but it will not appear until it touches the ground. It helps to be in third-person view to witness this. This bug is specific to fluids only; sand, stone, etc. still appear to spawn and appear fine.
I am aware that this was reported previously as MC-1300, but it was incorrectly marked as resolved. Either the fix didn't work, or the bug resurfaced sometime between 1.4.2 and 1.8. I will continue testing in 1.7 to see if it's snapshot specific.
This bug is tagged "Resolved", but I have just test in the last Minecraft version and it doesn't work... We have to create new issue otherwise the bug will persist and I think it's a large bug.
Thanks (Sorry for my English, I'm French)
--------------------------------- MC-64222 ---------------------------------
Upon creation of a FallingSand entity, if it is a water or lava block (minecraft:water, minecraft:flowing_water, minecraft:lava, or minecraft:flowing_lava) it will not render at all. The shadow still appears, and when it touches the ground it will still place, but it is a minor visual bug regardless. It can be reproduced via the following command:
/summon FallingSand ~ ~1 ~
.
It will spawn a block, but it will not appear until it touches the ground. It helps to be in third-person view to witness this. This bug is specific to fluids only; sand, stone, etc. still appear to spawn and appear fine.
I am aware that this was reported previously as MC-1300, but it was incorrectly marked as resolved. Either the fix didn't work, or the bug resurfaced sometime between 1.4.2 and 1.8. I will continue testing in 1.7 to see if it's snapshot specific.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Nope, the issue has been fixed in the current version of MC.
Thanks for the update
Forward resolving to
MC-64222, which Mog (Ryan Holtz) has marked as Works As Intended.