Bad Omen's icon is bugged in Programmer Art
It appears as a plain teal square, which does not seem correct.
Linked Issues
is duplicated by1
relates to7
Created Issue:
Bad Omen's icon is bugged in Developer Art
It appears as a plain teal square, which does not seem correct.
Changed Description:
Relates to
MC-20144It appears as a plain teal square, which does not seem correct.
Changed Summary:
Bad Omen's icon is bugged inDeveloper ArtBad Omen's icon is bugged in Programmer Art
Added Affects Versions: 18w47b
Added Linked Issues:
relates to
Changed Description:
Relates to
MC-20144It appears as a plain teal square, which does not seem correct.
Added Linked Issues:
relates to
Added Affects Versions: 18w48a
Added Affects Versions: 18w48b
Added Affects Versions: 18w49a
Added Affects Versions: 18w50a
Added Linked Issues:
is duplicated by
Added Linked Issues:
relates to
Added Linked Issues:
relates to
Added Linked Issues:
relates to
Added Affects Versions: 19w07a
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However, this issue is a Duplicate of MC-139739.
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Possibly resulted from fixing !MC-139739


I know why this is, all effect icons, and survival inventory screen textures are stored in the same PNG file. With Programmer Art active, it changes that PNG file to what is it is 1.13.2, so the other effects get the old icons. However, this also deletes the Bad Omen effect texture, and replaces it with the placeholder texture added in that file. To fix this, simply add the Bad Omen icon to that file, and not any others.