Iron golem high crack texture overlaps the low and medium cracks, causing the crack textures to look the same
The crack textures for iron golems are broken, every crackiness level looks identical to the high crackiness texture as if the "crackiness high" texture is overlapping the "low and medium crackiness". This can be reproduced by hitting a golem 4 times with a diamond sword which causes the crackiness high texture to be displayed instead of the low crackiness texture.
Linked Issues
- Fixed
DrownedZombie- 20
- 6
- Confirmed
Normal
- Textures and models
1.15-pre3 - 21w07a
1.15-pre3 1.15-pre4 1.15-pre6 1.15.1 1.15.2-pre2 1.15.2 20w06a 20w08a 20w11a 20w13b 20w16a 20w17a 20w19a 20w20a 20w20b 20w21a 20w22a 1.16-pre2 1.16-pre5 1.16-pre7 1.16-rc1 1.16 1.16.1 20w27a 20w29a 1.16.2-pre1 1.16.2-rc2 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre2 1.16.4-rc1 1.16.4 20w46a 20w51a 21w03a 21w05a 21w05b 21w06a 21w07a- 21w10a
Created Issue:
Iron golem crackiness low and medium textures are broken
The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness". Crack texture comparison can be found in the attachments. Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.
The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness".
Crack texture comparison can be found in the attachments.Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness". Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture. Carefully look at the 2 golems (one in the middle and the left) from the 2 attachments.
Iron golem crackiness low and medium textures are broken, the high crackiness texture overlaps the low and medium crack textures
Iron golemcrackinesslow and medium textures are broken, the high crackinesstexture overlaps the low and medium cracktexturesIron golem low and medium crack textures are broken, the high crack texture overlaps the low and medium cracks
Iron golemlow and medium crack textures are broken, thehigh crack texture overlaps the low and medium cracksIron golem high crack texture overlaps the low and medium cracks, causing the crack textures to look the same
The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness". Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.
Carefully look at the 2 golems (one in the middle and the left) from the 2 attachments.
Iron golemhighcrack textureoverlaps the low and medium cracks, causing the crack textures to look the sameIron golem crack textures are identical to the crackiness high texture
Iron golem low and medium crack textures are identical to the crackiness high texture
Iron golemlow and medium crack textures are identical to the crackiness high textureIron golem high crack texture overlaps the low and medium cracks, causing the crack textures to look the same
The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness". Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.
Potential Workaround
This workaround requires a resource pack. Pasting each crack texture on the iron golem, and rename it to iron_golem_crackiness_low.png , iron_golem_crackiness_medium.png and iron_golem_crackiness_high.png . Using the resouce pack would fix this issue temporarily.
The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness". Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.
Potential Workaround
This workaround requires a resource pack. Pasting each crack texture on the iron golem, and rename it to iron_golem_crackiness_low.png, iron_golem_crackiness_medium.png and iron_golem_crackiness_high.png. Using the resouce pack would fix this issue temporarily. It seems that any resource pack that changes the golem's crack textures fixes the issue too.
The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness". Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.
Potential Workaround
This workaround requires a resource pack. Pasting each crack texture on the iron golem, and rename it to iron_golem_crackiness_low.png, iron_golem_crackiness_medium.png and iron_golem_crackiness_high.png. Using the resouce pack would fix this issue temporarily. It seems that any resource pack that changes the golem's crack textures fixes the issue too.
The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness". Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.
Potential Workaround
This workaround requires a resource pack. It seems that any resource pack that changes all of the iron golem textures fixes the issue temporarily.
The crack textures for iron golems are broken, like as if the "crackiness high" texture is overlapping the "low and medium crackiness". Hitting the golem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.
Potential Workaround
This workaround requires a resource pack.It seems that any resource pack that changes all of the iron golem textures fixes the issue temporarily.
is duplicated by
The crack textures for iron golems are broken,
like as if the "crackiness high" texture is overlapping the "low and medium crackiness".Hittingthegolem 4 times with a diamond sword causes the crackiness high texture to be displayed instead of the low crackiness texture.Potential Workaround
It seems that any resource pack that changes all of the iron golem textures fixes the issue temporarily.
The crack textures for iron golems are broken, every crackiness level looks identical to the high crackiness texture as if the "crackiness high" texture is overlapping the "low and medium crackiness". This can be reproduced by hitting a golem 4 times with a diamond sword which causes the crackiness high texture to be displayed instead of the low crackiness texture.
is duplicated by
Forward-resolved towards MC-166850, as it's already been assigned to a Mojang employee.
Thank you for your report!
We're tracking this issue in MC-166850, so this ticket is being resolved and linked as a duplicate.
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Possibly caused by MC-166850



I figured out the reason this happens. The crackiness textures are correctly being switched between, rather than being overlaid on top of each other as this issue would imply. The problem is that the low/medium crackiness textures contain parts of the high crackiness texture hidden in the alpha channel. Their opacity is low enough for them to be nearly invisible in an image editor, but just high enough to appear at full opacity in-game, making the crackiness levels look identical. My fix for this was to just select all pixels outside of the intended visible cracks and set their alpha channel to 0. I attached a resource pack with this fix: IronGolemFix.zip
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Fixing this also appears to fix
MC-173834.Can confirm in 21w03a.
Can confirm in 21w07a. Feel free to use the following command to make reproducing this much easier:
/summon minecraft:iron_golem ~ ~ ~ {Health:74.0f,Glowing:1b}Can still confirm in 1.16.5! The issue is still the hidden portions in the alpha channel.
Cannot reproduce in 21w16a. It seems to be fixed since 21w10a.
This issue was present in 21w08b, but no longer occurs in versions above or equal to 21w10a. With that being said, this issue has been fixed in 21w10a.
Can confirm fixed in 21w10a.