TNT Flashing Graphic when lit looks cut up and faded. / Z-fighting
When TNT is lit, the white flashing graphics are buggy, and appear to have "cuts" and fades in it as if it was a mesh overtop of the TNT.
What I expected to happen was...:
I expected it to be full white and covering the TNT as it used to.
What actually happened was...:
It was white but I could see black lines and part of the TNT texture through the white.
Steps to Reproduce:
1. Place TNT
2. Light TNT
3. Observe Flash
Additional Notes
If I remember correctly this isn't a new bug, it's been happening since 1.2.3/4/5 or possibly earlier.
Environment
Windows 7, JRE 1.7
Linked Issues
is duplicated by1
Created Issue:
TNT Flashing Graphic when lit looks cut up and faded.
When TNT is lit, the white flashing graphics are buggy, and appear to have "cuts" and fades in it as if it was a mesh overtop of the TNT.
What I expected to happen was...:
I expected it to be full white and covering the TNT as it used to.What actually happened was...:
It was white but I could see black lines and part of the TNT texture through the white.Steps to Reproduce:
1. Place TNT
2. Light TNT
3. Observe FlashEnvironment
Windows 7, JRE 1.7
- Unresolved
- Open
- Public
- Unconfirmed
- Creative
- BUG Graphical TNT
- 1.4.2
When TNT is lit, the white flashing graphics are buggy, and appear to have "cuts" and fades in it as if it was a mesh overtop of the TNT.
What I expected to happen was...:
I expected it to be full white and covering the TNT as it used to.What actually happened was...:
It was white but I could see black lines and part of the TNT texture through the white.Steps to Reproduce:
1. Place TNT
2. Light TNT
3. Observe FlashAdditional Notes
If I remember correctly this isn't a new bug, it's been happening since 1.2.3/4/5 or possibly earlier.
is duplicated by
TNT Flashing Graphic when lit looks cut up and faded. / Z-fighting




Even worse if you put a block of sand on top before lighting (second screenshot)
Adding GL11.glScalef(1.01f, 1.01f, 1.01f); in the block rendering class (RenderTNTPrimed in MCP) before rendering the block as overlay fixes this bug.
I agree, this is a major bug
Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
1.6.4/Launcher 1.2.5
Z-Fighting is still an apparent problem
Even more so with another TNT block on top (as with other entities like falling sand)