Armor stand pose are inconsistent when placed or summoned, even when using the Pose NBT Tag
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and if you used the Pose tag, none of them will have the exact pose you specified. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
Despite this, the /data command can set the pose of an armor stand reliably.
Created Issue:
Armor stand pose is inconsistent, even when using the Pose NBT Tag
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). If you look closely, the armor stands will have different poses, and none of them will have the pose specified by the Pose tag. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[\{id:"minecraft:golden_boots",Count:1b},\{id:"minecraft:golden_leggings",Count:1b},\{id:"minecraft:golden_chestplate",Count:1b},\{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
Armor stand pose is inconsistent when placed or summoned, even when using the Pose NBT Tag
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). If you look closely, the armor stands will have different poses, and none of them will have the pose specified by the Pose tag. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[\{id:"minecraft:golden_boots",Count:1b},\{id:"minecraft:golden_leggings",Count:1b},\{id:"minecraft:golden_chestplate",Count:1b},\{id:"minecraft:player_head",Count:1b}]
}} 1However, when I placed them, their poses were different from what the Pose NBT tag specified.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). If you look closely, the armor stands will have different poses, and none of them will have the pose specified by the Pose tag. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
A strange thing about this bug is that when the Rotation NBT tag is used with the Pose Tag, the pose appears to be consistent.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). If you look closely, the armor stands will have different poses, and none of them will have the pose specified by the Pose tag. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b}{id:"minecraft:golden_leggings",Count:1b}
,,
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
A strange thing about this bug is that when the Rotation NBT tag is used with the Pose Tag, the pose appears to be consistent.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). If you look closely, the armor stands will have different poses, and none of them will have the pose specified by the Pose tag. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[\{id:"minecraft:golden_boots",Count:1b},\{id:"minecraft:golden_leggings",Count:1b},\{id:"minecraft:golden_chestplate",Count:1b},\{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
A strange thing about this bug is that when the Rotation NBT tag is used with the Pose Tag, the pose appears to be consistent.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). If you look closely, the armor stands will have different poses, and none of them will have the pose specified by the Pose tag. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[\{id:"minecraft:golden_boots",Count:1b},\{id:"minecraft:golden_leggings",Count:1b},\{id:"minecraft:golden_chestplate",Count:1b},\{id:"minecraft:player_head",Count:1b}]
}} 1However, when I placed them, their poses were different from what the Pose NBT tag specified.
A strange thing about this bug is that when the Rotation NBT tag is used with the Pose Tag, the pose appears to be consistent.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and none of them will have the pose specified by the Pose tag. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
A strange thing about this bug is that when the Rotation NBT tag is used with the Pose Tag, the pose appears to be consistent.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and none of them will have the pose specified
by the Pose tag. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
A strange thing about this bug is that when the Rotation NBT tag is used with the Pose Tag, the pose appears to be consistent.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and if you used the Pose tag, none of them will have the exact pose you specified. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
A strange thing about this bug is that when the Rotation NBT tag is used with the Pose Tag, the pose appears to be consistent.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and if you used the Pose tag, none of them will have the exact pose you specified. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
A strange thing about this bug is that when the Rotation NBT tag is used with the Pose Tag, the pose appears to be consistent.
Armor stand pose and rotation is inconsistent when placed or summoned, even when using the Pose and Rotation NBT Tags
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and if you used the Pose tag, none of them will have the exact pose you specified. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
However, when I placed them, their poses were different from what the Pose NBT tag specified.
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and if you used the Pose tag, none of them will have the exact pose you specified. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
Update: The rotation tag is affected by this bug as well. The armor stand will turn to face the player who placed it even when the Rotation Tag is set (i.e. {Rotation:[0.0F,0.0F]}).
Armor stand pose and rotationisinconsistent when placed or summoned, even when using the Pose and Rotation NBT TagsArmor stand pose and rotation are inconsistent when placed or summoned, even when using the Pose and Rotation NBT Tags
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and if you used the Pose tag, none of them will have the exact pose you specified. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
Update: The rotation tag is affected by this bug as well. The armor stand will turn to face the player who placed it even when the Rotation Tag is set (i.e. {Rotation:[0.0F,0.0F]}).
Armor stand poseand rotationare inconsistent when placed or summoned, even when using the Pose and Rotation NBT Tags
Armor stands in 1.16 Pre-release 4 have inconsistent poses when placed or summoned using the /summon command, even when using the Pose NBT Tag to set the armor stand's pose. The Pose tag can sort of control the pose of the armor stand, but not reliably.
Replication:
Summon a few armor stands with a specific pose. (i.e. {Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}). Or you can just use regular old armor stands. If you look closely, the armor stands will have slightly different poses, and if you used the Pose tag, none of them will have the exact pose you specified. This is especially visible when the the armor stand has items on it. For example, the armor stands in the picture below were placed using the following command:
/give @p minecraft:armor_stand{EntityTag:{Pose:
{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:[
{id:"minecraft:golden_boots",Count:1b},
{id:"minecraft:golden_leggings",Count:1b},
{id:"minecraft:golden_chestplate",Count:1b},
{id:"minecraft:player_head",Count:1b}]}} 1
Despite this, the /data command can set the pose of an armor stand reliably.
Armor stand pose are inconsistent when placed or summoned, even when using the Poseand RotationNBT Tags

Can confirm for 1.16 release candidate 1.
Can confirm in 20w46a.
I can't seem to reproduce this with /summon, but placement with EntityTag is definitely reproduceable.
Can confirm in 21w03a.
I can't reproduce this with /summon either but with an item with EntityTag yes
Can confirm in 1.17
Can confirm in 1.17.1
Fixed in 23w06a.